|
| 1 | +# Benchmark Results |
| 2 | +## Adreno 660 |
| 3 | +### glmark2 |
| 4 | +```log |
| 5 | +MESA-LOADER: failed to retrieve device information |
| 6 | +MESA: error: kgsl_pipe_get_param:103: invalid param id: 13 |
| 7 | +======================================================= |
| 8 | + glmark2 2023.01 |
| 9 | +======================================================= |
| 10 | + OpenGL Information |
| 11 | + GL_VENDOR: freedreno |
| 12 | + GL_RENDERER: FD660 |
| 13 | + GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.3.0-devel (git-6fb40f7c28) |
| 14 | + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 15 | + Surface Size: 800x600 windowed |
| 16 | +======================================================= |
| 17 | +[build] use-vbo=false: FPS: 872 FrameTime: 1.148 ms |
| 18 | +[build] use-vbo=true: FPS: 924 FrameTime: 1.083 ms |
| 19 | +[texture] texture-filter=nearest: FPS: 925 FrameTime: 1.082 ms |
| 20 | +[texture] texture-filter=linear: FPS: 899 FrameTime: 1.113 ms |
| 21 | +[texture] texture-filter=mipmap: FPS: 930 FrameTime: 1.076 ms |
| 22 | +[shading] shading=gouraud: FPS: 933 FrameTime: 1.072 ms |
| 23 | +[shading] shading=blinn-phong-inf: FPS: 949 FrameTime: 1.054 ms |
| 24 | +[shading] shading=phong: FPS: 950 FrameTime: 1.053 ms |
| 25 | +[shading] shading=cel: FPS: 929 FrameTime: 1.077 ms |
| 26 | +[bump] bump-render=high-poly: FPS: 898 FrameTime: 1.114 ms |
| 27 | +[bump] bump-render=normals: FPS: 953 FrameTime: 1.050 ms |
| 28 | +[bump] bump-render=height: FPS: 952 FrameTime: 1.051 ms |
| 29 | +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 948 FrameTime: 1.055 ms |
| 30 | +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 948 FrameTime: 1.055 ms |
| 31 | +[pulsar] light=false:quads=5:texture=false: FPS: 945 FrameTime: 1.059 ms |
| 32 | +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 946 FrameTime: 1.057 ms |
| 33 | +[desktop] effect=shadow:windows=4: FPS: 951 FrameTime: 1.052 ms |
| 34 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 923 FrameTime: 1.084 ms |
| 35 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 754 FrameTime: 1.328 ms |
| 36 | +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 801 FrameTime: 1.250 ms |
| 37 | +[ideas] speed=duration: FPS: 728 FrameTime: 1.374 ms |
| 38 | +[jellyfish] <default>: FPS: 796 FrameTime: 1.257 ms |
| 39 | +[terrain] <default>: FPS: 297 FrameTime: 3.368 ms |
| 40 | +[shadow] <default>: FPS: 757 FrameTime: 1.323 ms |
| 41 | +[refract] <default>: FPS: 606 FrameTime: 1.652 ms |
| 42 | +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 780 FrameTime: 1.282 ms |
| 43 | +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 768 FrameTime: 1.303 ms |
| 44 | +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 805 FrameTime: 1.243 ms |
| 45 | +[function] fragment-complexity=low:fragment-steps=5: FPS: 799 FrameTime: 1.253 ms |
| 46 | +[function] fragment-complexity=medium:fragment-steps=5: FPS: 805 FrameTime: 1.242 ms |
| 47 | +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 795 FrameTime: 1.258 ms |
| 48 | +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 786 FrameTime: 1.273 ms |
| 49 | +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 799 FrameTime: 1.252 ms |
| 50 | +======================================================= |
| 51 | + glmark2 Score: 842 |
| 52 | +======================================================= |
| 53 | +``` |
| 54 | +### glmark2-es2 |
| 55 | +```log |
| 56 | +os_same_file_description couldn't determine if two DRM fds reference the same file description. (Function not implemented) |
| 57 | +Let's just assume that file descriptors for the same file probablyshare the file description instead. This may cause problems whenthat isn't the case. |
| 58 | +MESA-LOADER: failed to retrieve device information |
| 59 | +MESA: error: kgsl_pipe_get_param:103: invalid param id: 13 |
| 60 | +======================================================= |
| 61 | + glmark2 2023.01 |
