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AutoTrashPlayer.cs
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AutoTrashPlayer.cs
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using System.Collections.Generic;
using System.Linq;
using Terraria;
using Terraria.ModLoader;
using Terraria.ID;
using Terraria.ModLoader.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace AutoTrash
{
internal class AutoTrashPlayer : ModPlayer
{
public bool AutoTrashEnabled = false;
public List<Item> AutoTrashItems;
public Item LastAutoTrashItem;
public bool NoValue;
internal bool NoValueBelongs(Item item) => item.value == 0;
public override void Initialize()
{
AutoTrashItems = new List<Item>();
LastAutoTrashItem = new Item();
LastAutoTrashItem.SetDefaults(0, true);
AutoTrashEnabled = false;
NoValue = false;
}
public override TagCompound Save()
{
return new TagCompound
{
["AutoTrashItems"] = AutoTrashItems,
["AutoTrashEnabled"] = AutoTrashEnabled,
[nameof(NoValue)] = NoValue,
};
}
public override void Load(TagCompound tag)
{
AutoTrashItems = tag.Get<List<Item>>("AutoTrashItems");
AutoTrashEnabled = tag.GetBool("AutoTrashEnabled");
NoValue = tag.GetBool(nameof(NoValue));
AutoTrash.instance.autoTrashListUI?.UpdateNeeded();
}
internal static bool IsModItem(Item item)
{
return item.type >= ItemID.Count;
}
internal bool ShouldItemBeTrashed(Item item)
{
return AutoTrashItems.Where(x => x.type == item.type).Any() || (NoValue && NoValueBelongs(item));
}
public override bool ShiftClickSlot(Item[] inventory, int context, int slot)
{
if (context == Terraria.UI.ItemSlot.Context.InventoryItem || context == Terraria.UI.ItemSlot.Context.InventoryCoin || context == Terraria.UI.ItemSlot.Context.InventoryAmmo)
{
if (Main.keyState.IsKeyDown(Keys.LeftControl) || Main.keyState.IsKeyDown(Keys.RightControl))
{
if (AutoTrashEnabled && !AutoTrashItems.Any(x => x.type == inventory[slot].type))
{
Main.PlaySound(7, -1, -1, 1, 1f, 0f);
Item newItem = new Item();
newItem.SetDefaults(inventory[slot].type);
AutoTrashItems.Add(newItem);
LastAutoTrashItem = inventory[slot].Clone();
inventory[slot].SetDefaults();
AutoTrash.instance.autoTrashListUI.UpdateNeeded();
return true;
}
}
}
return false; // do default behavior.
}
public static int caughtFish;
public override void PreUpdate()
{
// Fishing uses player.GetItem bypassing AutoTrash.
if (Main.myPlayer == player.whoAmI)
{
if(caughtFish > 0 && AutoTrashItems.Where(x => x.type == caughtFish).Any()) // type vs Item filter?
{
for (int i = 0; i < 59; i++)
{
if (!player.inventory[i].IsAir && player.inventory[i].type == caughtFish)
{
// TODO: Analyze performance impact? do every 60 frames only?
LastAutoTrashItem = player.inventory[i].Clone();
player.inventory[i].TurnToAir();
break;
}
}
}
caughtFish = 0;
}
}
}
}