-
Notifications
You must be signed in to change notification settings - Fork 34
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support for the CPE format #7
Comments
Is that format executable by PSX? Is there a structure description? |
CPE is the initial binary the PSX sdk produces, then it converts it to a PSX EXE, as i understand the PSX could run CPE's too. The sdk has a dumpcpe.exe and cpe2x.exe, maybe those provide some insight? |
So, do you know some game which uses CPE instead of PS-X EXE? |
Well Need for Speed: High Stakes (Feb 23, 1999 prototype) has a CPE on the disc along the exe, a lot of other pre-release builds will. In the PSX sdk there's a lot of CPE's, some projects just have a CPE, no EXE. |
https://github.com/FoxdieTeam/CpeConv/blob/master/CpeDump.cpp A bit more reference code if you ever do this. CPEs just seem to be some form of pesudo concatenated object files. |
Some games have CPE's too, its especially common with non-retail releases
The text was updated successfully, but these errors were encountered: