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Normals converting issue (GLB) #20

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Dushess opened this issue Nov 19, 2021 · 1 comment
Open

Normals converting issue (GLB) #20

Dushess opened this issue Nov 19, 2021 · 1 comment

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@Dushess
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Dushess commented Nov 19, 2021

If you have no merged normals - converter will fail to process SharpGLTF.Validation, and just flattening a surface breaks it again. Seems adding sharp edges doing it too, but not in first place. But merged normals (and resetting it's vectors also seems do nothing) causes all organized surface in the mesh to become oversmoothed and basically meh.
image

All is for blender 2.8x on win 7...

@Dushess
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Dushess commented Nov 19, 2021

Need to check it further, so... discussion tag?

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