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CAnimation.cpp
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//==============================================================================
#include "CAnimation.h"
//==============================================================================
CAnimation::CAnimation()
{
CurrentFrame = 0;
MaxFrames = 0;
FrameInc = 1;
FrameRate = 40; //Milliseconds
OldTime = 0;
Oscillate = false;
}
//------------------------------------------------------------------------------
void CAnimation::OnAnimate()
{
if(OldTime + FrameRate > SDL_GetTicks())
{
return;
}
OldTime = SDL_GetTicks();
CurrentFrame += FrameInc;
if(Oscillate)
{
if(FrameInc > 0)
{
if(CurrentFrame >= MaxFrames - 1)
{
FrameInc = -FrameInc;
}
}
else
{
if(CurrentFrame <= 0)
{
FrameInc = -FrameInc;
}
}
}
else
{
if(CurrentFrame >= MaxFrames - 1)
{
CurrentFrame = 0;
}
}
}
//==============================================================================
void CAnimation::SetFrameRate(int Rate)
{
FrameRate = Rate;
}
//------------------------------------------------------------------------------
void CAnimation::SetCurrentFrame(int Frame)
{
if(Frame < 0 || Frame >= MaxFrames) return;
CurrentFrame = Frame;
}
//------------------------------------------------------------------------------
const int CAnimation::GetCurrentFrame()
{
return CurrentFrame;
}
//==============================================================================