-
Notifications
You must be signed in to change notification settings - Fork 0
/
joystick.c.v
388 lines (299 loc) · 12.5 KB
/
joystick.c.v
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
// Copyright(C) 2021 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module sdl
//
// SDL_joystick.h
//
pub const joystick_axis_max = C.SDL_JOYSTICK_AXIS_MAX // 32767
pub const joystick_axis_min = C.SDL_JOYSTICK_AXIS_MIN // -32768
// Hat positions
pub const hat_centered = C.SDL_HAT_CENTERED // 0x00
pub const hat_up = C.SDL_HAT_UP // 0x01
pub const hat_right = C.SDL_HAT_RIGHT // 0x02
pub const hat_down = C.SDL_HAT_DOWN // 0x04
pub const hat_left = C.SDL_HAT_LEFT // 0x08
pub const hat_rightup = C.SDL_HAT_RIGHTUP // hat_right | hat_up
pub const hat_rightdown = C.SDL_HAT_RIGHTDOWN // hat_right | hat_down
pub const hat_leftup = C.SDL_HAT_LEFTUP // hat_left | hat_up
pub const hat_leftdown = C.SDL_HAT_LEFTDOWN // hat_left | hat_down
@[typedef]
pub struct C.SDL_Joystick {
}
pub type Joystick = C.SDL_Joystick
@[typedef]
pub struct C.SDL_JoystickGUID {
pub:
data [16]u8
}
pub type JoystickGUID = C.SDL_JoystickGUID
// JoystickType is C.SDL_JoystickType
pub enum JoystickType {
unknown
gamecontroller
wheel
arcade_stick
flight_stick
dance_pad
guitar
drum_kit
arcade_pad
throttle
}
// C.SDL_JoystickID // Sint32
pub type JoystickID = i32
// JoystickPowerLevel is C.SDL_JoystickPowerLevel
pub enum JoystickPowerLevel {
unknown = -1
empty
low
medium
full
wired
max
}
fn C.SDL_LockJoysticks()
// lock_joysticks provides locking for multi-threaded access to the joystick API
//
// If you are using the joystick API or handling events from multiple threads
// you should use these locking functions to protect access to the joysticks.
//
// In particular, you are guaranteed that the joystick list won't change, so
// the API functions that take a joystick index will be valid, and joystick
// and game controller events will not be delivered.
pub fn lock_joysticks() {
C.SDL_LockJoysticks()
}
fn C.SDL_UnlockJoysticks()
pub fn unlock_joysticks() {
C.SDL_UnlockJoysticks()
}
fn C.SDL_NumJoysticks() int
// num_joysticks counts the number of joysticks attached to the system right now
pub fn num_joysticks() int {
return C.SDL_NumJoysticks()
}
fn C.SDL_JoystickNameForIndex(device_index int) &char
// joystick_name_for_index gets the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
pub fn joystick_name_for_index(device_index int) &char {
return C.SDL_JoystickNameForIndex(device_index)
}
fn C.SDL_JoystickGetDeviceGUID(device_index int) C.SDL_JoystickGUID
// joystick_get_device_gui returns the GUID for the joystick at this index
// This can be called before any joysticks are opened.
pub fn joystick_get_device_guid(device_index int) JoystickGUID {
return C.SDL_JoystickGetDeviceGUID(device_index)
}
fn C.SDL_JoystickGetDeviceVendor(device_index int) u16
// joystick_get_device_vendor gets the USB vendor ID of a joystick, if available.
// This can be called before any joysticks are opened.
// If the vendor ID isn't available this function returns 0.
pub fn joystick_get_device_vendor(device_index int) u16 {
return C.SDL_JoystickGetDeviceVendor(device_index)
}
fn C.SDL_JoystickGetDeviceProduct(device_index int) u16
// joystick_get_device_produc gets the USB product ID of a joystick, if available.
// This can be called before any joysticks are opened.
// If the product ID isn't available this function returns 0.
pub fn joystick_get_device_product(device_index int) u16 {
return C.SDL_JoystickGetDeviceProduct(device_index)
}
fn C.SDL_JoystickGetDeviceProductVersion(device_index int) u16
// joystick_get_device_product_version gets the product version of a joystick, if available.
// This can be called before any joysticks are opened.
// If the product version isn't available this function returns 0.
pub fn joystick_get_device_product_version(device_index int) u16 {
return C.SDL_JoystickGetDeviceProductVersion(device_index)
}
fn C.SDL_JoystickGetDeviceType(device_index int) JoystickType
// joystick_get_device_type gets the type of a joystick, if available.
// This can be called before any joysticks are opened.
pub fn joystick_get_device_type(device_index int) JoystickType {
return unsafe { JoystickType(int(C.SDL_JoystickGetDeviceType(device_index))) }
}
fn C.SDL_JoystickGetDeviceInstanceID(device_index int) JoystickID
// joystick_get_device_instance_id gets the instance ID of a joystick.
// This can be called before any joysticks are opened.
// If the index is out of range, this function will return -1.
pub fn joystick_get_device_instance_id(device_index int) JoystickID {
return unsafe { int(C.SDL_JoystickGetDeviceInstanceID(device_index)) }
}
fn C.SDL_JoystickOpen(device_index int) &C.SDL_Joystick
// joystick_open opens a joystick for use.
// The index passed as an argument refers to the N'th joystick on the system.
// This index is not the value which will identify this joystick in future
// joystick events. The joystick's instance id (::SDL_JoystickID) will be used
// there instead.
//
// returns A joystick identifier, or NULL if an error occurred.
pub fn joystick_open(device_index int) &Joystick {
return C.SDL_JoystickOpen(device_index)
}
fn C.SDL_JoystickFromInstanceID(joyid C.SDL_JoystickID) &C.SDL_Joystick
// joystick_from_instance_id returns the SDL_Joystick associated with an instance id.
pub fn joystick_from_instance_id(joyid JoystickID) &Joystick {
return C.SDL_JoystickFromInstanceID(C.SDL_JoystickID(joyid))
}
fn C.SDL_JoystickName(joystick &C.SDL_Joystick) &char
// joystick_name returns the name for this currently opened joystick.
// If no name can be found, this function returns NULL.
pub fn joystick_name(joystick &Joystick) &char {
return C.SDL_JoystickName(joystick)
}
fn C.SDL_JoystickGetGUID(joystick &C.SDL_Joystick) C.SDL_JoystickGUID
// joystick_get_guid returns the GUID for this opened joystick
pub fn joystick_get_guid(joystick &Joystick) JoystickGUID {
return C.SDL_JoystickGetGUID(joystick)
}
fn C.SDL_JoystickGetVendor(joystick &C.SDL_Joystick) u16
// joystick_get_vendor gets the USB vendor ID of an opened joystick, if available.
// If the vendor ID isn't available this function returns 0.
pub fn joystick_get_vendor(joystick &Joystick) u16 {
return C.SDL_JoystickGetVendor(joystick)
}
fn C.SDL_JoystickGetProduct(joystick &C.SDL_Joystick) u16
// joystick_get_product gets the USB product ID of an opened joystick, if available.
// If the product ID isn't available this function returns 0.
pub fn joystick_get_product(joystick &Joystick) u16 {
return C.SDL_JoystickGetProduct(joystick)
}
fn C.SDL_JoystickGetProductVersion(joystick &C.SDL_Joystick) u16
// joystick_get_product_version gets the product version of an opened joystick, if available.
// If the product version isn't available this function returns 0.
pub fn joystick_get_product_version(joystick &Joystick) u16 {
return C.SDL_JoystickGetProductVersion(joystick)
}
fn C.SDL_JoystickGetType(joystick &C.SDL_Joystick) JoystickType
// joystick_get_type gets the type of an opened joystick.
pub fn joystick_get_type(joystick &Joystick) JoystickType {
return unsafe { JoystickType(int(C.SDL_JoystickGetType(joystick))) }
}
fn C.SDL_JoystickGetGUIDString(guid C.SDL_JoystickGUID, psz_guid &char, cb_guid int)
// joystick_get_guid_string returns a string representation for this guid. pszGUID must point to at least 33 bytes
// (32 for the string plus a NULL terminator).
pub fn joystick_get_guid_string(guid JoystickGUID, psz_guid &char, cb_guid int) {
C.SDL_JoystickGetGUIDString(guid, psz_guid, cb_guid)
}
fn C.SDL_JoystickGetGUIDFromString(pch_guid &char) C.SDL_JoystickGUID
// joystick_get_guid_from_string converts a string into a joystick guid
pub fn joystick_get_guid_from_string(pch_guid &char) C.SDL_JoystickGUID {
return C.SDL_JoystickGetGUIDFromString(pch_guid)
}
fn C.SDL_JoystickGetAttached(joystick &C.SDL_Joystick) bool
// joystick_get_attached returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
pub fn joystick_get_attached(joystick &Joystick) bool {
return C.SDL_JoystickGetAttached(joystick)
}
fn C.SDL_JoystickInstanceID(joystick &C.SDL_Joystick) JoystickID
// joystick_instance_id gets the instance ID of an opened joystick or -1 if the joystick is invalid.
pub fn joystick_instance_id(joystick &Joystick) JoystickID {
return C.SDL_JoystickInstanceID(joystick)
}
fn C.SDL_JoystickNumAxes(joystick &C.SDL_Joystick) int
// joystick_num_axes gets the number of general axis controls on a joystick.
pub fn joystick_num_axes(joystick &Joystick) int {
return C.SDL_JoystickNumAxes(joystick)
}
fn C.SDL_JoystickNumBalls(joystick &C.SDL_Joystick) int
// joystick_num_balls gets the number of trackballs on a joystick.
//
// Joystick trackballs have only relative motion events associated
// with them and their state cannot be polled.
pub fn joystick_num_balls(joystick &Joystick) int {
return C.SDL_JoystickNumBalls(joystick)
}
fn C.SDL_JoystickNumHats(joystick &C.SDL_Joystick) int
// joystick_num_hats gets the number of POV hats on a joystick.
pub fn joystick_num_hats(joystick &Joystick) int {
return C.SDL_JoystickNumHats(joystick)
}
fn C.SDL_JoystickUpdate()
fn C.SDL_JoystickNumButtons(joystick &C.SDL_Joystick) int
// joystick_num_buttons gets the number of buttons on a joystick.
pub fn joystick_num_buttons(joystick &Joystick) int {
return C.SDL_JoystickNumButtons(joystick)
}
// joystick_update updates the current state of the open joysticks.
//
// This is called automatically by the event loop if any joystick
// events are enabled.
pub fn joystick_update() {
C.SDL_JoystickUpdate()
}
fn C.SDL_JoystickEventState(state int) int
// joystick_event_state enables/disables joystick event polling.
//
// If joystick events are disabled, you must call SDL_JoystickUpdate()
// yourself and check the state of the joystick when you want joystick
// information.
//
// The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
pub fn joystick_event_state(state int) int {
return C.SDL_JoystickEventState(state)
}
fn C.SDL_JoystickGetAxis(joystick &C.SDL_Joystick, axis int) i16
// joystick_get_axis gets the current state of an axis control on a joystick.
//
// The state is a value ranging from -32768 to 32767.
//
// The axis indices start at index 0.
pub fn joystick_get_axis(joystick &Joystick, axis int) i16 {
return C.SDL_JoystickGetAxis(joystick, axis)
}
fn C.SDL_JoystickGetAxisInitialState(joystick &C.SDL_Joystick, axis int, state &i16) bool
// joystick_get_axis_initial_state gets the initial state of an axis control on a joystick.
//
// The state is a value ranging from -32768 to 32767.
//
// The axis indices start at index 0.
//
// returns SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
pub fn joystick_get_axis_initial_state(joystick &Joystick, axis int, state &i16) bool {
return C.SDL_JoystickGetAxisInitialState(joystick, axis, state)
}
fn C.SDL_JoystickGetHat(joystick &C.SDL_Joystick, hat int) u8
// joystick_get_hat gets the current state of a POV hat on a joystick.
//
// The hat indices start at index 0.
//
// returns The return value is one of the following positions:
// - ::SDL_HAT_CENTERED
// - ::SDL_HAT_UP
// - ::SDL_HAT_RIGHT
// - ::SDL_HAT_DOWN
// - ::SDL_HAT_LEFT
// - ::SDL_HAT_RIGHTUP
// - ::SDL_HAT_RIGHTDOWN
// - ::SDL_HAT_LEFTUP
// - ::SDL_HAT_LEFTDOWN
pub fn joystick_get_hat(joystick &Joystick, hat int) u8 {
return C.SDL_JoystickGetHat(joystick, hat)
}
fn C.SDL_JoystickGetBall(joystick &C.SDL_Joystick, ball int, dx &int, dy &int) int
// joystick_get_ball gets the ball axis change since the last poll.
//
// returns 0, or -1 if you passed it invalid parameters.
//
// The ball indices start at index 0.
pub fn joystick_get_ball(joystick &Joystick, ball int, dx &int, dy &int) int {
return C.SDL_JoystickGetBall(joystick, ball, dx, dy)
}
fn C.SDL_JoystickGetButton(joystick &C.SDL_Joystick, button int) u8
// joystick_get_button gets the current state of a button on a joystick.
//
// The button indices start at index 0.
pub fn joystick_get_button(joystick &Joystick, button int) u8 {
return C.SDL_JoystickGetButton(joystick, button)
}
fn C.SDL_JoystickClose(joystick &C.SDL_Joystick)
// joystick_close closes a joystick previously opened with SDL_JoystickOpen().
pub fn joystick_close(joystick &Joystick) {
C.SDL_JoystickClose(joystick)
}
fn C.SDL_JoystickCurrentPowerLevel(joystick &C.SDL_Joystick) JoystickPowerLevel
// joystick_current_power_level returns the battery level of this joystick
pub fn joystick_current_power_level(joystick &Joystick) JoystickPowerLevel {
return unsafe { JoystickPowerLevel(int(C.SDL_JoystickCurrentPowerLevel(joystick))) }
}