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CMakeLists.txt
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CMakeLists.txt
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# require version 3.10 or higher
cmake_minimum_required(VERSION 3.10)
#
# Project
#
# - dictates the output executable filename
#
project(main)
#
# HAS_TERMINAL
#
# - on (default): display a terminal window along side the application window
# - off: prevent terminal window from being displayed
#
option(HAS_TERMINAL "Show a terminal window for STDOUT/STDERR" on)
#
# C_CXX_SOURCES_DIR
#
# - the place where your C/C++ source files are located
#
set(C_CXX_SOURCES_DIR "src")
#
# C_CXX_HEADERS_DIR
#
# - the place where your C/C++ header files are located
#
set(C_CXX_HEADERS_DIR "include")
##########################################################################
# DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING!! #
##########################################################################
if(HAS_TERMINAL)
message(STATUS "Terminal: on")
else()
message(STATUS "Terminal: off")
endif()
# detect emscripten environment
if (${CMAKE_CXX_COMPILER} MATCHES ".*em[+][+]")
set(EMSCRIPTEN TRUE)
else()
set(EMSCRIPTEN FALSE)
endif()
# Set C++ Standards
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# output executable basename
set(OutputExecutable "${CMAKE_PROJECT_NAME}")
# output html for emscripten
if (EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX .html)
endif (EMSCRIPTEN)
# Directories
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Source Files are Curated Here
file(
GLOB_RECURSE SourceFiles
"${C_CXX_SOURCES_DIR}/*.c"
"${C_CXX_SOURCES_DIR}/*.cpp"
)
# Executable aka binary output
add_executable(${OutputExecutable} ${SourceFiles})
# OpenGL
if (NOT EMSCRIPTEN)
set(OpenGL_GL_PREFERENCE LEGACY)
find_package(OpenGL REQUIRED)
include_directories(${OpenGL_INCLUDE_DIRS})
target_link_libraries(${OutputExecutable} ${OpenGL_LIBRARIES} OpenGL::GL)
endif (NOT EMSCRIPTEN)
# Apple Specifics
if (APPLE AND NOT EMSCRIPTEN)
# Carbon
FIND_LIBRARY(CARBON_LIBRARY Carbon)
target_link_libraries(${OutputExecutable} ${CARBON_LIBRARY})
# GLUT
find_package(GLUT REQUIRED)
target_link_libraries(${OutputExecutable} ${GLUT_LIBRARIES})
endif (APPLE AND NOT EMSCRIPTEN)
# Linux Specifics
if (UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
# X11
find_package(X11 REQUIRED)
target_link_libraries(${OutputExecutable} ${X11_LIBRARIES})
include_directories(${X11_INCLUDE_DIRS})
endif (UNIX AND NOT APPLE AND NOT EMSCRIPTEN)
# UNIX or UNIX-like (Linux, MacOS, MSYS2, Cygwin, etc)
if (UNIX)
# Threads
if (NOT EMSCRIPTEN)
find_package(Threads REQUIRED)
target_link_libraries(${OutputExecutable} ${Threads_LIBRARIES})
include_directories(${Threads_INCLUDE_DIRS})
endif (NOT EMSCRIPTEN)
# PNG
if (EMSCRIPTEN)
execute_process(COMMAND embuilder build libpng OUTPUT_QUIET)
execute_process(COMMAND embuilder build zlib OUTPUT_QUIET)
endif (EMSCRIPTEN)
find_package(PNG REQUIRED)
target_link_libraries(${OutputExecutable} ${PNG_LIBRARIES})
include_directories(${PNG_INCLUDE_DIRS})
endif (UNIX)
# Windows Specifics
if (WIN32 AND NOT EMSCRIPTEN)
# We need to specify the output for each configuration to make it work
# on Visual Studio solutions.
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE "${CMAKE_BINARY_DIR}/bin")
if (MSVC)
# set the startup project to the target executable instead of ALL_BUILD
set_property(
DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}
PROPERTY
VS_STARTUP_PROJECT
${OutputExecutable}
)
# set working directory for Visual Studio Debugger
set_target_properties(
${OutputExecutable} PROPERTIES
VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
# set subsytem, console if HAS_TERMINAL is true. windows if not
if (HAS_TERMINAL)
target_link_options(${OutputExecutable} PRIVATE "/SUBSYSTEM:CONSOLE")
else ()
target_link_options(${OutputExecutable} PRIVATE "/SUBSYSTEM:WINDOWS")
endif ()
endif (MSVC)
# prevent console launch when compiled with MinGW
if (MINGW)
if (NOT HAS_TERMINAL)
target_link_libraries(${OutputExecutable} -mwindows)
endif (NOT HAS_TERMINAL)
endif (MINGW)
# GDI+
set(GDIPLUS_LIBRARY gdiplus)
target_link_libraries(${OutputExecutable} ${GDIPLUS_LIBRARY})
# Shlwapi
set(SHLWAPI_LIBRARY shlwapi)
target_link_libraries(${OutputExecutable} ${SHLWAPI_LIBRARY})
# Dwmapi
set(DWMAPI_LIBRARY dwmapi)
target_link_libraries(${OutputExecutable} ${DWMAPI_LIBRARY})
endif (WIN32 AND NOT EMSCRIPTEN)
# Emscripten specifics
if (EMSCRIPTEN)
set(ASSETS "${CMAKE_SOURCE_DIR}/assets")
if(EXISTS "${ASSETS}" AND IS_DIRECTORY "${ASSETS}")
target_link_options(
${OutputExecutable}
PRIVATE
-sALLOW_MEMORY_GROWTH=1
-sMAX_WEBGL_VERSION=2
-sMIN_WEBGL_VERSION=2
-sUSE_LIBPNG=1
--preload-file ${ASSETS}@assets)
else()
target_link_options(
${OutputExecutable}
PRIVATE
-sALLOW_MEMORY_GROWTH=1
-sMAX_WEBGL_VERSION=2
-sMIN_WEBGL_VERSION=2
-sUSE_LIBPNG=1)
endif()
endif (EMSCRIPTEN)
# Not on Mac; Not with MSVC; Not with Emscripten
if (NOT APPLE AND NOT MSVC AND NOT EMSCRIPTEN)
# C++ Filesystem
target_link_libraries(${OutputExecutable} stdc++fs)
endif (NOT APPLE AND NOT MSVC AND NOT EMSCRIPTEN)
# set include directory
if (EXISTS "${CMAKE_SOURCE_DIR}/${C_CXX_HEADERS_DIR}" AND IS_DIRECTORY "${CMAKE_SOURCE_DIR}/${C_CXX_HEADERS_DIR}")
include_directories("${CMAKE_SOURCE_DIR}/${C_CXX_HEADERS_DIR}")
endif (EXISTS "${CMAKE_SOURCE_DIR}/${C_CXX_HEADERS_DIR}" AND IS_DIRECTORY "${CMAKE_SOURCE_DIR}/${C_CXX_HEADERS_DIR}")
# copy assets folder into build folder exists and is not emscripten
if (NOT EMSCRIPTEN AND EXISTS "${CMAKE_SOURCE_DIR}/assets" AND IS_DIRECTORY "${CMAKE_SOURCE_DIR}/assets")
file(COPY "${CMAKE_SOURCE_DIR}/assets" DESTINATION "${PROJECT_BINARY_DIR}/bin")
endif (NOT EMSCRIPTEN AND EXISTS "${CMAKE_SOURCE_DIR}/assets" AND IS_DIRECTORY "${CMAKE_SOURCE_DIR}/assets")