| 62 | +======================================================= |
| 63 | + OpenGL Information |
| 64 | + GL_VENDOR: freedreno |
| 65 | + GL_RENDERER: FD660 |
| 66 | + GL_VERSION: OpenGL ES 3.2 Mesa 25.3.0-devel (git-6fb40f7c28) |
| 67 | + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 68 | + Surface Size: 800x600 windowed |
| 69 | +======================================================= |
| 70 | +[build] use-vbo=false: FPS: 797 FrameTime: 1.255 ms |
| 71 | +[build] use-vbo=true: FPS: 810 FrameTime: 1.236 ms |
| 72 | +[texture] texture-filter=nearest: FPS: 807 FrameTime: 1.239 ms |
| 73 | +[texture] texture-filter=linear: FPS: 807 FrameTime: 1.239 ms |
| 74 | +[texture] texture-filter=mipmap: FPS: 805 FrameTime: 1.243 ms |
| 75 | +[shading] shading=gouraud: FPS: 799 FrameTime: 1.252 ms |
| 76 | +[shading] shading=blinn-phong-inf: FPS: 806 FrameTime: 1.241 ms |
| 77 | +[shading] shading=phong: FPS: 806 FrameTime: 1.242 ms |
| 78 | +[shading] shading=cel: FPS: 803 FrameTime: 1.246 ms |
| 79 | +[bump] bump-render=high-poly: FPS: 752 FrameTime: 1.330 ms |
| 80 | +[bump] bump-render=normals: FPS: 803 FrameTime: 1.246 ms |
| 81 | +[bump] bump-render=height: FPS: 808 FrameTime: 1.238 ms |
| 82 | +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 801 FrameTime: 1.249 ms |
| 83 | +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 808 FrameTime: 1.239 ms |
| 84 | +[pulsar] light=false:quads=5:texture=false: FPS: 809 FrameTime: 1.237 ms |
| 85 | +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 793 FrameTime: 1.262 ms |
| 86 | +[desktop] effect=shadow:windows=4: FPS: 781 FrameTime: 1.281 ms |
| 87 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 703 FrameTime: 1.423 ms |
| 88 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 741 FrameTime: 1.351 ms |
| 89 | +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 790 FrameTime: 1.266 ms |
| 90 | +[ideas] speed=duration: FPS: 800 FrameTime: 1.251 ms |
| 91 | +[jellyfish] <default>: FPS: 808 FrameTime: 1.239 ms |
| 92 | +[terrain] <default>: FPS: 288 FrameTime: 3.480 ms |
| 93 | +[shadow] <default>: FPS: 780 FrameTime: 1.283 ms |
| 94 | +[refract] <default>: FPS: 606 FrameTime: 1.651 ms |
| 95 | +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 784 FrameTime: 1.276 ms |
| 96 | +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 803 FrameTime: 1.247 ms |
| 97 | +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 810 FrameTime: 1.236 ms |
| 98 | +[function] fragment-complexity=low:fragment-steps=5: FPS: 797 FrameTime: 1.255 ms |
| 99 | +[function] fragment-complexity=medium:fragment-steps=5: FPS: 809 FrameTime: 1.236 ms |
| 100 | +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 810 FrameTime: 1.236 ms |
| 101 | +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 809 FrameTime: 1.237 ms |
| 102 | +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 767 FrameTime: 1.304 ms |
| 103 | +======================================================= |
| 104 | + glmark2 Score: 771 |
| 105 | +======================================================= |
| 106 | +``` |
| 107 | +### vkmark |
| 108 | +```log |
| 109 | +os_same_file_description couldn't determine if two DRM fds reference the same file description. (Function not implemented) |
| 110 | +Let's just assume that file descriptors for the same file probablyshare the file description instead. This may cause problems whenthat isn't the case. |
| 111 | +======================================================= |
| 112 | + vkmark 2025.01 |
| 113 | +======================================================= |
| 114 | + Vendor ID: 0x5143 |
| 115 | + Device ID: 0x6060001 |
| 116 | + Device Name: Turnip Adreno (TM) 660 |
| 117 | + Driver Version: 104865891 |
| 118 | + Device UUID: 9b8368a2ae967de07da9b591ed389b09 |
| 119 | +======================================================= |
| 120 | +[vertex] device-local=true: FPS: 999 FrameTime: 1.001 ms |
