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AlternateDimensionsWorld.cs
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AlternateDimensionsWorld.cs
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using System.IO;
using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.World.Generation;
using Microsoft.Xna.Framework;
using Terraria.GameContent.Generation;
using System;
using System.Linq;
using Terraria.ModLoader.IO;
namespace AlternateDimensions
{
// When the mod is loaded: register generation functions
// When the world is generating: migrate worldsections from unused to used by calling them.
// When a world is loading: populate worldsections, migrate sections if needed?
internal class AlternateDimensionsWorld : ModWorld
{
private const int saveVersion = 0;
List<Dimension> loadedDimensions = new List<Dimension>(); // Represent sections loaded by other mods.
List<Dimension> existsInWorldDimensions = new List<Dimension>(); // Represent what actually is there.
internal Dimension currentDimension;
/*
Goal:
Change borders when player is in area.
Allow Mod to build in area. (callback?)
Allow Mod control over area.
Expand with new mod?
Save: ModName, AreaName
Traveling to and from? -- mod takes care of that?
// concessions: everyone needs to be in same section?
// only at world gen?
*/
// When the mod is loaded
internal void Load()
{
DebugText($"Load AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
loadedDimensions.Clear();
}
internal void Unload()
{
}
// Called before World is loaded
// ? is this called both in SP and MP, when in MP?
// In SP, Initialize then Load. In MP,
public override void Initialize()
{
DebugText($"Initialize AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
if (Main.netMode == 1) // if MP client...
{
Dimension vanilla = existsInWorldDimensions.FirstOrDefault(x => x.modname == "vanilla");
if (vanilla != null)
{
SetSection(vanilla); // TODO, called before or after setworldsize?
DebugText("Loading Vanilla: " + vanilla.ToString());
}
else
{
DebugText("Uhoh, no vanilla!");
}
}
else
{
existsInWorldDimensions.Clear();
}
//received = false;
//DebugText("Received: " + received);
}
// version 0: version, # segments, [int #, string modname, string areaname, rectangle area]*
public override TagCompound Save()
{
DebugText($"SaveCustomData AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
// Existing world, not generated with this. No previous custom data?
if (existsInWorldDimensions.Count == 0)
{
existsInWorldDimensions.Add(new Dimension(0, "vanilla", "vanillaarea", new Rectangle(0, 0, Main.maxTilesX, Main.maxTilesY)));
}
TagCompound tag = new TagCompound
{
["saveVersion"] = saveVersion,
["Dimensions"] = existsInWorldDimensions.Select(Dimension.Save).ToList(),
};
DebugText($"Wrote out {existsInWorldDimensions.Count} sections");
return tag;
}
public override void Load(TagCompound tag)
{
DebugText($"LoadCustomData AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
int version = tag.GetInt("saveVersion");
existsInWorldDimensions = new List<Dimension>(tag.GetList<TagCompound>("Dimensions").Select(Dimension.Load));
Dimension vanilla = existsInWorldDimensions.FirstOrDefault(x => x.modname == "vanilla");
if (vanilla != null)
{
if (!Main.dedServ)
{
SetSection(vanilla); // TODO, called before or after setworldsize?
DebugText("Loading Vanilla: " + vanilla.ToString());
}
}
else
{
DebugText("Uhoh, no vanilla!");
}
}
public override void NetSend(BinaryWriter writer)
{
DebugText($"SendCustomData AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
writer.Write(existsInWorldDimensions.Count);
for (int i = 0; i < existsInWorldDimensions.Count; i++)
{
writer.Write(Dimension.saveversion);
writer.Write(i);
writer.Write(existsInWorldDimensions[i].modname);
writer.Write(existsInWorldDimensions[i].areaname);
writer.Write(existsInWorldDimensions[i].area.X);
writer.Write(existsInWorldDimensions[i].area.Y);
writer.Write(existsInWorldDimensions[i].area.Width);
writer.Write(existsInWorldDimensions[i].area.Height);
DebugText($"ded:{Main.dedServ} {existsInWorldDimensions[i]}");
}
}
// Happens fairly often, but most importantly at join.
