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Added AssemblyFileVersion
Updated version file for 1.12
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7 files changed

+12
-2
lines changed

7 files changed

+12
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ChangeLog.txt

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ChangeLog
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1.9.9.3
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Added AssemblyFileVersion
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Updated version file for 1.12
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1.9.9.2
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Changed fix to properly add a default key in the ProfileManager
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ScienceAlert.version

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"PATCH": 9,
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"BUILD": 2
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},
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"KSP_VERSION": {
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"MAJOR": 1,
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"MINOR": 12,
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"PATCH": 0
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},
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"KSP_VERSION_MIN": {
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"MAJOR": 1,
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"MINOR": 8,

Source/AssemblyVersion.cs

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using System.Reflection;
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[assembly: AssemblyVersion("1.9.9.2")]
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[assembly: AssemblyFileVersion("1.9.9.2")]

Source/AssemblyVersion.tt

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using System.Reflection;
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[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= patch #>.<#= build #>")]
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[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= patch #>.<#= build #>")]

Source/ScienceAlert.csproj

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@@ -136,4 +136,4 @@ if $(ConfigurationName) == Release (
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<PropertyGroup>
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<PreBuildEvent>"$(DevEnvDir)\texttransform.exe" "$(ProjectDir)AssemblyVersion.tt"</PreBuildEvent>
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</PropertyGroup>
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</Project>
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</Project>

buildRelease.bat

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@@ -36,7 +36,6 @@ rem Copy files to GameData locations
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copy /Y "%1%2" "%GAMEDATA%\%GAMEDIR%\Plugins"
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copy /Y %VERSIONFILE% %GAMEDATA%\%GAMEDIR%
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copy /Y ..\MiniAVC.dll %GAMEDATA%\%GAMEDIR%
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if "%LICENSE%" NEQ "" copy /y %LICENSE% %GAMEDATA%\%GAMEDIR%
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if "%README%" NEQ "" copy /Y %README% %GAMEDATA%\%GAMEDIR%

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