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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ribbit Ridles"
config/version="1.3.0"
run/main_scene="res://scenes/menu.tscn"
config/features=PackedStringArray("4.3", "Mobile")
boot_splash/bg_color=Color(0.54902, 0.74902, 0.27451, 1)
boot_splash/image="res://assets/logo_main_menu.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
LevelSystem="*res://scripts/level_system.gd"
ConfigSystem="*res://scripts/config_system.gd"
LevelConst="*res://scripts/level_const.gd"
[debug]
gdscript/quality/screen_space_aa=0
gdscript/quality/msaa_2d=0
gdscript/enable_file_logging.pc=true
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Ribbit Ridles"
[file_customization]
folder_colors={
"res://assets/": "green",
"res://custom/": "teal",
"res://ideas/": "pink",
"res://levels/": "red",
"res://scenes/": "blue",
"res://scripts/": "purple",
"res://themes/": "orange"
}
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="mobile"
renderer/rendering_method.mobile="gl_compatibility"
renderer/rendering_method.web="mobile"
textures/vram_compression/import_etc2_astc=true