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ObjectBlueprints.xml
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<?xml version="1.0" encoding="utf-8"?>
<objects>
<object Name="Books_Blahaj" Inherits="BaseBed">
<part Name="Render" DisplayName="bl†haj" Tile="Creatures/blahaj.png"
ColorString="&C" DetailColor="Y"
Occluding="false" RenderIfDark="false" />
<part Name="Description" Short="Frozen in fuzzy blue fabric, an ancient fish's soft toothy smile is preserved for comfort and cuddling. Its goofy cheer survives any written record of its actual aquatic antecedent, save a fragment of a fragment of forgotten taxonomic jargon, shorn of context: "hehe shonk"" />
<part Name="Physics" Weight="20" Takeable="true" Solid="false" />
<stat Name="Hitpoints" Value="120" />
<stat Name="AV" Value="4"/>
<part Name="Bed" IsBioScannable="true" NameForStatus="ErgonomicAdaptations" />
<part Name="Corpse" CorpseChance="100" CorpseBlueprint="Books_BlahajStuffing" />
<tag Name="Species" Value="shark" />
<tag Name="Culture" Value="Animal" />
<tag Name="BodyType" Value="Books_BlahajPlush" />
<tag Name="HeroNameTitleDescriptor" Value="Soft,Cozy,Fuzzy,Warm,Lovable" />
<xtagTextFragments Skin="fabric" PoeticFeatures="soft surfaces,graceful repose,inviting presence" />
<tag Name="AnimatedSkills" Value="Endurance_Swimming,Axe_Expertise,Axe_Dismember,Discipline_Meditate,Discipline_FastingWay" />
<mutation Name="Gills" Level="12" />
<mutation Name="Regeneration" Level="5"/>
<intproperty Name="Bleeds" Value="1" />
<tag Name="BleedLiquid" Value="convalessence-1000" />
<intproperty Name="Inorganic" Value="0" />
<tag Name="LiveAnimal" />
<part Name="Commerce" Value="5" />
<tag Name="Tier" Value="1" />
<tag Name="TechTier" Value="5" />
<stag Name="Luxury" />
</object>
<object Name="Books_BlahajStuffing" Inherits="Corpse">
<part Name="Render" DisplayName="bl†haj stuffing" ColorString="&Y" TileColor="&W" DetailColor="y" />
<part Name="Description" Short="Scattered bunches of synthetic fuzz." />
<removepart Name="Food" />
<part Name="Physics" Weight="5" />
<part Name="Commerce" Value="4" />
<tag Name="Tier" Value="1" />
</object>
<object Name="ConvalessencePuddle" Load="Merge">
<part Name="Books_BlahajSpawner" />
</object>
<object Name="ConvalessencePool" Load="Merge">
<part Name="Books_BlahajSpawner" />
</object>
<object Name="ConvalessenceDeepPool" Load="Merge">
<part Name="Books_BlahajSpawner" />
</object>
<object Name="Neek" Load="Merge">
<inventoryobject Name="Books_Blahaj" Number="1"/>
</object>
</objects>