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rotate_polygon_nms_kernel.cu
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#include "rotate_gpu_nms.hpp"
#include <vector>
#include <iostream>
#include <cmath>
#define CUDA_CHECK(condition) \
/* Code block avoids redefinition of cudaError_t error */ \
do { \
cudaError_t error = condition; \
if (error != cudaSuccess) { \
std::cout << cudaGetErrorString(error) << std::endl; \
} \
} while (0)
#define DIVUP(m,n) ((m) / (n) + ((m) % (n) > 0))
int const threadsPerBlock = sizeof(unsigned long long) * 8;
__device__ inline float trangle_area(float * a, float * b, float * c) {
return ((a[0] - c[0]) * (b[1] - c[1]) - (a[1] - c[1]) * (b[0] - c[0]))/2.0;
}
__device__ inline float area(float * int_pts, int num_of_inter) {
float area = 0.0;
for(int i = 0;i < num_of_inter - 2;i++) {
area += fabs(trangle_area(int_pts, int_pts + 2 * i + 2, int_pts + 2 * i + 4));
}
return area;
}
__device__ inline void reorder_pts(float * int_pts, int num_of_inter) {
if(num_of_inter > 0) {
float center[2];
center[0] = 0.0;
center[1] = 0.0;
for(int i = 0;i < num_of_inter;i++) {
center[0] += int_pts[2 * i];
center[1] += int_pts[2 * i + 1];
}
center[0] /= num_of_inter;
center[1] /= num_of_inter;
float vs[16];
float v[2];
float d;
for(int i = 0;i < num_of_inter;i++) {
v[0] = int_pts[2 * i]-center[0];
v[1] = int_pts[2 * i + 1]-center[1];
d = sqrt(v[0] * v[0] + v[1] * v[1]);
v[0] = v[0] / d;
v[1] = v[1] / d;
if(v[1] < 0) {
v[0]= - 2 - v[0];
}
vs[i] = v[0];
}
float temp,tx,ty;
int j;
for(int i=1;i<num_of_inter;++i){
if(vs[i-1]>vs[i]){
temp = vs[i];
tx = int_pts[2*i];
ty = int_pts[2*i+1];
j=i;
while(j>0&&vs[j-1]>temp){
vs[j] = vs[j-1];
int_pts[j*2] = int_pts[j*2-2];
int_pts[j*2+1] = int_pts[j*2-1];
j--;
}
vs[j] = temp;
int_pts[j*2] = tx;
int_pts[j*2+1] = ty;
}
}
}
}
__device__ inline bool inter2line(float * pts1, float *pts2, int i, int j, float * temp_pts) {
float a[2];
float b[2];
float c[2];
float d[2];
float area_abc, area_abd, area_cda, area_cdb;
a[0] = pts1[2 * i];
a[1] = pts1[2 * i + 1];
b[0] = pts1[2 * ((i + 1) % 4)];
b[1] = pts1[2 * ((i + 1) % 4) + 1];
c[0] = pts2[2 * j];
c[1] = pts2[2 * j + 1];
d[0] = pts2[2 * ((j + 1) % 4)];
d[1] = pts2[2 * ((j + 1) % 4) + 1];
area_abc = trangle_area(a, b, c);
area_abd = trangle_area(a, b, d);
if(area_abc * area_abd >= 0) {
return false;
}
area_cda = trangle_area(c, d, a);
area_cdb = area_cda + area_abc - area_abd;
if (area_cda * area_cdb >= 0) {
return false;
}
float t = area_cda / (area_abd - area_abc);
float dx = t * (b[0] - a[0]);
float dy = t * (b[1] - a[1]);
temp_pts[0] = a[0] + dx;
temp_pts[1] = a[1] + dy;
return true;
}
__device__ inline bool in_rect(float pt_x, float pt_y, float * pts) {
float ab[2];
float ad[2];
float ap[2];
float abab;
float abap;
float adad;
float adap;
ab[0] = pts[2] - pts[0];
ab[1] = pts[3] - pts[1];
ad[0] = pts[6] - pts[0];
ad[1] = pts[7] - pts[1];
ap[0] = pt_x - pts[0];
ap[1] = pt_y - pts[1];
abab = ab[0] * ab[0] + ab[1] * ab[1];
abap = ab[0] * ap[0] + ab[1] * ap[1];
adad = ad[0] * ad[0] + ad[1] * ad[1];
adap = ad[0] * ap[0] + ad[1] * ap[1];
return abab >= abap and abap >= 0 and adad >= adap and adap >= 0;
}
__device__ inline int inter_pts(float * pts1, float * pts2, float * int_pts) {
int num_of_inter = 0;
for(int i = 0;i < 4;i++) {
if(in_rect(pts1[2 * i], pts1[2 * i + 1], pts2)) {
int_pts[num_of_inter * 2] = pts1[2 * i];
int_pts[num_of_inter * 2 + 1] = pts1[2 * i + 1];
num_of_inter++;
}
if(in_rect(pts2[2 * i], pts2[2 * i + 1], pts1)) {
int_pts[num_of_inter * 2] = pts2[2 * i];
int_pts[num_of_inter * 2 + 1] = pts2[2 * i + 1];
num_of_inter++;
}
}
float temp_pts[2];
for(int i = 0;i < 4;i++) {
for(int j = 0;j < 4;j++) {
bool has_pts = inter2line(pts1, pts2, i, j, temp_pts);
if(has_pts) {
int_pts[num_of_inter * 2] = temp_pts[0];
int_pts[num_of_inter * 2 + 1] = temp_pts[1];
num_of_inter++;
}
}
}
return num_of_inter;
}
__device__ inline void convert_region(float * pts , float const * const region) {
float angle = region[4];
float a_cos = cos(angle/180.0*3.1415926535);
float a_sin = sin(angle/180.0*3.1415926535);
float ctr_x = region[0];
float ctr_y = region[1];
float w = region[2];
float h = region[3];
float pts_x[4];
float pts_y[4];
pts_x[0] = - w / 2;
pts_x[1] = w / 2;
