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bmp_to_ppma.html
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<html>
<head>
<title>
BMP_TO_PPMA - BMP => ASCII Portable Pixel Map (PPM) Graphics File Conversion
</title>
</head>
<body bgcolor="#EEEEEE" link="#CC0000" alink="#FF3300" vlink="#000055">
<h1 align = "center">
BMP_TO_PPMA <br> BMP => ASCII Portable Pixel Map (PPM) Graphics File Conversion
</h1>
<hr>
<p>
<b>BMP_TO_PPMA</b>
is a C++ program which
converts a Microsoft BMP file to an ASCII Portable Pixel Map (PPM) file.
</p>
<h3 align = "center">
Usage:
</h3>
<p>
<dl>
<dt>
<b>bmp_to_ppma</b> <i>file.bmp</i> <i>file.ppm</i>
</dt>
<dd>
reads data from <i>file.bmp</i> and creates an equivalent
graphics file in <i>file.ppm</i>.
</dd>
</dl>
</p>
<h3 align = "center">
Licensing:
</h3>
<p>
The computer code and data files described and made available on this web page
are distributed under
<a href = "../../txt/gnu_lgpl.txt">the GNU LGPL license.</a>
</p>
<h3 align = "center">
Languages:
</h3>
<p>
<b>BMP_TO_PPMA</b> is available in
<a href = "../../cpp_src/bmp_to_ppma/bmp_to_ppma.html">a C++ version</a>.
</p>
<h3 align = "center">
Related Data and Programs:
</h3>
<p>
<a href = "../../data/bmp/bmp.html">
BMP</a>,
a file directory which
contains a description and examples of BMP files.
</p>
<p>
<a href = "../../cpp_src/bmp_io/bmp_io.html">
BMP_IO</a>,
a C++ library which
reads or writes BMP graphics files.
</p>
<p>
<a href = "../../data/ppma/ppma.html">
PPMA</a>,
a file directory which
contains a description and examples of ASCII Portable Pixel Map (PPM) files.
</p>
<p>
<a href = "../../cpp_src/ppma_to_bmp/ppma_to_bmp.html">
PPMA_TO_BMP</a>,
a C++ program which
converts ASCII Portable Pixel Map (PPM) files to BMP files.
</p>
<p>
<a href = "../../cpp_src/ppma_io/ppma_io.html">
PPMA_IO</a>,
a C++ library which
reads or writes Portable Pixel Map (PPM) files.
</p>
<h3 align = "center">
Reference:
</h3>
<p>
<ol>
<li>
Microsoft Corporation,<br>
Microsoft Windows Programmer's Reference,<br>
Volume 5; Messages, Structures, and Macros,<br>
Microsoft Press, 1993.
</li>
<li>
<a href = "http://netpbm.sourceforge.net/">
http://netpbm.sourceforge.net</a> <br>
the NETPBM homepage.
</li>
</ol>
</p>
<h3 align = "center">
Source Code:
</h3>
<p>
<ul>
<li>
<a href = "bmp_to_ppma.cpp">bmp_to_ppma.cpp</a>, the source code;
</li>
<li>
<a href = "bmp_to_ppma.sh">bmp_to_ppma.sh</a>,
commands to compile, link and load the source code;
</li>
</ul>
</p>
<h3 align = "center">
List of Routines:
</h3>
<p>
<ul>
<li>
<b>MAIN</b> is the main program for BMP_TO_PPMA.
</li>
<li>
<b>BMP_TO_PPMA</b> reads a BMP file and writes an ASCII PPM file.
</li>
<li>
<b>TIMESTAMP</b> prints the current YMDHMS date as a time stamp.
</li>
<li>
<b>UCMAT_TO_I4MAT</b> converts a UCMAT to an I4MAT.
</li>
<li>
<b>UCMAT_VERT_FLIP</b> swaps rows of a UCMAT, to flip it vertically.
</li>
</ul>
</p>
<p>
You can go up one level to <a href = "../cpp_src.html">
the C++ source codes</a>.
</p>
<hr>
<i>
Last revised on 02 December 2006.
</i>
<!-- John Burkardt -->
</body>
</html>