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Game.py
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import tkinter
import image
import config
import random
import time
snake = list() # 蛇列表(包括蛇头和蛇身)
head = dict({'X' : config.HEAD_X, 'Y' : config.HEAD_Y, 'DIRECTION' : config.HEAD_DIRECTION, 'tag' : None}) # 蛇头字典,head['X']为蛇头X位置,head['Y']为蛇头Y位置,head['DIRECTION']为蛇头的方向,以下出现的蛇身体类同
# 将蛇头加入蛇列表
snake.append(head)
# 定义游戏状态
game_state = config.GAME_START
# 创建窗体
game_window = tkinter.Tk()
# 窗体标题设置
game_window.title("贪吃蛇")
# 窗体位置和大小设置
screenwidth = game_window.winfo_screenwidth()
screenheight = game_window.winfo_screenheight()
size = '%dx%d+%d+%d' % (config.GAME_WIDTH, config.GAME_HEIGHT, (screenwidth - config.GAME_WIDTH) / 2, (screenheight - config.GAME_HEIGHT) / 2)
game_window.geometry(size)
# 加载所有图片
back_image = dict({0: None,1: None}) # 创建字典保存两张背景构造图
head_image = dict({config.NORTH: None, config.SOUTH: None, config.WEST: None, config.EAST: None}) # 创建字典保存蛇头的四个方向图
body_image = dict({config.NORTH: None, config.SOUTH: None, config.WEST: None, config.EAST: None}) # 创建字典保存蛇身的四个方向图
back_image[0], back_image[1], fruit_image, \
head_image[config.NORTH], head_image[config.SOUTH], head_image[config.WEST], head_image[config.EAST], \
body_image[config.NORTH], body_image[config.SOUTH], body_image[config.WEST], body_image[config.EAST], \
= image.load_image(tkinter)
start_image, stop_image = image.load_state_image(tkinter)
# 获取画布
window_canvas = tkinter.Canvas(game_window)
# 画布包装方式
window_canvas.pack(expand = tkinter.YES, fill = tkinter.BOTH)
# 随机生成果实的方法
def random_fruit():
exist_Rs_or_Cs = list()
R_OR_C = random.randint(0, 1)
if R_OR_C:
for hb in snake:
exist_Rs_or_Cs.append(hb['Y'] / 20)
fruit_ROW = random.randint(0, config.GAME_ROW_NUM - 1)
while fruit_ROW in exist_Rs_or_Cs:
fruit_ROW = random.randint(0, config.GAME_ROW_NUM - 1)
return \
dict({'X': random.randint(0, config.GAME_COLUMN_NUM-1)*20, 'Y': fruit_ROW * 20})
else:
for hb in snake:
exist_Rs_or_Cs.append(hb['X'] / 20)
fruit_COLUMN = random.randint(0, config.GAME_COLUMN_NUM - 1)
while fruit_COLUMN in exist_Rs_or_Cs:
fruit_COLUMN = random.randint(0, config.GAME_COLUMN_NUM - 1)
return \
dict({'X': fruit_COLUMN * 20, 'Y': random.randint(0, config.GAME_ROW_NUM-1)*20})
# 检测是否吃到了果实的方法
def is_atefruit(fruit):
if head['X'] == fruit['X'] and head['Y'] == fruit['Y']:
return True
else:
return False
# 创建以蛇头为准对齐的方法
def head_align():
if len(snake) == 1:
return snake
else:
i = 1
while i < len(snake):
snake[i]['DIRECTION'] = \
(config.NORTH if snake[i - 1]['Y'] < snake[i]['Y'] else config.SOUTH) \
if snake[i - 1]['X'] == snake[i]['X'] else \
(config.WEST if snake[i - 1]['X'] > snake[i]['Y'] else config.EAST)
i += 1
# 蛇吃到果实,蛇的长度增加一的方法,顺便再生产果实
def action_atefruit():
window_canvas.delete("fruit_image")
X = snake[-1]['X'] if snake[-1]['DIRECTION'] == config.NORTH or snake[-1]['DIRECTION'] == config.SOUTH else \
(snake[-1]['X'] + 20 if snake[-1]['DIRECTION'] == config.WEST else snake[-1]['X'] - 20)
Y = snake[-1]['Y'] if snake[-1]['DIRECTION'] == config.WEST or snake[-1]['DIRECTION'] == config.EAST else \
(snake[-1]['Y'] + 20 if snake[-1]['DIRECTION'] == config.NORTH else snake[-1]['Y'] - 20)
body = dict({'X': X, 'Y': Y, 'DIRECTION': None, 'tag': "None"})
snake.append(body)
head_align()
snake[-1]['tag'] = "body_image_%d%04d"%(snake[-1]['DIRECTION'],len(snake))
window_canvas.create_image(snake[-1]['X'], snake[-1]['Y'], anchor = tkinter.NW, image = body_image[snake[-1]['DIRECTION']], tag = snake[-1]['tag'])
fruit = random_fruit()
window_canvas.create_image(fruit['X'], fruit['Y'], anchor=tkinter.NW, image=fruit_image, tag="fruit_image")
return fruit
# 蛇前进一步的方法
def step():
global old_head_direction
X = head['X']
Y = head['Y']
DIRECTION = head['DIRECTION']
if DIRECTION == config.NORTH:
head['Y'] -= config.STEP_NUM
elif DIRECTION == config.SOUTH:
head['Y'] += config.STEP_NUM
elif DIRECTION == config.WEST:
head['X'] -= config.STEP_NUM
else:
head['X'] += config.STEP_NUM
window_canvas.delete("head_image_%d" % (old_head_direction))
old_head_direction = DIRECTION
head['tag'] = "head_image_%d" % (DIRECTION)
window_canvas.create_image(head['X'], head['Y'], anchor=tkinter.NW, image=head_image[DIRECTION],
tag = head['tag'])
if len(snake) > 1:
window_canvas.delete(snake[-1]['tag'])
snake[-1]['X'] = X
snake[-1]['Y'] = Y
snake[1:1] = [snake.pop(-1)]
head_align()
window_canvas.create_image(snake[1]['X'], snake[1]['Y'], anchor=tkinter.NW, image=body_image[snake[1]['DIRECTION']], tag = snake[1]['tag'] )
return old_head_direction
# 检测是否蛇头越界的方法
def isout_of_bounds():
if head['X'] < 0 or head['Y'] < 0 \
or head['X'] > config.GAME_WIDTH - 20 \
or head['Y'] > config.GAME_HEIGHT - 20:
return True
else:
return False
# 检测蛇头是否与蛇身发生碰撞
def isbomb():
i = 1
while i < len(snake):
if snake[i]['X'] == head['X'] and snake[i]['Y'] == head['Y']:
return True
i += 1
else:
return False
# 监听键盘控制方向
def key_control_direction(event):
if event.char == 'w':
if head['DIRECTION'] != config.SOUTH and head['DIRECTION'] != config.NORTH:
head['DIRECTION'] = config.NORTH
elif event.char == 's':
if head['DIRECTION'] != config.SOUTH and head['DIRECTION'] != config.NORTH:
head['DIRECTION'] = config.SOUTH
elif event.char == 'a':
if head['DIRECTION'] != config.EAST and head['DIRECTION'] != config.WEST:
head['DIRECTION'] = config.WEST
elif event.char == 'd':
if head['DIRECTION'] != config.EAST and head['DIRECTION'] != config.WEST:
head['DIRECTION'] = config.EAST
# 左上角画出蛇的长度的标识的方法
def draw_action():
window_canvas.delete("LENGHT")
window_canvas.create_text(10,10,text="长度:%d"%(len(snake)),anchor=tkinter.NW,fill="red",font="time 24 bold",tag="LENGHT")
# 鼠标点击事件
def call_back_click(event):
global game_state
# 如果游戏状态为启动状态,则修改状态为运行
# 如果游戏状态为结束状态,则修改状态为启动状态
if game_state == config.GAME_START:
game_state = config.GAME_RUNNING
global snake
global head
snake = list() # 蛇列表(包括蛇头和蛇身)
head = dict({'X' : config.HEAD_X, 'Y' : config.HEAD_Y, 'DIRECTION' : config.HEAD_DIRECTION, 'tag' : None}) # 蛇头字典,head['X']为蛇头X位置,head['Y']为蛇头Y位置,head['DIRECTION']为蛇头的方向,以下出现的蛇身体类同
# 将蛇头加入蛇列表
snake.append(head)
# 删除启动图片
window_canvas.delete("START")
elif game_state == config.GAME_STOP:
window_canvas.delete("OVER")
game_state = config.GAME_START
game_start()
# 游戏结束
def game_over():
global game_state
game_state = config.GAME_STOP
for x in snake:
window_canvas.delete(x['tag'])
snake.clear()
window_canvas.delete('LENGHT')
window_canvas.delete('START')
window_canvas.create_image(100,50,anchor=tkinter.NW,image=stop_image,tag="OVER")
for r in range(config.GAME_ROW_NUM):
for c in range(config.GAME_COLUMN_NUM):
window_canvas.delete("back_image_%d" % (r * 100 + c))
# 游戏开始
def game_start():
global window_canvas
global fruit
# 背景画背景
# 根据蛇列表显示游戏背景画面的方法
for r in range(config.GAME_ROW_NUM):
for c in range(config.GAME_COLUMN_NUM):
window_canvas.create_image(c * 20, r * 20, anchor=tkinter.NW, image=back_image[(r + c) % 2],
tag="back_image_%d" % (r * 100 + c))
head['tag'] = "head_image_%d" % (head['DIRECTION'])
window_canvas.create_image(head['X'], head['Y'], anchor=tkinter.NW, image=head_image[head['DIRECTION']], tag = head['tag'])
# 长度
window_canvas.create_text(10, 10, text="长度:%d" % (len(snake)), anchor=tkinter.NW, fill="red",
font="time 24 bold", tag="LENGHT")
fruit = random_fruit()
window_canvas.create_image(fruit['X'], fruit['Y'], anchor=tkinter.NW, image=fruit_image, tag="fruit_image")
window_canvas.create_image(100, 50, anchor=tkinter.NW, image=start_image, tag="START")
def game():
global fruit
global old_head_direction
if game_state == config.GAME_START:
# 鼠标监听
window_canvas.bind("<Button-1>", call_back_click)
window_canvas.bind("<Key>", key_control_direction)
window_canvas.focus_set()
old_head_direction = head['DIRECTION']
control_count = 0
game_start()
while True:
if game_state == config.GAME_RUNNING:
window_canvas.delete('START')
control_count += 1
if control_count >= 50 - len(snake):
control_count = 0
old_head_direction = step()
# 检测碰撞
if isbomb() or isout_of_bounds():
game_over()
if is_atefruit(fruit):
fruit = action_atefruit()
draw_action()
# 更新显示
game_window.update()
# 休眠10ms
time.sleep(0.002)
if __name__ == "__main__":
game()
game_window.mainloop()