|
| 1 | +# DICE |
| 2 | + |
| 3 | +## Background |
| 4 | + |
| 5 | +DICE is a Discrete Integrated Circuit Emulator. It emulates computer systems |
| 6 | +that lack any type of CPU, consisting only of discrete logic components. |
| 7 | + |
| 8 | +dice-libretro is a Libretro port of DICE, to run in RetroArch. |
| 9 | + |
| 10 | + |
| 11 | +The DICE core has been authored by: |
| 12 | + |
| 13 | +- Adam B & DICE Team (Standalone DICE) |
| 14 | +- Ken Mitton |
| 15 | + |
| 16 | +The DICE core is licensed under: |
| 17 | + |
| 18 | +- [GPLv3](https://github.com/mittonk/dice-libretro/blob/main/LICENSE.txt) |
| 19 | + |
| 20 | +A summary of the licenses behind RetroArch and its cores can be found [here](../development/licenses.md). |
| 21 | + |
| 22 | +## Requirements |
| 23 | + |
| 24 | +Minimal. |
| 25 | + |
| 26 | +## How to start the DICE core: |
| 27 | + |
| 28 | +Some games use zipped ROMs and launch similarly to MAME or FBNeo --- filename is |
| 29 | +important, see table at |
| 30 | +https://github.com/mittonk/dice-libretro/?tab=readme-ov-file#usage |
| 31 | + |
| 32 | +Please do not attempt to contact the DICE team to request ROM files. |
| 33 | + |
| 34 | +Some games (pong, breakout, pinpong, etc) do not have any ROM on the board at |
| 35 | +all. For these, copy the dummy launcher file from |
| 36 | +[dummy_files](https://github.com/mittonk/dice-libretro/tree/main/dummy_files) |
| 37 | +to your ROM |
| 38 | +folder; these have a correct name (for example, pong.dmy) that will get |
| 39 | +RetroArch to set up lr-dice for the correct game. |
| 40 | + |
| 41 | +## BIOS |
| 42 | + |
| 43 | +None. |
| 44 | + |
| 45 | +## Extensions |
| 46 | + |
| 47 | +Content that can be loaded by the DICE core have the following file extensions: |
| 48 | + |
| 49 | +- .zip |
| 50 | +- .dmy |
| 51 | + |
| 52 | +.dmy files are used for games without any ROM component, see "How to start the |
| 53 | +DICE core" above. |
| 54 | + |
| 55 | +RetroArch database(s) that are associated with the DICE core: |
| 56 | +None yet. |
| 57 | + |
| 58 | +## Features |
| 59 | + |
| 60 | +Frontend-level settings or features that the DICE core respects: |
| 61 | + |
| 62 | +| Feature | Supported | |
| 63 | +|-------------------|:---------:| |
| 64 | +| Restart | ✔ | |
| 65 | +| Saves | ✕ | |
| 66 | +| States | ✕ | |
| 67 | +| Rewind | ✕ | |
| 68 | +| Netplay | ✕ | |
| 69 | +| Core Options | ✔ | |
| 70 | +| RetroAchievements | ✕ | |
| 71 | +| RetroArch Cheats | ✕ | |
| 72 | +| Native Cheats | ✕ | |
| 73 | +| Controls | ✔ | |
| 74 | +| Remapping | ✔ | |
| 75 | +| Multi-Mouse | ✔ | |
| 76 | +| Rumble | ✕ | |
| 77 | +| Sensors | ✕ | |
| 78 | +| Camera | ✕ | |
| 79 | +| Location | ✕ | |
| 80 | +| Subsystem | ✕ | |
| 81 | +| [Softpatching](../guides/softpatching.md) | ✕ | |
| 82 | +| Disk Control | ✕ | |
| 83 | +| Username | ✕ | |
| 84 | +| Language | ✕ | |
| 85 | +| Crop Overscan | ✕ | |
| 86 | +| LEDs | ✕ | |
| 87 | + |
| 88 | +## Directories |
| 89 | + |
| 90 | +None. |
| 91 | + |
| 92 | +## Geometry and timing |
| 93 | + |
| 94 | +Varies based on individual game, mostly around 640x246, 60 FPS. |
| 95 | + |
| 96 | +## Usage |
| 97 | + |
| 98 | +Again, see .dmy files for games that do not use read-only memory. |
| 99 | + |
| 100 | +## Core options |
| 101 | + |
| 102 | +There are numerous options around using mice to simulate spinners / paddle |
| 103 | +controllers, see |
| 104 | +https://github.com/mittonk/dice-libretro/?tab=readme-ov-file#mouse-support . |
| 105 | + |
| 106 | +These are still in flux. |
| 107 | + |
| 108 | +## User 1 device types |
| 109 | + |
| 110 | +The DICE core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s): |
