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UICheckbox.cs
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UICheckbox.cs
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.ModLoader;
using Terraria.GameContent.UI.Elements;
using Terraria.UI;
using System;
using Terraria.GameContent.UI.Chat;
using Terraria;
namespace BossChecklist.UI
{
class UICheckbox : UIText
{
internal static Texture2D checkboxTexture;
internal static Texture2D checkmarkTexture;
public event EventHandler SelectedChanged;
float order = 0;
//public Item spawnItem;
//public int spawnItemID;
private bool selected = false;
public bool Selected
{
get { return selected; }
set
{
if (value != selected)
{
selected = value;
SelectedChanged?.Invoke(this, EventArgs.Empty);
}
}
}
public UICheckbox(float order, string text, float textScale = 1, bool large = false) : base(text, textScale, large)
{
this.order = order;
this.Left.Pixels += 20;
//TextColor = Color.Blue;
//OnClick += UICheckbox_onLeftClick;
Recalculate();
}
//private void UICheckbox_onLeftClick(UIMouseEvent evt, UIElement listeningElement)
//{
// this.Selected = !Selected;
//}
protected override void DrawSelf(SpriteBatch spriteBatch)
{
CalculatedStyle innerDimensions = base.GetInnerDimensions();
Vector2 pos = new Vector2(innerDimensions.X - 20, innerDimensions.Y - 5);
//Rectangle hitbox = GetInnerDimensions().ToRectangle();
//Main.spriteBatch.Draw(Main.magicPixel, hitbox, Color.Red * 0.6f);
spriteBatch.Draw(checkboxTexture, pos, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
if (Selected)
spriteBatch.Draw(checkmarkTexture, pos, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
base.DrawSelf(spriteBatch);
}
public override int CompareTo(object obj)
{
UICheckbox other = obj as UICheckbox;
return order.CompareTo(other.order);
}
}
}