From 35ff1cabd6b077e77ac9c59bfae79e45d3c8ca05 Mon Sep 17 00:00:00 2001 From: lm Date: Fri, 3 Jan 2025 15:13:07 +0100 Subject: [PATCH] clang format --- src/device/gamepad.cpp | 16 +++++++++------- src/device/gamepad.hpp | 4 ++-- 2 files changed, 11 insertions(+), 9 deletions(-) diff --git a/src/device/gamepad.cpp b/src/device/gamepad.cpp index 8a12a91..d4372ac 100644 --- a/src/device/gamepad.cpp +++ b/src/device/gamepad.cpp @@ -139,10 +139,12 @@ GamepadDevice::GamepadDevice() : m_should_poll(true) */ std::this_thread::sleep_for(std::chrono::milliseconds(2000)); - m_polling_thread = SDL_CreateThread([](void *data) -> int { - static_cast(data)->polling_loop(); - return 0; - }, "SDL Gamepad capture", this); + m_polling_thread = SDL_CreateThread( + [](void *data) -> int { + static_cast(data)->polling_loop(); + return 0; + }, + "SDL Gamepad capture", this); } GamepadDevice::~GamepadDevice() @@ -160,7 +162,8 @@ void GamepadDevice::polling_iter() SDL_UpdateGamepads(); std::lock_guard lock(m_gamepads_mutex); // lock the gamepads vector for the whole iteration - while ((n = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_GAMEPAD_AXIS_MOTION, SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)) > 0) { + while ((n = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_GAMEPAD_AXIS_MOTION, + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)) > 0) { for (i = 0; i < n; ++i) { SDL_Event *event = &events[i]; switch (event->type) { @@ -172,8 +175,7 @@ void GamepadDevice::polling_iter() remove_gamepad(event->gdevice.which); obs_log(LOG_INFO, "Gamepad removed %d", event->gdevice.which); break; - default: - break; + default: break; } } } diff --git a/src/device/gamepad.hpp b/src/device/gamepad.hpp index ebab702..575e6be 100644 --- a/src/device/gamepad.hpp +++ b/src/device/gamepad.hpp @@ -9,9 +9,9 @@ class GamepadDevice : public InputDevice { private: std::vector m_gamepads; - std::mutex m_gamepads_mutex; + std::mutex m_gamepads_mutex; SDL_Thread *m_polling_thread; - std::atomic m_should_poll; + std::atomic m_should_poll; void add_gamepad(SDL_JoystickID joystickid); void remove_gamepad(SDL_JoystickID joystickid);