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level/types: remove redundant level item count
This is no longer required for injection processing.
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-3
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2 files changed

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src/libtrx/include/libtrx/game/level/types.h

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@@ -38,5 +38,4 @@ typedef struct {
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} samples;
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int32_t mesh_ptr_count;
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int32_t item_count;
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} LEVEL_INFO;

src/tr1/game/inject.c

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@@ -1132,8 +1132,6 @@ static void M_TriggeredItem(INJECTION *injection, LEVEL_INFO *level_info)
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item->rot.y = VFile_ReadS16(fp);
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item->shade.value_1 = VFile_ReadS16(fp);
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item->flags = VFile_ReadU16(fp);
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level_info->item_count++; // TODO: remove?
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}
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static void M_RoomMeshEdits(const INJECTION *const injection)

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