| 121 | +[vertex] device-local=false: FPS: 1188 FrameTime: 0.842 ms |
| 122 | +[texture] anisotropy=0: FPS: 1106 FrameTime: 0.904 ms |
| 123 | +[texture] anisotropy=16: FPS: 1258 FrameTime: 0.795 ms |
| 124 | +[shading] shading=gouraud: FPS: 1148 FrameTime: 0.871 ms |
| 125 | +[shading] shading=blinn-phong-inf: FPS: 1160 FrameTime: 0.862 ms |
| 126 | +[shading] shading=phong: FPS: 1107 FrameTime: 0.903 ms |
| 127 | +[shading] shading=cel: FPS: 1112 FrameTime: 0.899 ms |
| 128 | +[effect2d] kernel=edge: FPS: 1234 FrameTime: 0.810 ms |
| 129 | +[effect2d] kernel=blur: FPS: 745 FrameTime: 1.342 ms |
| 130 | +[desktop] <default>: FPS: 1248 FrameTime: 0.801 ms |
| 131 | +[cube] <default>: FPS: 1364 FrameTime: 0.733 ms |
| 132 | +[clear] <default>: FPS: 1552 FrameTime: 0.644 ms |
| 133 | +======================================================= |
| 134 | + vkmark Score: 1170 |
| 135 | +======================================================= |
| 136 | +``` |
| 137 | +## Adreno 730 |
| 138 | +### glmark2 |
| 139 | +```log |
| 140 | +MESA-LOADER: failed to retrieve device information |
| 141 | +MESA: error: kgsl_pipe_get_param:103: invalid param id: 13 |
| 142 | +======================================================= |
| 143 | + glmark2 2023.01 |
| 144 | +======================================================= |
| 145 | + OpenGL Information |
| 146 | + GL_VENDOR: freedreno |
| 147 | + GL_RENDERER: FD725 |
| 148 | + GL_VERSION: 4.6 (Compatibility Profile) Mesa 25.3.0-devel (git-6fb40f7c28) |
| 149 | + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 150 | + Surface Size: 800x600 windowed |
| 151 | +======================================================= |
| 152 | +[build] use-vbo=false: FPS: 3097 FrameTime: 0.323 ms |
| 153 | +[build] use-vbo=true: FPS: 1799 FrameTime: 0.556 ms |
| 154 | +[texture] texture-filter=nearest: FPS: 1158 FrameTime: 0.864 ms |
| 155 | +[texture] texture-filter=linear: FPS: 1079 FrameTime: 0.927 ms |
| 156 | +[texture] texture-filter=mipmap: FPS: 1024 FrameTime: 0.977 ms |
| 157 | +[shading] shading=gouraud: FPS: 1316 FrameTime: 0.760 ms |
| 158 | +[shading] shading=blinn-phong-inf: FPS: 1092 FrameTime: 0.916 ms |
| 159 | +[shading] shading=phong: FPS: 1176 FrameTime: 0.851 ms |
| 160 | +[shading] shading=cel: FPS: 1073 FrameTime: 0.932 ms |
| 161 | +[bump] bump-render=high-poly: FPS: 1160 FrameTime: 0.863 ms |
| 162 | +[bump] bump-render=normals: FPS: 1028 FrameTime: 0.973 ms |
| 163 | +[bump] bump-render=height: FPS: 1004 FrameTime: 0.997 ms |
| 164 | +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1118 FrameTime: 0.895 ms |
| 165 | +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1262 FrameTime: 0.792 ms |
| 166 | +[pulsar] light=false:quads=5:texture=false: FPS: 1924 FrameTime: 0.520 ms |
| 167 | +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 606 FrameTime: 1.652 ms |
| 168 | +[desktop] effect=shadow:windows=4: FPS: 982 FrameTime: 1.019 ms |
| 169 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 261 FrameTime: 3.833 ms |
| 170 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1351 FrameTime: 0.740 ms |
| 171 | +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 266 FrameTime: 3.763 ms |
| 172 | +[ideas] speed=duration: FPS: 515 FrameTime: 1.942 ms |
| 173 | +[jellyfish] <default>: FPS: 1317 FrameTime: 0.760 ms |
| 174 | +[terrain] <default>: FPS: 166 FrameTime: 6.027 ms |
| 175 | +[shadow] <default>: FPS: 1173 FrameTime: 0.853 ms |
| 176 | +[refract] <default>: FPS: 689 FrameTime: 1.453 ms |
| 177 | +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1396 FrameTime: 0.717 ms |
| 178 | +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1968 FrameTime: 0.508 ms |
| 179 | +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1051 FrameTime: 0.952 ms |
| 180 | +[function] fragment-complexity=low:fragment-steps=5: FPS: 1576 FrameTime: 0.635 ms |
| 181 | +[function] fragment-complexity=medium:fragment-steps=5: FPS: 1083 FrameTime: 0.924 ms |
