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Upgrade to 4.5
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.github/ISSUE_TEMPLATE/bug_report.yml

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label: AIBlue Version
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description: >
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Specify the Git commit hash of your AIBlue build.
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placeholder: Godot.v4.4.AIBlue [92bee43ad]
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placeholder: Godot.v4.5.AIBlue [92bee43ad]
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validations:
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required: true
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.gitmodules

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[submodule "godot-cpp"]
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path = godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.3
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branch = 4.5

CHANGELOG.md

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# 0.5.0
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1. Upgrade to Godot 4.5
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# 0.4.0
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1. Transitioned to Godot 4.4
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1. Upgrade to Godot 4.4
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1. Set Code into the Public Domain
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# 0.1.1

README.md

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# Usage
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Godot 4.4 is the currently used Version.
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Godot 4.5 is the currently used Version.
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For step by step instructions on how to use this template see : [Project Read Me](https://github.com/kthecoder/AIBlue/blob/main/PROJECTREADME.md)
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SConstruct

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doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
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sources.append(doc_data)
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except AttributeError:
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print("Not including class reference as we're targeting a pre-4.3 baseline.")
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print("Not including class reference as we're targeting a 4.5 baseline.")
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# .dev doesn't inhibit compatibility, so we don't need to key it.
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# .universal just means "compatible with all relevant arches" so we don't need to key it.

demo/project.godot

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config/name="AIBlue"
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config/tags=PackedStringArray("aiblue", "open_source", "template")
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run/main_scene="uid://d267g8pcowubb"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="uid://css4nsvj0rs2s"
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[autoload]

godot-cpp

Submodule godot-cpp updated 143 files

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