pts_x[2] = w / 2;
pts_x[3] = - w / 2;
pts_y[0] = - h / 2;
pts_y[1] = - h / 2;
pts_y[2] = h / 2;
pts_y[3] = h / 2;
for(int i = 0;i < 4;i++) {
pts[7 - 2 * i - 1] = a_cos * pts_x[i] - a_sin * pts_y[i] + ctr_x;
pts[7 - 2 * i] = a_sin * pts_x[i] + a_cos * pts_y[i] + ctr_y;
}
}
__device__ inline float inter(float const * const region1, float const * const region2) {
float pts1[8];
float pts2[8];
float int_pts[16];
int num_of_inter;
convert_region(pts1, region1);
convert_region(pts2, region2);
num_of_inter = inter_pts(pts1, pts2, int_pts);
reorder_pts(int_pts, num_of_inter);
return area(int_pts, num_of_inter);
}
__device__ inline float devRotateIoU(float const * const region1, float const * const region2) {
float area1 = region1[2] * region1[3];
float area2 = region2[2] * region2[3];
float area_inter = inter(region1, region2);
return area_inter / (area1 + area2 - area_inter);
}
__global__ void rotate_nms_kernel(const int n_boxes, const float nms_overlap_thresh,
const float *dev_boxes, unsigned long long *dev_mask) {
const int row_start = blockIdx.y;
const int col_start = blockIdx.x;
// if (row_start > col_start) return;
const int row_size =
min(n_boxes - row_start * threadsPerBlock, threadsPerBlock);
const int col_size =
min(n_boxes - col_start * threadsPerBlock, threadsPerBlock);
__shared__ float block_boxes[threadsPerBlock * 6];
if (threadIdx.x < col_size) {
block_boxes[threadIdx.x * 6 + 0] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 0];
block_boxes[threadIdx.x * 6 + 1] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 1];
block_boxes[threadIdx.x * 6 + 2] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 2];
block_boxes[threadIdx.x * 6 + 3] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 3];
block_boxes[threadIdx.x * 6 + 4] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 4];
block_boxes[threadIdx.x * 6 + 5] =
dev_boxes[(threadsPerBlock * col_start + threadIdx.x) * 6 + 5];
}
__syncthreads();
if (threadIdx.x < row_size) {
const int cur_box_idx = threadsPerBlock * row_start + threadIdx.x;
const float *cur_box = dev_boxes + cur_box_idx * 6;
int i = 0;
unsigned long long t = 0;
int start = 0;
if (row_start == col_start) {
start = threadIdx.x + 1;
}
for (i = start; i < col_size; i++) {
if (devRotateIoU(cur_box, block_boxes + i * 6) > nms_overlap_thresh) {
t |= 1ULL << i;
}
}
const int col_blocks = DIVUP(n_boxes, threadsPerBlock);
dev_mask[cur_box_idx * col_blocks + col_start] = t;
}
}
void _set_device(int device_id) {
int current_device;
CUDA_CHECK(cudaGetDevice(¤t_device));
if (current_device == device_id) {
return;
}
// The call to cudaSetDevice must come before any calls to Get, which
// may perform initialization using the GPU.
CUDA_CHECK(cudaSetDevice(device_id));
}
void _rotate_nms(int* keep_out, int* num_out, const float* boxes_host, int boxes_num,
int boxes_dim, float nms_overlap_thresh, int device_id) {
_set_device(device_id);
float* boxes_dev = NULL;
unsigned long long* mask_dev = NULL;
const int col_blocks = DIVUP(boxes_num, threadsPerBlock);
CUDA_CHECK(cudaMalloc(&boxes_dev,
boxes_num * boxes_dim * sizeof(float)));
CUDA_CHECK(cudaMemcpy(boxes_dev,
boxes_host,
boxes_num * boxes_dim * sizeof(float),
cudaMemcpyHostToDevice));
CUDA_CHECK(cudaMalloc(&mask_dev,
boxes_num * col_blocks * sizeof(unsigned long long)));
dim3 blocks(DIVUP(boxes_num, threadsPerBlock),
DIVUP(boxes_num, threadsPerBlock));
dim3 threads(threadsPerBlock);
rotate_nms_kernel<<<blocks, threads>>>(boxes_num,
nms_overlap_thresh,
boxes_dev,
mask_dev);
std::vector<unsigned long long> mask_host(boxes_num * col_blocks);
CUDA_CHECK(cudaMemcpy(&mask_host[0],
mask_dev,
sizeof(unsigned long long) * boxes_num * col_blocks,
cudaMemcpyDeviceToHost));
std::vector<unsigned long long> remv(col_blocks);
memset(&remv[0], 0, sizeof(unsigned long long) * col_blocks);
int num_to_keep = 0;
for (int i = 0; i < boxes_num; i++) {
int nblock = i / threadsPerBlock;
int inblock = i % threadsPerBlock;
if (!(remv[nblock] & (1ULL << inblock))) {
keep_out[num_to_keep++] = i;
unsigned long long *p = &mask_host[0] + i * col_blocks;
for (int j = nblock; j < col_blocks; j++) {
remv[j] |= p[j];
}
}
}
*num_out = num_to_keep;
CUDA_CHECK(cudaFree(boxes_dev));
CUDA_CHECK(cudaFree(mask_dev));
}