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Description
Some general bugs, not including any planned features that have not been created and currently working on but not finished features (unless it's nearly done and some wild bug is there).
- Clients are not teleported to the server/host when starting a dungeon run.
- Entering a dungeon then leaving while the host is in the lobby will cause them to become invisible.
- Host to many clients works fine, client to host works fine, clients do not update to other clients and are invisible (client to many not implemented/not working).
- Switching players does not update any other players with the new choice.
- Slight visual stuttering when networked players change directions quickly (look into the interpolation code, its prob overcompensating).
- "Connected Players" list is always empty and the UI is tearing at the seams at lower resolutions (see image below).
- Non game UI elements are super low resolution when not pixel perfect/when using non native resolutions/when res is small (game is still sharp, ui is blurry).
- No outline on remote players.
- Shadows are not cast by remote players.
- Edge case when going out of the foyer then back into the foyer and trying to host a lobby gives the error "can't host when not in foyer/main menu" should be simple asf to fix
- remote players lighting is different - most likely different material
- spam rolling causes a weird animation glitch (only on locally rendered remote player)
- name tags persist over other ui elements
- server/disconnect cleanup may be broken

llamerrr
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bugSomething isn't workingSomething isn't working