// To Test: will data still be there when go between SP and MP?
public override void NetReceive(BinaryReader reader)
{
DebugText($"ReceiveCustomData AltDimWorld called: ded:{Main.dedServ}, myplayer:{Main.myPlayer}, mode:{Main.netMode}");
if (Main.dedServ)
{
DebugText("ReceiveDimensionData on dedserv");
}
//if (existsInWorldDimensions.Count > 0)
//{
// DebugText("ReceiveDimensionData existsCount: " + existsInWorldDimensions.Count);
//}
DebugText("Receving existsInWorldDimensions");
existsInWorldDimensions.Clear();
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
int worldSectionVersion = reader.ReadInt32();
if (worldSectionVersion == 0)
{
int index = reader.ReadInt32();
string modname = reader.ReadString();
string areaname = reader.ReadString();
int x = reader.ReadInt32();
int y = reader.ReadInt32();
int width = reader.ReadInt32();
int height = reader.ReadInt32();
Rectangle area = new Rectangle(x, y, width, height);
existsInWorldDimensions.Add(new Dimension(index, modname, areaname, area));
}
else
{
DebugText("Unhandled worldSectionVersion during ReceiveDimensionData: " + worldSectionVersion);
}
}
DebugText("Received existsInWorldDimensions: " + existsInWorldDimensions.Count);
//received = true;
}
public override void PreUpdate()
{
// Fix Pillar/WoF issues manually.
// Only update vanilla dimension by changing MaxTilesX?
}
public override void PostUpdate()
{
// Restore MaxTilesX.
// Run Vanilla UpdateWorld if desired on Alternate dimensions.
}
// HOOKS Section
internal void DimensionSwap(string modname, string areaname)
{
Dimension current = existsInWorldDimensions.FirstOrDefault(x => x.modname == modname && x.areaname == areaname);
if (current != null)
{
SetSection(current);
}
else
{
DebugText("existsInWorldDimensions.Count" + existsInWorldDimensions.Count);
foreach (var item in existsInWorldDimensions)
{
DebugText(item.ToString());
}
DebugText("Uhoh, DimensionSwap called on nonexistant Dimension: " + modname + " " + areaname);
}
}
internal Rectangle DimensionRectangle(string modname, string areaname)
{
Dimension current = existsInWorldDimensions.FirstOrDefault(x => x.modname == modname && x.areaname == areaname);
if (current != null)
{
DebugText(Main.dedServ + " DimRec cur: " + current);
return current.area;
}
else
{
DebugText("Uhoh, DimensionRectangle called on nonexistant Dimension: " + modname + " " + areaname);
return new Rectangle();
}
}
internal bool DimensionGenerated(string modname, string areaname)
{
if (existsInWorldDimensions.Any(x => x.modname == modname && x.areaname == areaname))
{
return true;
}
return false;
}
// registers a dimension. Not necessarily added to sections, since that happens during world gen
internal bool RegisterDimension(string modname, string areaname, Action<Rectangle> generatorCode)
{
//if (DimensionGenerated(modname, areaname))
//{
// WorldSection current = sections.FirstOrDefault(x => x.modname == modname && x.areaname == areaname);
// if (current != null)
// {
// current.generateCode = generatorCode;
// }
// else
// {
// DebugText("Uhoh, Dimension Generated but Find false?? " + modname + " " + areaname);
// }
//}
//else
{
loadedDimensions.Add(new Dimension(modname, areaname, generatorCode));
}
return true;
}
// ModNet messages? Mods calling SetSection?
internal void SetSection(string modname, string areaname)
{
}
private void SetSection(Dimension section)
{
currentDimension = section;
if (Main.dedServ)
{
DebugText($"Warning: Server attempting to change it's dimension: {section.modname} {section.areaname}");
}
// TODO: only on client? Sync?
Main.leftWorld = section.area.Left * 16;
Main.rightWorld = section.area.Right * 16;
Main.topWorld = section.area.Top * 16;
Main.bottomWorld = section.area.Bottom * 16;
// TODO. Set surface and rock layer?
if (section.area.Left == 0)
{
}
DebugText($"SetSection: {section}");
}
// END HOOKS
static bool debug = false;
// DEBUG SECTION
internal static void DebugText(string message)
{
if (debug)
{
//if (Main.dedServ)
//{
// Console.WriteLine(message);
//}
//else
{
if (Main.gameMenu)
{
ErrorLogger.Log(Main.myPlayer + ": " + message);
}
else
{
Main.NewText(message);
}
}
}
}
internal void ChatInput(string text)
{
if (text[0] != '/')
{
return;
}
text = text.Substring(1);
int index = text.IndexOf(' ');
string command;
string[] args;
if (index < 0)
{
command = text;
args = new string[0];
}
else
{
command = text.Substring(0, index);
args = text.Substring(index + 1).Split(' ');
}
if (command == "var")
{
ChangeVariable(args);
}
}
public void ChangeVariable(string[] args)
{
// TODO, debug console commands
}
int swapWorldsIndex = 0;
internal void Switch()
{
//if (a == 0)
//{
// Main.leftWorld = 0f;
// Main.rightWorld = 4200 * 16;
//}
//else if (a == 1)
//{
// Main.leftWorld = 4200 * 16;
// Main.rightWorld = (4200 + 500) * 16;
//}
//else if (a == 2)
//{
// Main.leftWorld = (4200 + 500) * 16;
// Main.rightWorld = (4200 + 1000) * 16;
//}
//else
//{
// Main.leftWorld = (4200 + 1000) * 16;
// Main.rightWorld = (4200 + 1500) * 16;
// Main.worldSurface = 1200;
// Main.rockLayer = 1200;
//}
// Bug if none loaded
DebugText("Switch");
DebugText("Switch: " + existsInWorldDimensions.Count);
swapWorldsIndex = (swapWorldsIndex + 1) % existsInWorldDimensions.Count;
DebugText($"Switch Called: {swapWorldsIndex} --> {existsInWorldDimensions[swapWorldsIndex]}");
SetSection(existsInWorldDimensions[swapWorldsIndex]);
}
// END DEBUG
// ACTUAL WORLDGEN
// Actually, should I let this happen eariler?
public override void PostWorldGen()
{
existsInWorldDimensions.Add(new Dimension(0, "vanilla", "vanillaarea", new Rectangle(0, 0, Main.maxTilesX, Main.maxTilesY)));
foreach (Dimension dimension in loadedDimensions)
{
// maxTiles should be even number at this point
Rectangle area = new Rectangle(Main.maxTilesX, 0, 500, Main.maxTilesY);
//ErrorLogger.Log("1" + Main.tile.GetHashCode() + " " + Main.tile.GetLength(0));
Main.tile = ResizeArray<Tile>(Main.tile, Main.maxTilesX + 500 + 1, Main.maxTilesY + 1); // add one because originally it wa that
//ErrorLogger.Log("2" + Main.tile.GetHashCode() + " " + Main.tile.GetLength(0));
Action<int, int> newTile = (x, y) => Main.tile[x, y] = new Tile();
Action<int, int> activate = (x, y) => { Main.tile[x, y].active(true); };
Action<int, int> defaultFrame = (x, y) => { Main.tile[x, y].frameX = -1; Main.tile[x, y].frameY = -1; };
//Action<int, int> log = (x, y) =>
//{
// if (x % 5 == 0 && y % 5 == 0)
// {
// Main.tile[x, y].active(true);
// Main.tile[x, y].frameX = -1;
// Main.tile[x, y].frameY = -1;
// Main.tile[x, y].type = TileID.Mud;
// // ErrorLogger.Log(x + " " + y + Main.tile[x, y].active()+ " " + Main.tile.GetHashCode() + " " + Main.tile.GetLength(0));
// }
//};
DoXInRange(area.Left, area.Top, area.Right, area.Bottom, newTile /*activate*/ /*defaultFrame*/);
DoXAroundBorder(area.Left, area.Top, area.Right, area.Bottom, activate, defaultFrame, (x, y) => { Main.tile[x, y].type = TileID.Stone; });
try
{
Main.maxTilesX += 500;
dimension.generateCode(area);
existsInWorldDimensions.Add(new Dimension(existsInWorldDimensions.Count, dimension.modname, dimension.areaname, area));
DebugText($"GenerateCode Success for Mod:{dimension.modname} and Area:{dimension.areaname}");
// needed?
