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can-i-win.py
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can-i-win.py
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# Time: O(n!)
# Space: O(n)
# In the "100 game," two players take turns adding, to a running total, any integer from 1..10.
# The player who first causes the running total to reach or exceed 100 wins.
#
# What if we change the game so that players cannot re-use integers?
#
# For example, two players might take turns drawing from a common pool of numbers of 1..15
# without replacement until they reach a total >= 100.
#
# Given an integer maxChoosableInteger and another integer desiredTotal,
# determine if the first player to move can force a win, assuming both players play optimally.
#
# You can always assume that maxChoosableInteger will not be larger than 20 and
# desiredTotal will not be larger than 300.
#
# Example
#
# Input:
# maxChoosableInteger = 10
# desiredTotal = 11
#
# Output:
# false
#
# Explanation:
# No matter which integer the first player choose, the first player will lose.
# The first player can choose an integer from 1 up to 10.
# If the first player choose 1, the second player can only choose integers from 2 up to 10.
# The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal.
# Same with other integers chosen by the first player, the second player will always win.
# Memoization solution.
class Solution(object):
def canIWin(self, maxChoosableInteger, desiredTotal):
"""
:type maxChoosableInteger: int
:type desiredTotal: int
:rtype: bool
"""
def canIWinHelper(maxChoosableInteger, desiredTotal, visited, lookup):
if visited in lookup:
return lookup[visited]
mask = 1
for i in xrange(maxChoosableInteger):
if visited & mask == 0:
if i + 1 >= desiredTotal or \
not canIWinHelper(maxChoosableInteger, desiredTotal - (i + 1), visited | mask, lookup):
lookup[visited] = True
return True
mask <<= 1
lookup[visited] = False
return False
if (1 + maxChoosableInteger) * (maxChoosableInteger / 2) < desiredTotal:
return False
return canIWinHelper(maxChoosableInteger, desiredTotal, 0, {})