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shortcut-convex.py
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shortcut-convex.py
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bl_info = {
"name": "Make Mesh Convex",
"blender": (3, 0, 0),
"category": "Object",
"description": "Adds a panel to the N-panel in the 3D Viewport with a button to make a mesh convex",
}
import bpy
class OBJECT_OT_make_mesh_convex(bpy.types.Operator):
"""Make the selected mesh convex"""
bl_idname = "object.make_mesh_convex"
bl_label = "Make Mesh Convex"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
obj = context.object
# Check if the selected object is a mesh
if obj and obj.type == 'MESH':
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.convex_hull()
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, "Made Mesh Convex")
else:
self.report({'WARNING'}, "Selected object is not a mesh")
return {'FINISHED'}
class VIEW3D_PT_make_mesh_convex_panel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Modeling Shortcuts"
bl_idname = "VIEW3D_PT_make_mesh_convex_panel"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Level Editor' # This defines the tab in the N-panel where the button will be located
def draw(self, context):
layout = self.layout
row = layout.row()
row.operator("object.make_mesh_convex")
def register():
bpy.utils.register_class(OBJECT_OT_make_mesh_convex)
bpy.utils.register_class(VIEW3D_PT_make_mesh_convex_panel)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_make_mesh_convex)
bpy.utils.unregister_class(VIEW3D_PT_make_mesh_convex_panel)
if __name__ == "__main__":
register()