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snake.py
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"""
Dilyana Koleva, August 2022
Snake Game with PyGame
"""
import random
import pygame
import tkinter as tk
from tkinter import messagebox
class Cube(object):
rows = 20
w = 500
def __init__(self, start, direction_x=1, direction_y=0, colour=(255, 0, 0)):
self.pos = start
self.direction_x = 1
self.direction_y = 0
self.colour = colour
def move(self, direction_x, direction_y):
self.direction_x = direction_x
self.direction_y = direction_y
self.pos = (self.pos[0] + self.direction_x, self.pos[1] + self.direction_y)
def draw(self, surface, eyes=False):
distance = self.w // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(surface, self.colour, (i * distance + 1, j * distance + 1, distance - 2, distance - 2))
if eyes:
centre = distance // 2
radius = 3
eye1 = (i * distance + centre - radius, j * distance + 8)
eye2 = (i * distance + distance - radius * 2, j * distance + 8)
pygame.draw.circle(surface, (0, 0, 0), eye1, radius)
pygame.draw.circle(surface, (0, 0, 0), eye2, radius)
class Snake(object):
body = []
turns = {}
def __init__(self, colour, pos):
self.colour = colour
self.head = Cube(pos)
self.body.append(self.head)
# Direction for x and y
self.direction_x = 0
self.direction_y = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for key in keys:
if keys[pygame.K_LEFT]:
self.direction_x = -1
self.direction_y = 0
# Adding a key (pos of head) and it will be set to the new position
self.turns[self.head.pos[:]] = [self.direction_x, self.direction_y]
elif keys[pygame.K_RIGHT]:
self.direction_x = 1
self.direction_y = 0
# Adding a key (pos of head) and it will be set to the new position
self.turns[self.head.pos[:]] = [self.direction_x, self.direction_y]
elif keys[pygame.K_UP]:
self.direction_x = 0
self.direction_y = -1
# Adding a key (pos of head) and it will be set to the new position
self.turns[self.head.pos[:]] = [self.direction_x, self.direction_y]
elif keys[pygame.K_DOWN]:
self.direction_x = 0
self.direction_y = 1
# Adding a key (pos of head) and it will be set to the new position
self.turns[self.head.pos[:]] = [self.direction_x, self.direction_y]
# For each object grab the position and check if in turns list
for i, cube in enumerate(self.body):
position = cube.pos[:]
if position in self.turns:
turn = self.turns[position]
# Move snake to appropriate location
cube.move(turn[0], turn[1])
# If on last cube, remove turn
if i == len(self.body) - 1:
self.turns.pop(position)
# Checks if we have reached the edge of the screen
else:
# Moving left
if cube.direction_x == -1 and cube.pos[0] <= 0:
# Go to the right side of the screen
cube.pos = (cube.rows - 1, cube.pos[1])
# Moving right
elif cube.direction_x == 1 and cube.pos[0] >= cube.rows - 1:
# Go to the left side of the screen
cube.pos = (0, cube.pos[1])
# Moving down
elif cube.direction_y == 1 and cube.pos[1] >= cube.rows - 1:
# Go to the top of the screen
cube.pos = (cube.pos[0], 0)
# Moving up
elif cube.direction_y == -1 and cube.pos[1] <= 0:
# Go to the bottom of the screen
cube.pos = (cube.pos[0], cube.rows - 1)
else:
cube.move(cube.direction_x, cube.direction_y)
def reset(self, pos):
self.head = Cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.direction_x = 0
self.direction_y = 1
def addCube(self):
tail = self.body[-1]
dx, dy = tail.direction_x, tail.direction_y
if dx == 1 and dy == 0:
self.body.append(Cube((tail.pos[0] - 1, tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(Cube((tail.pos[0] + 1, tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(Cube((tail.pos[0], tail.pos[1] - 1)))
elif dx == 0 and dy == -1:
self.body.append(Cube((tail.pos[0], tail.pos[1] + 1)))
self.body[-1].direction_x = dx
self.body[-1].direction_y = dy
def draw(self, surface):
for i, cube in enumerate(self.body):
if i == 0:
cube.draw(surface, True)
else:
cube.draw(surface)
def drawGrid(w, rows, surface):
size = w // rows
x = 0
y = 0
for l in range(rows):
x = x + size
y = y + size
# Draws line during loop
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, w))
pygame.draw.line(surface, (255, 255, 255), (0, y), (w, y))
def redrawWindow(surface):
global rows, width, s, snack
surface.fill((0, 0, 0))
s.draw(surface)
snack.draw(surface)
drawGrid(width, rows, surface)
pygame.display.update()
def randomSnack(rows, item):
positions = item.body
while True:
x = random.randrange(rows)
y = random.randrange(rows)
if len(list(filter(lambda x: x.pos == (x, y), positions))) > 0:
continue
else:
break
return x, y
def message_box(subject, content):
root = tk.Tk()
root.attributes("-topmost", True)
root.withdraw()
messagebox.showinfo(subject, content)
try:
root.destroy()
except:
pass
def main():
global width, rows, s, snack
width = 500
height = 500
rows = 20
window = pygame.display.set_mode((width, height))
s = Snake((255, 0, 0), (10, 10))
snack = Cube(randomSnack(rows, s), colour=(0, 255, 0))
clock = pygame.time.Clock()
while True:
pygame.time.delay(50)
clock.tick(10)
s.move()
if s.body[0].pos == snack.pos:
s.addCube()
snack = Cube(randomSnack(rows, s), colour=(0, 255, 0))
for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda x: x.pos, s.body[x + 1:])):
print("Score: ", len(s.body))
message_box("You lost. Play again.")
s.reset((10, 10))
break
redrawWindow(window)
main()