diff --git a/docs/Manuals/Server/options.rst b/docs/Manuals/Server/options.rst index a7db5564a8..2b8317d820 100644 --- a/docs/Manuals/Server/options.rst +++ b/docs/Manuals/Server/options.rst @@ -715,11 +715,14 @@ To place a setting value on any of these settings use the ``/set < Regardless of this setting, individual player colors can be changed after the game starts with the ``/playercolor`` command. +.. _server-option-rapturedelay: + ``rapturedelay`` :strong:`Default Value (Min, Max)`: 1 (1, 99) :strong:`Description`: Number of turns between rapture effect. Sets the number of turns between rapture growth of a city. If set to :math:`n` a city will grow after celebrating for :math:`n+1` turns. + See also the `Rapture_Grow effect `. ``razechance`` :strong:`Default Value (Min, Max)`: 20 (0, 100) diff --git a/docs/Modding/Rulesets/effects.rst b/docs/Modding/Rulesets/effects.rst index f44fb1c0b7..a270162dc8 100644 --- a/docs/Modding/Rulesets/effects.rst +++ b/docs/Modding/Rulesets/effects.rst @@ -806,7 +806,8 @@ Martial_Law_Max .. _effect-rapture-grow: Rapture_Grow - Can rapture grow cities. + A value larger than zero enables city growth through "rapture". The growth frequency can be + controlled via the :ref:`rapturedelay ` server option. .. _effect-revolution-unhappiness: