From 6071e388c662f105d883ee94aeed388761066971 Mon Sep 17 00:00:00 2001
From: lahm86 <33758420+lahm86@users.noreply.github.com>
Date: Sat, 1 Feb 2025 20:32:21 +0000
Subject: [PATCH] output: rename depthQ and gouraud

This renames depthQ to light_map and gouraud to shade_map;
---
 src/libtrx/game/level/common.c                | 14 +++---
 src/libtrx/game/output/textures.c             | 12 ++---
 src/libtrx/include/libtrx/game/level/common.h |  2 +-
 .../include/libtrx/game/output/textures.h     |  4 +-
 src/libtrx/include/libtrx/game/output/types.h |  4 +-
 src/tr1/game/level.c                          |  2 +-
 src/tr2/game/level.c                          |  2 +-
 src/tr2/game/render/swr.c                     | 46 ++++++++++---------
 8 files changed, 44 insertions(+), 42 deletions(-)

diff --git a/src/libtrx/game/level/common.c b/src/libtrx/game/level/common.c
index 570c7e8b2..b7cadd956 100644
--- a/src/libtrx/game/level/common.c
+++ b/src/libtrx/game/level/common.c
@@ -562,20 +562,20 @@ void Level_ReadAnimatedTextureRanges(
     }
 }
 
-void Level_ReadDepthQ(VFILE *const file)
+void Level_ReadLightMap(VFILE *const file)
 {
     BENCHMARK *const benchmark = Benchmark_Start();
     for (int32_t i = 0; i < 32; i++) {
-        DEPTHQ_ENTRY *const depth = Output_GetDepthQ(i);
-        VFile_Read(file, depth->index, sizeof(uint8_t) * 256);
-        depth->index[0] = 0;
+        LIGHT_MAP *const light_map = Output_GetLightMap(i);
+        VFile_Read(file, light_map->index, sizeof(uint8_t) * 256);
+        light_map->index[0] = 0;
     }
 
     for (int32_t i = 0; i < 32; i++) {
-        const DEPTHQ_ENTRY *const depth = Output_GetDepthQ(i);
+        const LIGHT_MAP *const light_map = Output_GetLightMap(i);
         for (int32_t j = 0; j < 256; j++) {
-            GOURAUD_ENTRY *const gouraud = Output_GetGouraud(j);
-            gouraud->index[i] = depth->index[j];
+            SHADE_MAP *const shade_map = Output_GetShadeMap(j);
+            shade_map->index[i] = light_map->index[j];
         }
     }
 
diff --git a/src/libtrx/game/output/textures.c b/src/libtrx/game/output/textures.c
index 9938d99a7..f54add4bf 100644
--- a/src/libtrx/game/output/textures.c
+++ b/src/libtrx/game/output/textures.c
@@ -14,8 +14,8 @@ static int32_t m_PaletteSize = 0;
 static RGB_888 *m_Palette8 = nullptr;
 static RGB_888 *m_Palette16 = nullptr;
 
-static DEPTHQ_ENTRY m_DepthQTable[32];
-static GOURAUD_ENTRY m_GouraudTable[256];
+static LIGHT_MAP m_LightMap[32];
+static SHADE_MAP m_ShadeMap[256];
 
 static int32_t m_ObjectTextureCount = 0;
 static OBJECT_TEXTURE *m_ObjectTextures = nullptr;
@@ -127,14 +127,14 @@ RGB_888 Output_GetPaletteColor16(const uint16_t idx)
     return m_Palette16[idx];
 }
 
-DEPTHQ_ENTRY *Output_GetDepthQ(const uint8_t idx)
+LIGHT_MAP *Output_GetLightMap(const uint8_t idx)
 {
-    return &m_DepthQTable[idx];
+    return &m_LightMap[idx];
 }
 
