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index.d.ts
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/*!
* @lottie-animation-community/lottie-types - v1.1.0
* Compiled Thu, 29 Aug 2024 12:19:27 UTC
*
* Generated by an automated process. DO NOT EDIT!
*
* Copyright 2022 Lottie Animation Community.
*
* Licensed under the MIT License,
* You may obtain a copy of the License at:
* https://github.com/lottie-animation-community/lottie-types/blob/main/LICENSE
*
* Type definitions for the Lottie animation format.
* Definitions by: Aidos Sabit <https://github.com/aidosmf>.
*
* To report an issue with these types, please open a support ticket at:
* https://github.com/lottie-animation-community/lottie-types/issues
*/
declare namespace BlendMode {
/**
* Layer and shape blend mode
*/
type Value =
| Normal
| Multiply
| Screen
| Overlay
| Darken
| Lighten
| ColorDodge
| ColorBurn
| HardLight
| SoftLight
| Difference
| Exclusion
| Hue
| Saturation
| Color
| Luminosity
| Add
| HardMix;
type Normal = 0;
type Multiply = 1;
type Screen = 2;
type Overlay = 3;
type Darken = 4;
type Lighten = 5;
type ColorDodge = 6;
type ColorBurn = 7;
type HardLight = 8;
type SoftLight = 9;
type Difference = 10;
type Exclusion = 11;
type Hue = 12;
type Saturation = 13;
type Color = 14;
type Luminosity = 15;
type Add = 16;
type HardMix = 17;
const enum VALUE {
NORMAL = 0,
MULTIPLY = 1,
SCREEN = 2,
OVERLAY = 3,
DARKEN = 4,
LIGHTEN = 5,
COLOR_DODGE = 6,
COLOR_BURN = 7,
HARD_LIGHT = 8,
SOFT_LIGHT = 9,
DIFFERENCE = 10,
EXCLUSION = 11,
HUE = 12,
SATURATION = 13,
COLOR = 14,
LUMINOSITY = 15,
ADD = 16,
HARD_MIX = 17,
}
}
declare namespace Composite {
/**
* How to stack copies in a repeater
*/
type Value = Above | Below;
type Above = 1;
type Below = 2;
const enum VALUE {
ABOVE = 1,
BELOW = 2,
}
}
declare namespace EffectValueType {
type Value =
| Checkbox
| Color
| Dropdown
| Ignored
| Layer
| Point
| Slider
| Angle;
type Checkbox = 4;
type Color = 2;
type Dropdown = 7;
type Ignored = 6;
type Layer = 10;
type Point = 3;
type Slider = 0;
type Angle = 1;
const enum VALUE {
CHECKBOX = 4,
COLOR = 2,
DROPDOWN = 7,
IGNORED = 6,
LAYER = 10,
POINT = 3,
SLIDER = 0,
ANGLE = 1,
}
}
declare namespace EffectType {
type Value =
| DropShadow
| Fill
| GaussianBlur
| Matte3
| ProLevels
| Stroke
| Tint
| Tritone
| RadialWipe
| Wavy
| Puppet
| Spherize
| PaintOverTransparent
| MeshWarp
| DisplacementMap
| Custom;
type DropShadow = 25;
type Fill = 21;
type GaussianBlur = 29;
type Matte3 = 28;
type ProLevels = 24;
type Stroke = 22;
type Tint = 20;
type Tritone = 23;
type RadialWipe = 26;
type Wavy = 32;
type Puppet = 34;
type Spherize = 33;
type PaintOverTransparent = 7;
type MeshWarp = 31;
type DisplacementMap = 27;
type Custom = 5;
const enum VALUE {
DROP_SHADOW = 25,
FILL = 21,
GAUSSIAN_BLUR = 29,
MATTE3 = 28,
PRO_LEVELS = 24,
STROKE = 22,
TINT = 20,
TRITONE = 23,
RADIAL_WIPE = 26,
WAVY = 32,
PUPPET = 34,
SPHERIZE = 33,
PAINT_OVER_TRANSPARENT = 7,
MESH_WARP = 31,
DISPLACEMENT_MAP = 27,
CUSTOM = 5,
}
}
declare namespace FillRule {
/**