| 111 | + |
| 112 | +- **RetroPad** |
| 113 | +- RetroPad w/Analog |
| 114 | +- Mouse |
| 115 | + |
| 116 | +## Joypad |
| 117 | + |
| 118 | +Most games are playable with just a joypad. Controls vary by game. |
| 119 | + |
| 120 | +| RetroPad Inputs | User # input descriptors | (Device name) Inputs | |
| 121 | +|------------------------------------------------|--------------------------|---------------------------| |
| 122 | +|  | Button 2 | - | |
| 123 | +|  | Button 3 | - | |
| 124 | +|  | Coin | - | |
| 125 | +|  | Start | - | |
| 126 | +|  | Up | - | |
| 127 | +|  | Down | - | |
| 128 | +|  | Left | - | |
| 129 | +|  | Right | - | |
| 130 | +|  | Button 1 | - | |
| 131 | +|  | | - | |
| 132 | +|  | Dollar | - | |
| 133 | +|  | | - | |
| 134 | +|  | | - | |
| 135 | +|  | | - | |
| 136 | +|  | | - | |
| 137 | +|  | | - | |
| 138 | +|  X | Paddle | - | |
| 139 | +|  Y | Paddle | - | |
| 140 | +|  X | | - | |
| 141 | +|  Y | | - | |
| 142 | + |
| 143 | +## Mouse |
| 144 | + |
| 145 | +| RetroMouse Inputs | (Device name) Inputs | |
| 146 | +|-------------------------------------------------------|---------------------------| |
| 147 | +|  Mouse Cursor | Paddle, see https://github.com/mittonk/dice-libretro/?tab=readme-ov-file#mouse-support | |
| 148 | +|  Mouse 1 | - | |
| 149 | +|  Mouse 2 | - | |
| 150 | +|  Mouse 3 | - | |
| 151 | +| Mouse 4 | - | |
| 152 | +| Mouse 5 | - | |
| 153 | +| Wheel Up | - | |
| 154 | +| Wheel Down | - | |
| 155 | +| Wheel Left | - | |
| 156 | +| Wheel Right | - | |
| 157 | + |
| 158 | +## Compatibility |
| 159 | + |
| 160 | +| Name | Base filename | Publisher | Year | Needs ROM? | |
| 161 | +| ---- | ------------- | --------- | ---- | -------- | |
| 162 | +| Anti-Aircraft | antiaircraft | Atari | 1975 | x | |
| 163 | +| Attack | attack | Exidy | 1977 | x | |
| 164 | +| Breakout | breakout | Atari | 1976 | | |
| 165 | +| Clean Sweep | cleansweep | Ramtek | 1974 | x | |
| 166 | +| Crash 'N Score | crashnscore | Atari | 1975 | x | |
| 167 | +| Crossfire | crossfire | Atari | 1975 | | |
| 168 | +| Gotcha | gotcha | Atari | 1973 | | |
| 169 | +| Hi-Way | hiway | Atari | 1975 | | |
| 170 | +| Indy 4 | indy4 | Atari | 1976 | x | |
| 171 | +| Jet Fighter | jetfighter | Atari | 1975 | x | |
| 172 | +| Pin Pong | pinpong | Atari | 1974 | | |
| 173 | +| Pong | pong | Atari | 1972 | | |
| 174 | +| Pong Doubles | pongdoubles | Atari | 1973 | | |
| 175 | +| Quadrapong | quadrapong | Atari | 1974 | | |
| 176 | +| Rebound | rebound | Atari | 1974 | | |
| 177 | +| Shark Jaws | sharkjaws | Atari | 1975 | x | |
| 178 | +| Space Race | spacerace | Atari | 1973 | | |
| 179 | +| Steeplechase | steeplechase | Atari | 1975 | x | |
| 180 | +| Stunt Cycle | stuntcycle | Atari | 1976 | x | |
| 181 | +| TV Basketball | tvbasketball | Midway | 1974 | | |
| 182 | +| Wipe Out | wipeout | Ramtek | 1974 | x | |
| 183 | + |
| 184 | + |
| 185 | +## External Links |
| 186 | + |
| 187 | +- [Original DICE Website](https://adamulation.blogspot.com/) (inactive) |
| 188 | +- [Original DICE Repository](https://sourceforge.net/projects/dice/) (inactive) |
| 189 | +- [DirtBagXon's DICE Repository](https://github.com/DirtBagXon/DICE) |
| 190 | +- [Libretro DICE Core info file](https://github.com/libretro/libretro-super/blob/master/dist/info/dice.info) |
| 191 | +- [Libretro DICE (Website name) |
| 192 | + Repository](https://github.com/mittonk/dice-libretro) |
| 193 | +- [Report Libretro DICE Core Issues |
| 194 | + Here](https://github.com/mittonk/dice-libretro/issues) |
| 195 | + |
| 196 | +## (Related cores) |
| 197 | + |
| 198 | +MAME has some overlap (Pong, for example). |
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