-GOURAUD_ENTRY *Output_GetGouraud(const uint8_t idx)
+SHADE_MAP *Output_GetShadeMap(const uint8_t idx)
 {
-    return &m_GouraudTable[idx];
+    return &m_ShadeMap[idx];
 }
 
 int32_t Output_GetObjectTextureCount(void)
diff --git a/src/libtrx/include/libtrx/game/level/common.h b/src/libtrx/include/libtrx/game/level/common.h
index fe9cc7e51..28e72d1d5 100644
--- a/src/libtrx/include/libtrx/game/level/common.h
+++ b/src/libtrx/include/libtrx/game/level/common.h
@@ -27,6 +27,6 @@ void Level_ReadSpriteTextures(
     int32_t base_idx, int16_t base_page_idx, int32_t num_textures, VFILE *file);
 void Level_ReadSpriteSequences(int32_t num_sequences, VFILE *file);
 void Level_ReadAnimatedTextureRanges(int32_t num_ranges, VFILE *file);
-void Level_ReadDepthQ(VFILE *file);
+void Level_ReadLightMap(VFILE *file);
 void Level_LoadTexturePages(LEVEL_INFO *info);
 void Level_LoadPalettes(LEVEL_INFO *info);
diff --git a/src/libtrx/include/libtrx/game/output/textures.h b/src/libtrx/include/libtrx/game/output/textures.h
index 3f03035ca..2f7aa1aa8 100644
--- a/src/libtrx/include/libtrx/game/output/textures.h
+++ b/src/libtrx/include/libtrx/game/output/textures.h
@@ -15,8 +15,8 @@ RGBA_8888 *Output_GetTexturePage32(int32_t page_idx);
 int32_t Output_GetPaletteSize(void);
 RGB_888 Output_GetPaletteColor8(uint16_t idx);
 RGB_888 Output_GetPaletteColor16(uint16_t idx);
-DEPTHQ_ENTRY *Output_GetDepthQ(uint8_t idx);
-GOURAUD_ENTRY *Output_GetGouraud(uint8_t idx);
+LIGHT_MAP *Output_GetLightMap(uint8_t idx);
+SHADE_MAP *Output_GetShadeMap(uint8_t idx);
 int32_t Output_GetObjectTextureCount(void);
 OBJECT_TEXTURE *Output_GetObjectTexture(int32_t texture_idx);
 SPRITE_TEXTURE *Output_GetSpriteTexture(int32_t texture_idx);
diff --git a/src/libtrx/include/libtrx/game/output/types.h b/src/libtrx/include/libtrx/game/output/types.h
index 1413782b2..8a13b2863 100644
--- a/src/libtrx/include/libtrx/game/output/types.h
+++ b/src/libtrx/include/libtrx/game/output/types.h
@@ -70,8 +70,8 @@ typedef struct {
 
 typedef struct {
     uint8_t index[256];
-} DEPTHQ_ENTRY;
+} LIGHT_MAP;
 
 typedef struct {
     uint8_t index[32];
-} GOURAUD_ENTRY;
+} SHADE_MAP;
diff --git a/src/tr1/game/level.c b/src/tr1/game/level.c
index 1550f8fa1..e8ad5dd29 100644
--- a/src/tr1/game/level.c
+++ b/src/tr1/game/level.c
@@ -242,7 +242,7 @@ static void M_LoadFromFile(const GF_LEVEL *const level)
     M_LoadAnimatedTextures(file);
     M_LoadItems(file);
     Stats_ObserveItemsLoad();
-    Level_ReadDepthQ(file);
+    Level_ReadLightMap(file);
 
     if (layout != LEVEL_LAYOUT_TR1_DEMO_PC) {
         Level_ReadPalettes(&m_LevelInfo, file);
diff --git a/src/tr2/game/level.c b/src/tr2/game/level.c
index cf12e61e0..327660f51 100644
--- a/src/tr2/game/level.c
+++ b/src/tr2/game/level.c
@@ -628,7 +628,7 @@ static void M_LoadFromFile(const GF_LEVEL *const level)
     M_LoadAnimatedTextures(file);
     M_LoadItems(file);
 