* Rule used to handle multiple shapes rendered with the same fill object
*/
type Value = NonZero | EvenOdd;
type NonZero = 1;
type EvenOdd = 2;
const enum VALUE {
NON_ZERO = 1,
EVEN_ODD = 2,
}
}
declare namespace GradientType {
/**
* Type of a gradient
*
* @default 1
*/
type Value = Linear | Radial;
type Linear = 1;
type Radial = 2;
const enum VALUE {
LINEAR = 1,
RADIAL = 2,
}
}
declare namespace LayerType {
type Value =
| Precomposition
| SolidColor
| Image
| Null
| Shape
| Text
| Audio
| VideoPlaceholder
| ImageSequence
| Video
| ImagePlaceholder
| Guide
| Adjustment
| Camera
| Light
| Data;
type Precomposition = 0;
type SolidColor = 1;
type Image = 2;
type Null = 3;
type Shape = 4;
type Text = 5;
type Audio = 6;
type VideoPlaceholder = 7;
type ImageSequence = 8;
type Video = 9;
type ImagePlaceholder = 10;
type Guide = 11;
type Adjustment = 12;
type Camera = 13;
type Light = 14;
type Data = 15;
const enum VALUE {
PRECOMPOSITION = 0,
SOLID_COLOR = 1,
IMAGE = 2,
NULL = 3,
SHAPE = 4,
TEXT = 5,
AUDIO = 6,
VIDEO_PLACEHOLDER = 7,
IMAGE_SEQUENCE = 8,
VIDEO = 9,
IMAGE_PLACEHOLDER = 10,
GUIDE = 11,
ADJUSTMENT = 12,
CAMERA = 13,
LIGHT = 14,
DATA = 15,
}
}
declare namespace LineCap {
/**
* Style at the end of a stoked line
*/
type Value = Butt | Round | Square;
type Butt = 1;
type Round = 2;
type Square = 3;
const enum VALUE {
BUTT = 1,
ROUND = 2,
SQUARE = 3,
}
}
declare namespace LineJoin {
/**
* Style at a sharp corner of a stoked line
*/
type Value = Miter | Round | Bevel;
type Miter = 1;
type Round = 2;
type Bevel = 3;
const enum VALUE {
MITER = 1,
ROUND = 2,
BEVEL = 3,
}
}
declare namespace MaskMode {
/**
* How masks interact with each other. See https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html
*/
type Value = No | Add | Subtract | Intersect | Lighten | Darken | Difference;
type No = "n";
type Add = "a";
type Subtract = "s";
type Intersect = "i";
type Lighten = "l";
type Darken = "d";
type Difference = "f";
const enum VALUE {
NO = "n",
ADD = "a",
SUBTRACT = "s",
INTERSECT = "i",
LIGHTEN = "l",
DARKEN = "d",
DIFFERENCE = "f",
}
}
declare namespace MatteMode {
/**
* How a layer should mask another layer
*/
type Value = Normal | Alpha | InvertedAlpha | Luma | InvertedLuma;
type Normal = 0;
type Alpha = 1;
type InvertedAlpha = 2;
type Luma = 3;
type InvertedLuma = 4;
const enum VALUE {
NORMAL = 0,
ALPHA = 1,
INVERTED_ALPHA = 2,
LUMA = 3,
INVERTED_LUMA = 4,
}
}
declare namespace PolyStarType {
/**
* Star type, `1` for Star, `2` for Polygon
*/
type Value = Star | Polygon;
type Star = 1;
type Polygon = 2;
const enum VALUE {
STAR = 1,
POLYGON = 2,
}
}
declare namespace ShapeDirection {
/**
* Drawing direction of the shape curve, useful for trim path
*/
type Value = Normal | Clockwise | ClockwiseReversed;
/**
* Default Clockwise
*/
type Normal = 0;
/**
* Usually clockwise
*/
type Clockwise = 1;
/**
* Usually counter clockwise
*/
type ClockwiseReversed = 3;
const enum VALUE {
NORMAL = 0,
CLOCKWISE = 1,
CLOCKWISE_REVERSED = 3,
}
}
declare namespace ShapeType {
type Value =
| Rectangle
| Ellipse