| 182 | +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1077 FrameTime: 0.929 ms |
| 183 | +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1760 FrameTime: 0.568 ms |
| 184 | +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1071 FrameTime: 0.934 ms |
| 185 | +======================================================= |
| 186 | + glmark2 Score: 1169 |
| 187 | +======================================================= |
| 188 | +``` |
| 189 | +### glmark2-es2 |
| 190 | +```log |
| 191 | +MESA-LOADER: failed to retrieve device information |
| 192 | +MESA: error: kgsl_pipe_get_param:103: invalid param id: 13 |
| 193 | +======================================================= |
| 194 | + glmark2 2023.01 |
| 195 | +======================================================= |
| 196 | + OpenGL Information |
| 197 | + GL_VENDOR: freedreno |
| 198 | + GL_RENDERER: FD725 |
| 199 | + GL_VERSION: OpenGL ES 3.2 Mesa 25.3.0-devel (git-6fb40f7c28) |
| 200 | + Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 |
| 201 | + Surface Size: 800x600 windowed |
| 202 | +======================================================= |
| 203 | +[build] use-vbo=false: FPS: 1020 FrameTime: 0.981 ms |
| 204 | +[build] use-vbo=true: FPS: 1180 FrameTime: 0.848 ms |
| 205 | +[texture] texture-filter=nearest: FPS: 1076 FrameTime: 0.930 ms |
| 206 | +[texture] texture-filter=linear: FPS: 1174 FrameTime: 0.852 ms |
| 207 | +[texture] texture-filter=mipmap: FPS: 961 FrameTime: 1.041 ms |
| 208 | +[shading] shading=gouraud: FPS: 1435 FrameTime: 0.697 ms |
| 209 | +[shading] shading=blinn-phong-inf: FPS: 1022 FrameTime: 0.979 ms |
| 210 | +[shading] shading=phong: FPS: 1051 FrameTime: 0.952 ms |
| 211 | +[shading] shading=cel: FPS: 1100 FrameTime: 0.909 ms |
| 212 | +[bump] bump-render=high-poly: FPS: 1150 FrameTime: 0.870 ms |
| 213 | +[bump] bump-render=normals: FPS: 934 FrameTime: 1.071 ms |
| 214 | +[bump] bump-render=height: FPS: 1014 FrameTime: 0.986 ms |
| 215 | +[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1555 FrameTime: 0.643 ms |
| 216 | +[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1300 FrameTime: 0.769 ms |
| 217 | +[pulsar] light=false:quads=5:texture=false: FPS: 1164 FrameTime: 0.859 ms |
| 218 | +[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 580 FrameTime: 1.725 ms |
| 219 | +[desktop] effect=shadow:windows=4: |
| 220 | + FPS: 3615 FrameTime: 0.277 ms |
| 221 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 353 FrameTime: 2.838 ms |
| 222 | +[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1822 FrameTime: 0.549 ms |
| 223 | +[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 275 FrameTime: 3.638 ms |
| 224 | +[ideas] speed=duration: FPS: 543 FrameTime: 1.843 ms |
| 225 | +[jellyfish] <default>: FPS: 1369 FrameTime: 0.731 ms |
| 226 | +[terrain] <default>: FPS: 165 FrameTime: 6.067 ms |
| 227 | +[shadow] <default>: FPS: 1211 FrameTime: 0.826 ms |
| 228 | +[refract] <default>: FPS: 692 FrameTime: 1.445 ms |
| 229 | +[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1802 FrameTime: 0.555 ms |
| 230 | +[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1015 FrameTime: 0.986 ms |
| 231 | +[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1106 FrameTime: 0.905 ms |
| 232 | +[function] fragment-complexity=low:fragment-steps=5: FPS: 1042 FrameTime: 0.960 ms |
| 233 | +[function] fragment-complexity=medium:fragment-steps=5: FPS: 1282 FrameTime: 0.780 ms |
| 234 | +[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1652 FrameTime: 0.606 ms |
| 235 | +[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1010 FrameTime: 0.990 ms |
| 236 | +[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1091 FrameTime: 0.917 ms |
| 237 | +======================================================= |
| 238 | + glmark2 Score: 1143 |
| 239 | +======================================================= |
| 240 | +``` |
| 241 | +### vkmark |
| 242 | +Not working. |
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