-    Level_ReadDepthQ(file);
+    Level_ReadLightMap(file);
     M_LoadCinematic(file);
     M_LoadDemo(file);
     M_LoadSamples(file);
diff --git a/src/tr2/game/render/swr.c b/src/tr2/game/render/swr.c
index 0ac66b58a..1b5ee570a 100644
--- a/src/tr2/game/render/swr.c
+++ b/src/tr2/game/render/swr.c
@@ -246,7 +246,7 @@ static void M_TransA(
     const int32_t alpha_stride = alpha_surface->desc.pitch;
     PIX_FMT *target_ptr = target_surface->buffer + y1 * target_stride;
     ALPHA_FMT *alpha_ptr = alpha_surface->buffer + y1 * alpha_stride;
-    const DEPTHQ_ENTRY *qt = Output_GetDepthQ(depth);
+    const LIGHT_MAP *const map = Output_GetLightMap(depth);
 
     while (y_size > 0) {
         const int32_t x = xbuf->x1 / PHD_ONE;
@@ -258,7 +258,7 @@ static void M_TransA(
         PIX_FMT *target_line_ptr = target_ptr + x;
         ALPHA_FMT *alpha_line_ptr = alpha_ptr + x;
         while (x_size > 0) {
-            *target_line_ptr = MAKE_PAL_IDX(qt->index[*target_line_ptr]);
+            *target_line_ptr = MAKE_PAL_IDX(map->index[*target_line_ptr]);
             target_line_ptr++;
             *alpha_line_ptr++ = 255;
             x_size--;
@@ -286,7 +286,7 @@ static void M_GourA(
     const int32_t alpha_stride = alpha_surface->desc.pitch;
     PIX_FMT *target_ptr = target_surface->buffer + y1 * target_stride;
     ALPHA_FMT *alpha_ptr = alpha_surface->buffer + y1 * alpha_stride;
-    const GOURAUD_ENTRY *gt = Output_GetGouraud(color_idx);
+    const SHADE_MAP *const map = Output_GetShadeMap(color_idx);
 