| PolygonStar
| Path
| Fill
| Stroke
| GradientFill
| GradientStroke
| Group
| Transform
| RoundedCorners
| PuckerBloat
| Merge
| Twist
| OffsetPath
| ZigZag
| Modifier
| Repeater
| Trim;
type Rectangle = "rc";
type Ellipse = "el";
type PolygonStar = "sr";
type Path = "sh";
type Fill = "fl";
type Stroke = "st";
type GradientFill = "gf";
type GradientStroke = "gs";
type Group = "gr";
type Transform = "tr";
type RoundedCorners = "rd";
type PuckerBloat = "pb";
type Merge = "mm";
type Twist = "tw";
type OffsetPath = "op";
type ZigZag = "zz";
type Modifier = ""; // null
type Repeater = "rp";
type Trim = "tm";
const enum VALUE {
RECTANGLE = "rc",
ELLIPSE = "el",
POLYGON_STAR = "sr",
PATH = "sh",
FILL = "fl",
STROKE = "st",
GRADIENT_FILL = "gf",
GRADIENT_STROKE = "gs",
GROUP = "gr",
TRANSFORM = "tr",
ROUNDED_CORNERS = "rd",
PUCKER_BLOAT = "pb",
MERGE = "mm",
TWIST = "tw",
OFFSET_PATH = "op",
ZIG_ZAG = "zz",
MODIFIER = "", // null
REPEATER = "rp",
TRIM = "tm",
}
}
declare namespace StrokeDashType {
/**
* Type of a dash item in a stroked line
*/
type Value = Default | Gap | Offset;
type Default = "d";
type Gap = "g";
type Offset = "o";
const enum VALUE {
DEFAULT = "d",
GAP = "g",
OFFSET = "o",
}
}
declare namespace TextType {
type Based = Characters | CharacterExcludingSpaces | Words | Lines;
type Characters = 1;
type CharacterExcludingSpaces = 2;
type Words = 3;
type Lines = 4;
const enum BASED {
CHARACTERS = 1,
CHARACTER_EXCLUDING_SPACES = 2,
WORDS = 3,
LINES = 4,
}
/**
* @default 0
*/
type Caps = Regular | AllCaps | SmallCaps;
type Regular = 0;
type AllCaps = 1;
type SmallCaps = 2;
const enum TEXT_CAPS {
REGULAR = 0,
ALL_CAPS = 1,
SMALL_CAPS = 2,
}
type Grouping = Characters | Word | Line | All;
type Word = 2;
type Line = 3;
type All = 4;
const enum GROUPING {
CHARACTERS = 1,
WORD = 2,
LINE = 3,
ALL = 4,
}
/**
* Text alignment / justification
*
* @default 0
*/
type Justify =
| Left
| Right
| Center
| WithLastLineLeft
| WithLastLineRight
| WithLastLineCenter
| WithLastLineFull;
type Left = 0;
type Right = 1;
type Center = 2;
type WithLastLineLeft = 3;
type WithLastLineRight = 4;
type WithLastLineCenter = 5;
type WithLastLineFull = 6;
const enum JUSTIFY {
LEFT = 0,
RIGHT = 1,
CENTER = 2,
WITH_LAST_LINE_LEFT = 3,
WITH_LAST_LINE_RIGHT = 4,
WITH_LAST_LINE_CENTER = 5,
WITH_LAST_LINE_FULL = 6,
}
type Shape = Square | RampUp | RampDown | Triangle | Round | Smooth;
type Square = 1;
type RampUp = 2;
type RampDown = 3;
type Triangle = 4;
type Round = 5;
type Smooth = 6;
const enum SHAPE {
SQUARE = 1,
RAMP_UP = 2,
RAMP_DOWN = 3,
TRIANGLE = 4,
ROUND = 5,
SMOOTH = 6,
}
type FontPathOrigin = Local | CssUrl | ScriptUrl | FontUrl;
type Local = 0;
type CssUrl = 1;
type ScriptUrl = 2;
type FontUrl = 3;
const enum FONT_PATH_ORIGIN {
LOCAL = 0,
CSS_URL = 1,
SCRIPT_URL = 2,
FONT_URL = 3,
}
type VerticalJustify =
| VerticalJustifyTop
| VerticalJustifyCenter
| VerticalJustifyBottom;
type VerticalJustifyTop = 0;
type VerticalJustifyCenter = 1;
type VerticalJustifyBottom = 2;
const enum VERTICAL_JUSTIFY {
TOP = 0,
CENTER = 1,
