diff --git a/CHANGELOG.md b/CHANGELOG.md index 78e69803c..905e37835 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,7 @@ - changed the way music timestamps are internally handled – resets music position in existing saves - changed vertex and fragment shaders into unified files that are runtime pre-processed for OpenGL versions 2.1 or 3.3 - fixed a missing translation for the Spanish config tool for the Eidos logo skip option (#1151) +- fixed a flipmap issue in Natla's Mines that could make the cabin appear stacked and prevent normal gameplay (#1052) ## [3.1.1](https://github.com/LostArtefacts/TR1X/compare/3.1...3.1.1) - 2024-01-19 - changed quick load to show empty passport instead of opening the save game menu when there are no saves (#1141) diff --git a/README.md b/README.md index cae606e8d..b5516bcb9 100644 --- a/README.md +++ b/README.md @@ -311,6 +311,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det - **Tomb of Tihocan**: missing trigger in room 62 for enemy 34 - **City of Khamoon**: incorrect trapdoor trigger types in rooms 31 and 34 - **Obelisk of Khamoon**: missing switch trigger type in room 66 + - **Natla's Mines**: incorrect flipmap indices in room 85 - **Atlantean Stronghold**: fixed poorly configured portals between rooms 74 and 12 - fixed various bugs with falling movable blocks - fixed bugs when trying to stack multiple movable blocks diff --git a/data/ship/data/mines_fd.bin b/data/ship/data/mines_fd.bin index f468029c7..32cbc7afe 100644 Binary files a/data/ship/data/mines_fd.bin and b/data/ship/data/mines_fd.bin differ