Main.bottomWorld = (float)(Main.maxTilesY * 16);
Main.rightWorld = (float)(Main.maxTilesX * 16);
Main.maxSectionsX = Main.maxTilesX / 200;
Main.maxSectionsY = Main.maxTilesY / 150;
}
catch
{
DebugText($"GenerateCode failed for Mod:{dimension.modname} Area:{dimension.areaname}");
}
}
DebugText($"PostWorldGenComplete");
}
private void DoXInRange(int x1, int y1, int x2, int y2, params Action<int, int>[] actions)
{
try
{
//ErrorLogger.Log("aDox" + x1 + " " + y1 + " " + x2 + " " + y2);
for (int i = x1; i < x2; i++)
{
for (int j = y1; j < y2; j++)
{
//if (i % 50 == 0 && j % 50 == 0)
//{
// ErrorLogger.Log("D22ox action " + i + " " + j);
//}
foreach (var action in actions)
{
action(i, j);
}
}
}
}
catch (Exception e)
{
ErrorLogger.Log(e.Message);
}
}
private void DoXAroundBorder(int x1, int y1, int x2, int y2, params Action<int, int>[] actions)
{
for (int i = x1; i < x2; i++)
{
for (int j = y1; j < y2; j++)
{
if (i == x1 || i == x2 - 1)
{
foreach (var action in actions)
{
action(i, j);
}
}
else
{
if (j == y1 || j == y2 - 1)
{
foreach (var action in actions)
{
action(i, j);
}
}
}
}
}
}
/*
//Main.tile = ResizeArray<Tile>(Main.tile, Main.maxTilesX + 500 + 1, Main.maxTilesY + 1);
//Main.tile = ResizeArray<Tile>(Main.tile, Main.maxTilesX + 500 + 1, Main.maxTilesY + 1);
Main.maxTilesX = Main.maxTilesX + 1500;
for (int i = Main.maxTilesX - 1500; i < Main.maxTilesX - 1000; i++)
{
for (int j = 0; j < Main.maxTilesY; j++)
{
Main.tile[i, j] = new Tile();
if (j > 300)
{
Main.tile[i, j].active(true);
Main.tile[i, j].type = 0;
Main.tile[i, j].frameX = -1;
Main.tile[i, j].frameY = -1;
}
}
}
for (int i = Main.maxTilesX - 1500; i < Main.maxTilesX - 1460; i++)
{
for (int j = 0; j < Main.maxTilesY; j++)
{
Main.tile[i, j].active(true);
Main.tile[i, j].type = TileID.Stone;
Main.tile[i, j].frameX = -1;
Main.tile[i, j].frameY = -1;
}
}
for (int i = Main.maxTilesX - 1000; i < Main.maxTilesX - 500; i++)
{
for (int j = 0; j < Main.maxTilesY; j++)
{
Main.tile[i, j] = new Tile();
if (j > 400)
{
Main.tile[i, j].active(true);
Main.tile[i, j].type = TileID.Mud;
Main.tile[i, j].frameX = -1;
Main.tile[i, j].frameY = -1;
}
}
}
for (int i = Main.maxTilesX - 1000; i < Main.maxTilesX - 960; i++)
{
for (int j = 0; j < Main.maxTilesY; j++)
{
Main.tile[i, j].active(true);
Main.tile[i, j].type = TileID.Stone;
Main.tile[i, j].frameX = -1;
Main.tile[i, j].frameY = -1;
}
}
for (int i = Main.maxTilesX - 500; i < Main.maxTilesX; i++)
{
for (int j = 0; j < Main.maxTilesY; j++)
{
Main.tile[i, j] = new Tile();
//if (j > 400)
//{
// Main.tile[i, j].active(true);
// Main.tile[i, j].type = TileID.SandstoneBrick;
// Main.tile[i, j].frameX = -1;
// Main.tile[i, j].frameY = -1;
//}
}
}
//for (int i = Main.maxTilesX - 500; i < Main.maxTilesX - 460; i++)
//{
// for (int j = 0; j < Main.maxTilesY; j++)
// {
// Main.tile[i, j].active(true);
// Main.tile[i, j].type = TileID.Stone;
// Main.tile[i, j].frameX = -1;
// Main.tile[i, j].frameY = -1;
// }
//}
int numIslandHouses = 0;
int houseCount = 0;
int skyLakes = 5;
int[] fihX = new int[30];
int[] fihY = new int[30];
bool[] skyLake = new bool[30];
Rectangle[] fihs = new Rectangle[30];
for (int k = 0; k < 20; k++)
{
int numTrys = 1000;
int xPos = WorldGen.genRand.Next((int)Main.maxTilesX - 400, Main.maxTilesX - 100);
// while (--numTrys > 0)
{
bool flag2 = true;
for (int l = 0; l < numIslandHouses; l++)
{
//if (Rectangle.Intersect(fihs[l], new Rectangle(num2 - 180,, 360, 50);
//if (num2 > fihX[l] - 180 && num2 < fihX[l] + 180)
//{
// flag2 = false;
// break;
//}
}
if (flag2)
{
//flag2 = false;
//int num3 = 0;
//int num4 = 200;
//while ((double)num4 < Main.worldSurface)
//{
// if (Main.tile[num2, num4].active())
// {
// num3 = num4;
// flag2 = true;
// break;
// }
// num4++;
//}
//if (flag2)
{
int yPos = WorldGen.genRand.Next(100, Main.maxTilesY - 100);
//num5 = Math.Min(num5, (int)WorldGen.worldSurfaceLow - 50);
if (k < skyLakes)
{
skyLake[numIslandHouses] = true;
WorldGen.CloudLake(xPos, yPos);
}
else
{
WorldGen.CloudIsland(xPos, yPos);
}
fihX[numIslandHouses] = xPos;
fihY[numIslandHouses] = yPos;
numIslandHouses++;
}
}
}
}
for (int k = 0; k < numIslandHouses; k++)
{
if (!skyLake[k])
{
WorldGen.IslandHouse(fihX[k], fihY[k]);
}
}
// Main.rightWorld = (Main.maxTilesX - 1500) * 16;
// int a = 2;
}
*/
protected T[,] ResizeArray<T>(T[,] original, int x, int y)
{
T[,] newArray = new T[x, y];
int minX = Math.Min(original.GetLength(0), newArray.GetLength(0));
int minY = Math.Min(original.GetLength(1), newArray.GetLength(1));
int a = original.GetLength(0);
int b = original.GetLength(1);
int c = newArray.GetLength(0);
int d = newArray.GetLength(1);
DebugText($"Resize Array: Ox {a} 0y {b} Nx {c} Ny {d}");
for (int i = 0; i < minX; ++i)
Array.Copy(original, i * original.GetLength(1), newArray, i * newArray.GetLength(1), minY - 1);
return newArray;
}
}
public class Dimension
{
internal const int saveversion = 0;
// From Load
internal int index;
internal string modname;
internal string areaname;
internal Rectangle area;
// From Call.
internal Action<Rectangle> generateCode;
public Dimension(int index, string modname, string areaname, Rectangle area)
{
this.index = index;
this.modname = modname;
this.areaname = areaname;
this.area = area;
}
public Dimension(string modname, string areaname, Action<Rectangle> generateCode)
{
this.modname = modname;
this.areaname = areaname;
this.generateCode = generateCode;
}
public override string ToString()
{
return $"I:{index} MN:{modname} AN:{areaname} L:{area.Left} R:{area.Right} T:{area.Top} B:{area.Bottom}";
}
public static TagCompound Save(Dimension dimension)
{
var tag = new TagCompound();
tag.Set("saveversion", Dimension.saveversion);
tag.Set("index", dimension.index);
tag.Set("modname", dimension.modname);
tag.Set("areaname", dimension.areaname);
tag.Set("area", dimension.area);
AlternateDimensionsWorld.DebugText($"Writing out {dimension}");
return tag;
}
public static Dimension Load(TagCompound tag)
{
int saveversion = tag.GetInt("saveversion");
int index = tag.GetInt("index");
string modname = tag.GetString("modname");
string areaname = tag.GetString("areaname");
Rectangle area = tag.Get<Rectangle>("area");
Dimension result = new Dimension(index, modname, areaname, area);
AlternateDimensionsWorld.DebugText("Loaded " + result);
return result;
}
}
}
//// TODO, check if initializing at world gen?
//DebugText("1 WorldRight " + Main.rightWorld);
//DebugText("1 maxTilesX " + Main.maxTilesX);
//// Setworld size, projectiles going inactive.
//Main.rightWorld = 4200 * 16;
//Main.leftWorld = 0;
//DebugText("2 WorldRight " + Main.rightWorld);
//DebugText("2 maxTilesX " + Main.maxTilesX);
// Wait, does/should this happen on client?
