diff --git a/assets/scenes/test.ini b/assets/scenes/test.ini index 35f3a55..d9a020e 100644 --- a/assets/scenes/test.ini +++ b/assets/scenes/test.ini @@ -1,3 +1,3 @@ [Scene] 0 = PlayerSpawnEntity -2 -2 0 -0 = PlayerSpawnEntity 2 2 0 +1 = PlayerSpawnEntity 2 2 0 diff --git a/include/entity_types.gen.h b/include/entity_types.gen.h index de35c51..c11c7a1 100644 --- a/include/entity_types.gen.h +++ b/include/entity_types.gen.h @@ -1,19 +1,19 @@ #ifndef ENTITY_TYPES_GEN_H #define ENTITY_TYPES_GEN_H -#include #include #include #include +#include #include #include const EntityType *ALL_ENTITY_TYPES[] = { - &WeaponEntity, &PlayerSpawnEntity, &MenuEntity, &ConfigurableEntity, + &WeaponEntity, &PlayerEntity, }; const size_t ALL_ENTITY_TYPES_COUNT = sizeof(ALL_ENTITY_TYPES) / sizeof (*ALL_ENTITY_TYPES);