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The main branch is going to use a Phaser 3.55.2 CDN.
Previous versions on Glitch were designed around using Node.js
The Glitch branch contains the old code without external scene files.
Glitch uses a Linter that required all scene files to be listed as globals on a commented line at the top.
I have a second project on Glitch that I finally got external scene files to work on.
The problem with the old code had something to do with the tween code that I had to fiddle with to get external scene files to work the first time, so the second time I just commented out the tween code and things started working.
Iḿ not sure what headaches Iḿ going to get into trying to get a version working on Github i/o with a Phaser CDN.