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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Building in-tree is not allowed.")
return()
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
set(EXTERNAL_LOCATION ${CMAKE_SOURCE_DIR}/external)
project(
"3DGame"
DESCRIPTION "simple 3D shoot up game"
LANGUAGES CXX C
)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
message("++ 64 bit architecture")
set(LIB_PATH_SUFFIX "x64")
else()
message("++ 32 bit architecture")
set(LIB_PATH_SUFFIX "x86")
endif()
include(Settings)
include(Utils)
include(Warnings)
add_library(project_warnings INTERFACE)
set_project_warnings(project_warnings)
find_package(OpenGL REQUIRED)
list(APPEND CMAKE_PREFIX_PATH "${EXTERNAL_LOCATION}/glew/")
find_package(GLEW REQUIRED)
list(APPEND CMAKE_PREFIX_PATH "${EXTERNAL_LOCATION}/SDL2/")
find_package(SDL2 REQUIRED)
list(APPEND CMAKE_PREFIX_PATH "${EXTERNAL_LOCATION}/SDL2_mixer/")
find_package(SDL2_mixer REQUIRED)
set(sources_folder "src")
get_subdirectories(source_folders "${CMAKE_SOURCE_DIR}/${sources_folder}")
foreach(folder ${source_folders})
add_source_folder("${sources_folder}/${folder}")
endforeach()
list(APPEND libs PUBLIC
project_warnings
GLEW::GLEW
SDL2::Main
SDL2::Mixer
opengl32
LuaLib
)
add_subdirectory(${EXTERNAL_LOCATION}/lua)
list(APPEND includes PUBLIC
"${sources_folder}/"
${EXTERNAL_LOCATION}/glm/
${EXTERNAL_LOCATION}/stb/src/
${EXTERNAL_LOCATION}/tinyobjloader/src/
${EXTERNAL_LOCATION}/spdlog/include/
${EXTERNAL_LOCATION}/entt/src/
${EXTERNAL_LOCATION}/sol/include/
${EXTERNAL_LOCATION}/lua/src/
${GLEW_INCLUDE_DIRS}
)
list(APPEND STB_DEFINITIONS
-DSTBI_ONLY_PNG
)
list(APPEND WIN_DEFINITIONS
-D_CRT_SECURE_NO_WARNINGS
-DNOMINMAX
)
list(APPEND GLM_DEFINITIONS
-DGLM_ENABLE_EXPERIMENTAL
)
list(APPEND SOL_DEFINITIONS
-DSOL_NO_EXCEPTIONS
-DSOL_NO_RTTI
)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEVELOPMENT")
add_definitions(${GLEW_DEFINITIONS} ${STB_DEFINITIONS} ${WIN_DEFINITIONS} ${GLM_DEFINITIONS} ${SOL_DEFINITIONS})
add_executable (${PROJECT_NAME} ${sources})
target_include_directories(${PROJECT_NAME} ${includes})
target_link_libraries(${PROJECT_NAME} PUBLIC ${libs})
if(EXISTS ${CMAKE_SOURCE_DIR}/data)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying required data assets.."
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/data
$<TARGET_FILE_DIR:${PROJECT_NAME}>/data
)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying required dlls.."
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${EXTERNAL_LOCATION}/SDL2/lib/${LIB_PATH_SUFFIX}/SDL2.dll"
"${EXTERNAL_LOCATION}/SDL2_mixer/lib/${LIB_PATH_SUFFIX}/SDL2_mixer.dll"
"${EXTERNAL_LOCATION}/SDL2_mixer/lib/${LIB_PATH_SUFFIX}/libogg-0.dll"
"${EXTERNAL_LOCATION}/SDL2_mixer/lib/${LIB_PATH_SUFFIX}/libvorbisfile-3.dll"
"${EXTERNAL_LOCATION}/SDL2_mixer/lib/${LIB_PATH_SUFFIX}/libvorbis-0.dll"
"${EXTERNAL_LOCATION}/glew/bin/Release/x64/glew32.dll"
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
set_target_properties(${PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT "${PROJECT_NAME}")