// Most should happen before anything is even loaded.
//internal object Call(object[] args)
//{
// try
// {
// string message = args[0] as string;
// if (message == "RegisterDimension_1") // Adds the name, areaname, requested size?, and generator funtion?
// {
// RegisterDimension(args[1] as string, args[2] as string, args[3] as Action<Rectangle>);
// }
// else if (message == "DimensionGenerated_1") // Does my dimension exist in this world? -- during gameplay.
// {
// return DimensionGenerated(args[1] as string, args[2] as string);
// }
// else if (message == "DimensionRectangle_1") // If so, tell me the rectangle -- during gameplay, during generation
// {
// return DimensionRectangle(args[1] as string, args[2] as string);
// }
// else if (message == "DimensionSwap_1") // If so, tell me the rectangle -- during gameplay, during generation
// {
// DimensionSwap(args[1] as string, args[2] as string);
// }
// else if (message == "SetSection_1") // clients dont have the sections?
// {
// Rectangle a = (Rectangle)args[1];
// SetSection(new Dimension(0, "", "", a));
// }
// else
// {
// DebugText("Unknown message: " + message);
// }
// }
// catch
// {
// DebugText("Error parsing Call");
// }
// return null;
//}
//internal void CheckReceived()
//{
// // DebugText($"Main.ded:{Main.dedServ} Main.myPlayer:{Main.myPlayer} PostUpdate");
// if (!received && Main.netMode == 1 && !Main.gameMenu)
// {
// count++;
// if (count > 60)
// {
// count = 0;
// DebugText($"Main.ded:{Main.dedServ} Main.myPlayer:{Main.myPlayer} RequestDimensionData Start");
// var p = mod.GetPacket();
// p.Write((byte)MessageType.RequestDimensionData);
// p.Send();
// //received = true;
// DebugText($"Main.ded:{Main.dedServ} Main.myPlayer:{Main.myPlayer} RequestDimensionData Sent");
// }
// }
//}
//internal void PlayerJoined(int playerNumber)
//{
// DebugText("Player Joined number " + playerNumber);
// try
// {
// var p = mod.GetPacket();
// p.Write((byte)MessageType.DimensionsData);
// p.Write(existsInWorldDimensions.Count);
// for (int i = 0; i < existsInWorldDimensions.Count; i++)
// {
// p.Write(Dimension.saveversion);
// p.Write(i);
// p.Write(existsInWorldDimensions[i].modname);
// p.Write(existsInWorldDimensions[i].areaname);
// p.Write(existsInWorldDimensions[i].area.X);
// p.Write(existsInWorldDimensions[i].area.Y);
// p.Write(existsInWorldDimensions[i].area.Width);
// p.Write(existsInWorldDimensions[i].area.Height);
// DebugText($"ded:{Main.dedServ} {existsInWorldDimensions[i]}");
// }
// p.Send(playerNumber);
// }
// catch
// {
// DebugText("PJ Catch");
// }
//}
//internal void ReceiveDimensionData(BinaryReader reader)
//{
// if (Main.dedServ)
// {
// DebugText("ReceiveDimensionData on dedserv");
// }
// if (existsInWorldDimensions.Count > 0)
// {
// DebugText("ReceiveDimensionData existsCount: " + existsInWorldDimensions.Count);
// }
// DebugText("Receving existsInWorldDimensions");
// int count = reader.ReadInt32();
// for (int i = 0; i < count; i++)
// {
// int worldSectionVersion = reader.ReadInt32();
// if (worldSectionVersion == 0)
// {
// int index = reader.ReadInt32();
// string modname = reader.ReadString();
// string areaname = reader.ReadString();
// int x = reader.ReadInt32();
// int y = reader.ReadInt32();
// int width = reader.ReadInt32();
// int height = reader.ReadInt32();
// Rectangle area = new Rectangle(x, y, width, height);
// existsInWorldDimensions.Add(new Dimension(index, modname, areaname, area));
// }
// else
// {
// DebugText("Unhandled worldSectionVersion during ReceiveDimensionData: " + worldSectionVersion);
// }
// }
// DebugText("Received existsInWorldDimensions: " + existsInWorldDimensions.Count);
// //received = true;
//}