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rotating_cube_display_opengl.html
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<html>
<head>
<title>
ROTATING_CUBE_DISPLAY_OPENGL - Animation with OpenGL
</title>
</head>
<body bgcolor="#EEEEEE" link="#CC0000" alink="#FF3300" vlink="#000055">
<h1 align = "center">
ROTATING_CUBE_DISPLAY_OPENGL <br> Animation with OpenGL
</h1>
<hr>
<p>
<b>ROTATING_CUBE_DISPLAY_OPENGL</b>
is a C++ program which
displays a cube with colored corners that slowly rotates.
By clicking the left, middle, or right mouse buttons, the user
can change the axis of rotation.
</p>
<h3 align = "center">
Usage:
</h3>
<p>
<blockquote>
<b>rotating_cube_display_opengl</b>
</blockquote>
displays the rotating cube. Successive mouse clicks alternate the
axis of rotation from the X, to the Y, to the Z axis and back again.
</p>
<h3 align = "center">
Licensing:
</h3>
<p>
The computer code and data files described and made available on this web page
are distributed under
<a href = "../../txt/gnu_lgpl.txt">the GNU LGPL license.</a>
</p>
<h3 align = "center">
Languages:
</h3>
<p>
<b>ROTATING_CUBE_DISPLAY_OPENGL</b> is available in
<a href = "../../cpp_src/rotating_cube_display_opengl/rotating_cube_display_opengl.html">a C++ version</a>.
</p>
<h3 align = "center">
Related Data and Programs:
</h3>
<p>
<a href = "../../cpp_src/caustic_opengl/caustic_opengl.html">
CAUSTIC_OPENGL</a>,
a C++ program which
computes a caustic curve and displays it using OpenGL.
</p>
<p>
<a href = "../../cpp_src/fern_opengl/fern_opengl.html">
FERN_OPENGL</a>,
a C++ program which
uses OpenGL to display the Barnsley fractal fern.
</p>
<p>
<a href = "../../c_src/flood_opengl/flood_opengl.html">
FLOOD_OPENGL</a>,
a C program which
allows a user to select a region and flood it with color,
using OpenGL, by Art Wetzel.
</p>
<p>
<a href = "../../c_src/life_opengl/life_opengl.html">
LIFE_OPENGL</a>,
a C program which
simulates a version of John Conway's "Game of Life", displaying the
results using OpenGL.
</p>
<p>
<a href = "../../cpp_src/lights_out_opengl/lights_out_opengl.html">
LIGHTS_OUT_OPENGL</a>,
a C++ program which
sets up a "Lights Out" game and allows the user to solve it,
using the OpenGL graphics window.
</p>
<p>
<a href = "../../cpp_src/lissajous_opengl/lissajous_opengl.html">
LISSAJOUS_OPENGL</a>,
a C++ program which
computes a Lissajous figure and displays it using OpenGL.
</p>
<p>
<a href = "../../cpp_src/opengl/opengl.html">
OPENGL</a>,
C++ programs which
illustrate the use of the OpenGL graphics library;
</p>
<p>
<a href = "../../cpp_src/polygonal_surface_display_opengl/polygonal_surface_display_opengl.html">
POLYGONAL_SURFACE_DISPLAY_OPENGL</a>,
a C++ program which
displays a surface in 3D described as a set of polygons, using OpenGL.
</p>
<p>
<a href = "../../cpp_src/sphere_xyz_display_opengl/sphere_xyz_display_opengl.html">
SPHERE_XYZ_DISPLAY_OPENGL</a>,
a C++ program which
reads XYZ information defining points in 3D,
and displays a unit sphere and the points, using OpenGL.
</p>
<p>
<a href = "../../cpp_src/tet_mesh_display_opengl/tet_mesh_display_opengl.html">
TET_MESH_DISPLAY_OPENGL</a>,
a C++ program which
reads files defining a tet mesh and displays an image
using Open GL.
</p>
<p>
<a href = "../../cpp_src/triangulation_display_opengl/triangulation_display_opengl.html">
TRIANGULATION_DISPLAY_OPENGL</a>,
a C++ program which
reads files defining a triangulation and displays an image
using Open GL.
</p>
<p>
<a href = "../../cpp_src/xy_display_opengl/xy_display_opengl.html">
XY_DISPLAY_OPENGL</a>,
a C++ program which
reads an XY file of 2D point coordinates, and displays
an image of those points using OpenGL.
</p>
<p>
<a href = "../../cpp_src/xyl_display_opengl/xyl_display_opengl.html">
XYL_DISPLAY_OPENGL</a>,
a C++ program which
reads XYL information defining points and lines in 2D, and displays
an image using OpenGL.
</p>
<p>
<a href = "../../cpp_src/xyz_display_opengl/xyz_display_opengl.html">
XYZ_DISPLAY_OPENGL</a>,
a C++ program which
reads an XYZ file of 3D point coordinates, and displays
an image of those points using OpenGL.
</p>
<h3 align = "center">
Reference:
</h3>
<p>
<ol>
<li>
Edward Angel,<br>
Interactive Computer Graphics,
a Top-Down Approach with OpenGL,<br>
Addison-Wesley, 2000,<br>
ISBN: 0-201-38597-X,<br>
LC: T385.A514.
</li>
</ol>
</p>
<h3 align = "center">
Source Code:
</h3>
<p>
<ul>
<li>
<a href = "rotating_cube_display_opengl.cpp">rotating_cube_display_opengl.cpp</a>,
the source code.
</li>
<li>
<a href = "rotating_cube_display_opengl.sh">rotating_cube_display_opengl.sh</a>,
commands to compile the source code.
</li>
</ul>
</p>
<h3 align = "center">
Examples and Tests:
</h3>
<p>
<ul>
<li>
<a href = "rotating_cube.png">rotating_cube.png</a>,
a PNG file containing a snapshot of the rotating cube.
</li>
</ul>
</p>
<h3 align = "center">
List of Routines:
</h3>
<p>
<ul>
<li>
<b>MAIN</b> is the main program for ROTATING_CUBE_DISPLAY_OPENGL.
</li>
<li>
<b>COLORCUBE</b> defines the 6 faces of the color cube object.
</li>
<li>
<b>DISPLAY</b> generates the graphics output.
</li>
<li>
<b>MOUSE</b> determines the response to mouse input.
</li>
<li>
<b>MYRESHAPE</b> determines the window mapping.
</li>
<li>
<b>POLYGON</b> defines the colors, vertices and normals for a quadrilateral.
</li>
<li>
<b>SPINCUBE</b> adjusts the angle of rotation and redisplays the picture.
</li>
</ul>
</p>
<p>
You can go up one level to <a href = "../cpp_src.html">
the C++ source codes</a>.
</p>
<hr>
<i>
Last revised on 15 December 2008.
</i>
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