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Flash_bounder.v
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Flash_bounder.v
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module Flash_bounder(clk, rst_n, flick, LED);
input clk, rst_n,flick;
output [15:0]LED;
wire clk, rst_n, flick;
reg [15:0]LED;
reg [1:0]operation;
integer N;
integer i;
//operation mode
parameter IDLE = 2'b00;
parameter UP = 2'B01;
parameter DOWN = 2'b10;
parameter KICK_BACK = 2'b11;
//States
parameter INIT = 6'b000001;
parameter ZERO_TO_FIVE = 6'b000010;
parameter OFF_TO_ZERO = 6'b000100;
parameter ZERO_TO_TEN = 6'b001000;
parameter OFF_TO_FOUR = 6'b010000;
parameter FOUR_TO_FTEEN = 6'B100000;
parameter SIZE = 6 ;
reg [SIZE - 1: 0] state;
reg [SIZE - 1: 0] next_state;
// Change state block
always @(posedge clk or negedge rst_n)
begin
if(!rst_n) begin
state <= INIT;
end
else begin
state <= next_state;
end
end
// Operation on N block
always @(posedge clk or negedge rst_n)
begin
if(!rst_n) begin
N <= -1;
end
else begin
if(operation == UP) begin
N <= N + 1;
end
else if(operation == IDLE) begin
N <= N;
end
else begin
N <= N - 1;
end
end
end
//FSM block
always @(state or operation)
begin
case(state)
INIT: begin
if(operation == UP) begin
next_state = ZERO_TO_FIVE;
end
else begin
next_state = INIT;
end
end
ZERO_TO_FIVE: begin
if(operation == UP) begin
next_state = ZERO_TO_FIVE;
end
else begin
next_state = OFF_TO_ZERO;
end
end
OFF_TO_ZERO: begin
if(operation == DOWN) begin
next_state = OFF_TO_ZERO;
end
else begin
next_state = ZERO_TO_TEN;
end
end
ZERO_TO_TEN: begin
if(operation == KICK_BACK) begin
next_state = OFF_TO_ZERO;
end
else if(operation == DOWN) begin
next_state = OFF_TO_FOUR;
end
else begin
next_state = ZERO_TO_TEN;
end
end
OFF_TO_FOUR: begin
if(operation == DOWN) begin
next_state = OFF_TO_FOUR;
end
else begin
next_state = FOUR_TO_FTEEN;
end
end
FOUR_TO_FTEEN: begin
if(operation == KICK_BACK) begin
next_state = OFF_TO_FOUR;
end
else if(operation == DOWN) begin
next_state = INIT;
end
else begin
next_state = FOUR_TO_FTEEN;
end
end
default: next_state = INIT;
endcase
end
//Logic block
always @(state or flick or N) begin
operation = 2'b00;
case(state)
INIT: begin
if(N >= 0) operation = DOWN;
else if(flick) operation = UP;
else operation = IDLE;
end
ZERO_TO_FIVE: begin
if(N < 5) operation = UP;
else operation = DOWN;
end
OFF_TO_ZERO: begin
if(N >= 0) operation = DOWN;
else operation = UP;
end
ZERO_TO_TEN: begin
if(flick && (N == 5 || N == 10)) operation = KICK_BACK;
else if(N == 10) operation = DOWN;
else operation = UP;
end
OFF_TO_FOUR: begin
if(N > 4) operation = DOWN;
else operation = UP;
end
FOUR_TO_FTEEN: begin
if(flick && (N == 5 || N == 10)) operation = KICK_BACK;
else if(N == 15) operation = DOWN;
else operation = UP;
end
default: operation = IDLE;
endcase
end
//Decode block
always @(N)
begin
if(N == -1)
for(i = 0; i < 16 ; i = i + 1)
begin
LED[i] = 0;
end
else
for( i = 0; i < 16 ; i = i + 1)
begin
if(i <= N) LED[i] = 1'b1;
else LED[i] = 1'b0;
end
end
endmodule