Provides a pause handler that toggles a flag in RAM whenever the pause button is pressed. This flag can be detected at a safe position in your code such as at the start of the game loop.
Basic pause functionality can be provided by simply waiting until the pause button is pressed again:
pause.waitIfPaused
If you wish to jp or call a label based on the pause state, you can use the following:
pause.jpIfPaused myPauseState
pause.callIfPaused myPauseState
myPauseState:
...