Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game mechanisms #16

Open
7 tasks
bpierre opened this issue Aug 3, 2014 · 3 comments
Open
7 tasks

Game mechanisms #16

bpierre opened this issue Aug 3, 2014 · 3 comments
Labels

Comments

@bpierre
Copy link
Member

bpierre commented Aug 3, 2014

  • First screen: make some choices (to be defined) before entering the game.
  • Characters have life points, the game ends when a character life reaches 0.
  • Characters receive points every turn.
  • Characters can use these points to buy abilities (and objects?).
  • Spells system
  • Defense system
  • How does the position of the players affects the gameplay?
@raphaelbastide
Copy link
Member

First screen: make some choices (to be defined) before entering the game.

School, for now. 3 schools available per characters. Dr black: University-like schools, Amthyst: Spiritual? Natural elemets?

Spells system

Lantern patterns?

How does the position of the players affects the gameplay?

The sky and the ground can be source of something?

@bpierre
Copy link
Member Author

bpierre commented Aug 4, 2014

The sky and the ground can be source of something?

The sky could be used to reflect the status of some things, using stars for example. It could be a spell that takes 3 turns to be charged, and a star will get bigger on every turn.

@raphaelbastide
Copy link
Member

I meant the sky can be a place to go when the character needs [something*] and the earth (extreme south of the map) could be a source of health. This way characters have basic need to move, and are handicapped if they stay in the same area.

*eg. to invoke spirits

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants