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Behavior Design Patterns

Provides solution for the better interaction between objects and how to provide lose coupling and flexibility to extend easily.

This repository contains these behavior design patterns:

Command 📣

Command Pattern is used to implement lose coupling in a request-response model. In command pattern, the request is send to the invoker and invoker pass it to the encapsulated command object. Command object passes the request to the appropriate method of Receiver to perform the specific action.

Iterator 🗃️

Iterator pattern in one of the behavioral pattern and it’s used to provide a standard way to traverse through a group of Objects. Iterator pattern is widely used in Java Collection Framework where Iterator interface provides methods for traversing through a collection.

It is not only about traversing through a collection, but we can also provide different kind of iterators based on our requirements. Iterator pattern hides the actual implementation of traversal through the collection and client programs just use iterator methods.

Observer design pattern is useful when you are interested in the state of an object and want to get notified whenever there is any change. In observer pattern, the object that watch on the state of another object are called Observer and the object that is being watched is called Subject.

Java provides an inbuilt platform for implementing Observer pattern through java.util.Observable class and java.util.Observer interface. However, it’s not widely used because the implementation is really simple and most of the times we don’t want to end up extending a class just for implementing Observer pattern as java doesn’t provide multiple inheritances in classes.

Strategy pattern is used when we have multiple algorithm for a specific task and client decides the actual implementation to be used at runtime.

Strategy pattern is also known as Policy Pattern. We define multiple algorithms and let client application pass the algorithm to be used as a parameter. One of the best examples of this pattern is the Collections.sort() method that takes the Comparator parameter. Based on the different implementations of Comparator interfaces, the Objects are getting sorted in different ways.

Template Method is a behavioral design pattern and it’s used to create a method stub and deferring some of the steps of implementation to the subclasses. Template method defines the steps to execute an algorithm and it can provide a default implementation that might be common for all or some of the subclasses.