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Copy pathSDL Collision Events.layout
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SDL Collision Events.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="All" />
<File name="CAnimation.cpp" open="0" top="0" tabpos="3">
<Cursor position="400" topLine="4" />
</File>
<File name="CAnimation.h" open="0" top="0" tabpos="1">
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<File name="CApp.cpp" open="0" top="0" tabpos="11">
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<File name="CApp.h" open="0" top="0" tabpos="4">
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<File name="CAppState.cpp" open="0" top="0" tabpos="10">
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<File name="CAppState.h" open="0" top="0" tabpos="2">
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</File>
<File name="CAppStateGame.cpp" open="1" top="0" tabpos="5">
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<File name="CAppStateGame.h" open="1" top="0" tabpos="9">
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<File name="CAppStateIntro.cpp" open="0" top="0" tabpos="0">
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<File name="CAppStateManager.cpp" open="0" top="0" tabpos="0">
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</File>
<File name="CAppStateMenu.cpp" open="0" top="0" tabpos="0">
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</File>
<File name="CApp_OnEvent.cpp" open="0" top="0" tabpos="0">
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<File name="CApp_OnInit.cpp" open="0" top="0" tabpos="0">
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<File name="CApp_OnLoop.cpp" open="0" top="0" tabpos="12">
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<File name="CApp_OnRender.cpp" open="0" top="0" tabpos="0">
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</File>
<File name="CArea.cpp" open="0" top="0" tabpos="13">
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</File>
<File name="CArea.h" open="0" top="0" tabpos="0">
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</File>
<File name="CEnemy.cpp" open="1" top="0" tabpos="7">
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<File name="CEnemy.h" open="0" top="0" tabpos="0">
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<File name="CEntity.cpp" open="1" top="0" tabpos="6">
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<File name="CPlayer.h" open="1" top="0" tabpos="2">
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<File name="CScreenText.cpp" open="0" top="0" tabpos="1">
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<File name="CScreenText.h" open="0" top="0" tabpos="2">
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<File name="CSurface.cpp" open="0" top="0" tabpos="9">
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<File name="CSurface.h" open="0" top="0" tabpos="4">
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<File name="CTile.h" open="0" top="0" tabpos="5">
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</CodeBlocks_layout_file>