     while (y_size > 0) {
         const int32_t x = xbuf->x1 / PHD_ONE;
@@ -301,7 +301,7 @@ static void M_GourA(
         PIX_FMT *target_line_ptr = target_ptr + x;
         ALPHA_FMT *alpha_line_ptr = alpha_ptr + x;
         while (x_size > 0) {
-            *target_line_ptr++ = MAKE_PAL_IDX(gt->index[MAKE_Q_ID(g)]);
+            *target_line_ptr++ = MAKE_PAL_IDX(map->index[MAKE_Q_ID(g)]);
             *alpha_line_ptr++ = 255;
             g += g_add;
             x_size--;
@@ -348,8 +348,8 @@ static void M_GTMapA(
         ALPHA_FMT *alpha_line_ptr = alpha_ptr + x;
         while (x_size > 0) {
             uint8_t color_idx = tex_page[MAKE_TEX_ID(v, u)];
-            *target_line_ptr++ =
-                MAKE_PAL_IDX(Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx]);
+            *target_line_ptr++ = MAKE_PAL_IDX(
+                Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx]);
             *alpha_line_ptr++ = 255;
             g += g_add;
             u += u_add;
@@ -400,7 +400,7 @@ static void M_WGTMapA(
             const uint8_t color_idx = tex_page[MAKE_TEX_ID(v, u)];
             if (color_idx != 0) {
                 *target_line_ptr = MAKE_PAL_IDX(
-                    Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx]);
+                    Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx]);
                 *alpha_line_ptr = 255;
             }
             target_line_ptr++;
@@ -479,7 +479,7 @@ static void M_GTMapPersp32FP(
                     while (batch_counter--) {
                         const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                         const uint8_t color =
-                            Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                            Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                         *target_line_ptr++ = MAKE_PAL_IDX(color);
                         *target_line_ptr++ = MAKE_PAL_IDX(color);
                         *alpha_line_ptr++ = 255;
@@ -493,7 +493,7 @@ static void M_GTMapPersp32FP(
                     while (batch_counter--) {
                         const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                         const uint8_t color =
-                            Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                            Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                         *target_line_ptr++ = MAKE_PAL_IDX(color);
                         *alpha_line_ptr++ = 255;
                         g += g_add;
@@ -522,7 +522,7 @@ static void M_GTMapPersp32FP(
                 while (batch_counter--) {
                     const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                     const uint8_t color =
-                        Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                        Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                     *target_line_ptr++ = MAKE_PAL_IDX(color);
                     *target_line_ptr++ = MAKE_PAL_IDX(color);
                     *alpha_line_ptr++ = 255;
@@ -536,7 +536,7 @@ static void M_GTMapPersp32FP(
                 while (batch_counter--) {
                     const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                     const uint8_t color =
-                        Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                        Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                     *target_line_ptr++ = MAKE_PAL_IDX(color);
                     *alpha_line_ptr++ = 255;
                     g += g_add;
@@ -549,7 +549,7 @@ static void M_GTMapPersp32FP(
         if (x_size == 1) {
             const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
             const uint8_t color =
-                Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
             *target_line_ptr = MAKE_PAL_IDX(color);
             *alpha_line_ptr = 255;
         }
@@ -622,8 +622,9 @@ static void M_WGTMapPersp32FP(
                     while (batch_counter--) {
                         const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                         if (color_idx != 0) {
-                            const uint8_t color = Output_GetDepthQ(MAKE_Q_ID(g))
-                                                      ->index[color_idx];
+                            const uint8_t color =
+                                Output_GetLightMap(MAKE_Q_ID(g))
+                                    ->index[color_idx];
                             target_line_ptr[0] = MAKE_PAL_IDX(color);
                             target_line_ptr[1] = MAKE_PAL_IDX(color);
                             alpha_line_ptr[0] = 255;
@@ -640,8 +641,9 @@ static void M_WGTMapPersp32FP(
                     while (batch_counter--) {
                         const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                         if (color_idx != 0) {
-                            const uint8_t color = Output_GetDepthQ(MAKE_Q_ID(g))
-                                                      ->index[color_idx];
+                            const uint8_t color =
+                                Output_GetLightMap(MAKE_Q_ID(g))
+                                    ->index[color_idx];
                             *target_line_ptr = MAKE_PAL_IDX(color);
                             *alpha_line_ptr = 255;
                         }
@@ -674,7 +676,7 @@ static void M_WGTMapPersp32FP(
                     const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                     if (color_idx != 0) {
                         const uint8_t color =
-                            Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                            Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                         target_line_ptr[0] = MAKE_PAL_IDX(color);
                         target_line_ptr[1] = MAKE_PAL_IDX(color);
                         alpha_line_ptr[0] = 255;
@@ -692,7 +694,7 @@ static void M_WGTMapPersp32FP(
                     const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
                     if (color_idx != 0) {
                         const uint8_t color =
-                            Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                            Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                         *target_line_ptr = MAKE_PAL_IDX(color);
                         *alpha_line_ptr = 255;
                     }
@@ -709,7 +711,7 @@ static void M_WGTMapPersp32FP(
             const uint8_t color_idx = tex_page[MAKE_TEX_ID(v0, u0)];
             if (color_idx != 0) {
                 const uint8_t color =
-                    Output_GetDepthQ(MAKE_Q_ID(g))->index[color_idx];
+                    Output_GetLightMap(MAKE_Q_ID(g))->index[color_idx];
                 *target_line_ptr = MAKE_PAL_IDX(color);
                 *alpha_line_ptr = 255;
             }
@@ -1242,7 +1244,7 @@ static void M_DrawScaledSpriteC(
         return;
     }
 
-    const DEPTHQ_ENTRY *const depth = Output_GetDepthQ(shade >> 8);
+    const LIGHT_MAP *const map = Output_GetLightMap(shade >> 8);
     const SPRITE_TEXTURE *const sprite = Output_GetSpriteTexture(sprite_idx);
 
     int32_t u_base = 0x4000;
@@ -1271,7 +1273,7 @@ static void M_DrawScaledSpriteC(
     ALPHA_FMT *alpha_ptr = &alpha_surface->buffer[y0 * target_stride + x0];
     const int32_t dst_add = target_stride - width;
 
-    const bool is_depth_q = depth != Output_GetDepthQ(16);
+    const bool use_light_map = map != Output_GetLightMap(16);
 
     for (int32_t i = 0; i < height; i++) {
         int32_t u = u_base;
@@ -1279,7 +1281,7 @@ static void M_DrawScaledSpriteC(
         for (int32_t j = 0; j < width; j++) {
             const uint8_t pix = src[u >> 16];
             if (pix != 0) {
-                *target_ptr = is_depth_q ? depth->index[pix] : pix;
+                *target_ptr = use_light_map ? map->index[pix] : pix;
                 *alpha_ptr = 255;
             }
             u += u_add;