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Schematic Issues #5006

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lunadragnstar opened this issue May 15, 2020 · 429 comments
Open

Schematic Issues #5006

lunadragnstar opened this issue May 15, 2020 · 429 comments

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@lunadragnstar
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lunadragnstar commented May 15, 2020

This is a catchall issue for bugs with the schematics.

@lunadragnstar lunadragnstar pinned this issue May 15, 2020
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@WenXin20
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WenXin20 commented Apr 15, 2024

Minecraft 1.20.1
Minecolonies 1.1.560-beta

Medieval Spruce Barracks lvl 3-5 have waterlogged gates. If using a waterbucket to remove the water, the gate breaks into an item.
image
image
image

@Moobien
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Moobien commented Apr 15, 2024

Minecraft 1.20.1 Minecolonies 1.1.560-beta

Medieval Spruce Barracks lvl 3-5 have waterlogged gates. If using a waterbucket to remove the water, the gate breaks into an item. image image image

not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

@NalyKalZul
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NalyKalZul commented Apr 30, 2024

forge 1.20.1
MineColonies 1.1.567-BETA
Structurize 1.0.731-RELEASE

in the Fairytale pack. backer level 2 requires 3 petrified oak slabs in its schematic for its addon counter.
2024-04-30_21 28 24

we bypassed it via the twilight forrest's uncrafting table, and doggy talents next frisbee.

@Moobien
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Moobien commented Apr 30, 2024

forge 1.20.1 MineColonies 1.1.567-BETA Structurize 1.0.731-RELEASE

in the Fairytale pack. backer level 2 requires 3 petrified oak slabs in its schematic for its addon counter. 2024-04-30_21 28 24

This needs to be reported in #schematic-issues on the main discord.

@WenXin20
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WenXin20 commented May 1, 2024

not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works

@Sandriell
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not a bug. that is another mod doing that and we don't know which as reporters have yet to do the testing to find which mod is doing it.

My first thought is it might be the Fluidlogged mod. Its the only mod I think that changes how waterlogging works

Not using that mod, and have experienced the waterlogged gates. Rescanning the buildings myself fixed it for me.

@TommyC81
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Medieval dark oak: Level 1 courier has an upstairs area with bars in the entryway instead of a door. The builder builds himself into the upper floor and gets stuck. Should it be a door instead for the upstairs area?

@HolyDLX
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HolyDLX commented Sep 22, 2024

I am using the Direwolf20 pack for Minecraft 1.21.1 with MineColonies Version 1.1.700-1.21.1-snapshot.

The level 1 tavern in Shire style places a restaurant block. It looks like that block is placed with the wrong orientation. When the restaurant is built, it looks like in the picture below.

I think the walls and interior would align with the tavern perfectly if rotated 180 degrees.

Level1_Shire_Tavern_and_Restaurant

@Talyda
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Talyda commented Sep 22, 2024

The level 1 tavern in Shire style places a restaurant block. It looks like that block is placed with the wrong orientation. When the restaurant is built, it looks like in the picture below.

Did you mirror the building when you placed it? Mirroring buildings that have child building usually causes this
edits I did a test, it is a problem indeed =) I didn't mirror, and had same result

@EniacMlezi
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https://streamable.com/5ozxom

Don't know if this is the place to report this, but my citizens get stuck in this specific scenario. A panel on top of a post. The pathtracking thinks the post block is accesible, eventhough it isn't.

@honestcactus

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@Moobien
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Moobien commented Dec 23, 2024

ATM9 Aquatica style pack does not contain Sawmill

image

Yes it does, its part of another building. Not an issue

@15randasar
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Upgraded my hospital to level two with the Medieval Birch pack and there are two slabs next to each bed that prevent the colonists from going into the bed to be healed.

@Moobien
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Moobien commented Dec 28, 2024

Upgraded my hospital to level two with the Medieval Birch pack and there are two slabs next to each bed that prevent the colonists from going into the bed to be healed.

Not a schematic issue. It is a mod issue.

@der-eismann
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Hey everyone, not sure if this really fits the issue because it's more a it bugs me and it doesn't really make sense.
In the Minecolonies Original style, when you build a warehouse with courier huts as children, they get a bed on lvl 2, but they lose it again with lvl 3. Is this intended? Wouldn't this cause a need for a lvl 3 house once you upgrade all of them?

@Talyda
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Talyda commented Jan 3, 2025

Wouldn't this cause a need for a lvl 3 house once you upgrade all of them?

Couriers don't use beds in courier huts, the beds are decorative =) Citizens (not guards, or trainee guards) only sleep in the tavern, or in residences =)

@der-eismann
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Ah, I thought it worked similar like the guard's beds. Thanks for the quick answer! (still confusing 😄)

@xin3r
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xin3r commented Jan 9, 2025

I can’t find the schematic for the quarry, if anyone knows how to fix it please let me know.

@Moobien
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Moobien commented Jan 9, 2025

I can’t find the schematic for the quarry, if anyone knows how to fix it please let me know.

Not all styles have one. right click in the air with the quarry block in your hand and WAIT for the list to populate to see which styles have one.

@Akjosch
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Akjosch commented Jan 10, 2025

Medieval Spruce, Residence, altresidence, level 4. There's a ladder missing right here. The inhabitants still manage to get up to their beds upstairs, but never come down back to work.

2025-01-10_21 52 28

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