From 7f362ffab0bbaa1e586ef4c74057ee8b859844f9 Mon Sep 17 00:00:00 2001 From: lahm86 <33758420+lahm86@users.noreply.github.com> Date: Sat, 18 Jan 2025 11:30:06 +0000 Subject: [PATCH] tr1/game_draw: reset output water status in cutscenes This avoids the last drawn room in cutscenes determining Lara's braid tinting. This does effectively hard-code Lara to being on land in TR1 cutscenes, but that's OG. Resolves #2330. --- src/tr1/game/game/game_draw.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/tr1/game/game/game_draw.c b/src/tr1/game/game/game_draw.c index 891de653b..a3684bd5d 100644 --- a/src/tr1/game/game/game_draw.c +++ b/src/tr1/game/game/game_draw.c @@ -54,6 +54,7 @@ void Game_Draw(bool draw_overlay) Room_DrawSingleRoom(room_num); } + Output_SetupAboveWater(false); Lara_Hair_Draw(); Output_FlushTranslucentObjects(); }