BOTTOM = 2,
}
type RangeSelectorMode = Add | Subtract | Intersect | Min | Max | Difference;
type Add = 0;
type Subtract = 1;
type Intersect = 2;
type Min = 3;
type Max = 4;
type Difference = 5;
enum RANGE_SELECTOR_MODE {
ADD = 0,
SUBTRACT = 1,
INTERSECT = 2,
MIN = 3,
MAX = 4,
DIFFERENCE = 5,
}
}
declare namespace TrimMultipleShapes {
/**
* How to handle multiple shapes in trim path
*/
type Value = Individually | Simultaneously;
type Individually = 1;
type Simultaneously = 2;
const enum VALUES {
INDIVIDUALLY = 1,
SIMULTANEOUSLY = 2,
}
}
declare namespace LayerStyleType {
type Stroke = 0;
type DropShadow = 1;
type InnerShadow = 2;
type OuterGlow = 3;
type InnerGlow = 4;
type BevelEmboss = 5;
type Satin = 6;
type ColorOverlay = 7;
type GradientOverlay = 8;
type Value =
| Stroke
| DropShadow
| InnerShadow
| OuterGlow
| InnerGlow
| BevelEmboss
| Satin
| ColorOverlay
| GradientOverlay;
}
declare namespace Helpers {
/**
* Index used in expressions
*/
type PropertyIndex = {
ix?: number;
};
/**
* Name, as seen from editors and the like
* @note mainly for labeling
*/
type Name = {
nm?: string;
};
/**
* Match name, used in expressions. Mainly for scripting
* and packaging. Unique identifier
*/
type MatchName = {
mn?: string;
};
type Expression = {
x?: string;
};
/**
* @default 0
*/
type Width = number;
/**
* @default 0
*/
type Height = number;
/**
* @default ""
*/
type ID = string;
type Hidden = boolean;
type Index = number;
type CssClass = string;
type InPoint = number;
type OutPoint = number;
/**
* Framerate in frames per second
* @default 60
*/
type Framerate = {
fr?: number;
};
/**
* @default 0
*/
type Time = number;
type VisualObject = Name & MatchName;
/**
* Represents boolean values as an integer. 0 is false, 1 is true.
* @default 0
*/
type IntegerBoolean = 0 | 1;
/**
* Color as a [r, g, b] array with values in [0, 1]
* @minimum 0
* @maximum 1
*/
type ColorRgba = [number, number, number] | [number, number, number, number];
/**
* Whether the animation has 3D layers. Lottie doesn't actually support 3D stuff so this should always be 0
*/
type Threedimensional = {
ddd?: IntegerBoolean;
};
/**
* Number of components in the value arrays.\nIf present values will be truncated or expanded to match this length when accessed from expressions.
* @type integer
*/
type Length = {
l?: number;
};
/**
* Rotation in degrees, clockwise
*/
type RotationClockwise = {
r: AnimatedProperty.Value;
};
type RotationXYZ = {
/**
* X Rotation - Split rotation component
*/
rx?: AnimatedProperty.Value;
/**
* Y Rotation - Split rotation component
*/
ry?: AnimatedProperty.Value;
/**
* ZRotation - Split rotation component, equivalent to `r` when not split
*/
rz?: AnimatedProperty.Value;
/**
* Orientation
*/
or?: AnimatedProperty.MultiDimensional;
};
type TransformRotation = RotationClockwise | RotationXYZ;
/**
* Layer transform
*/
type Transform = TransformRotation &
VisualObject & {
/**
* Anchor point
*
* a position (relative to its parent) around which transformations are applied (ie: center for rotation / scale)
*/
a?: AnimatedProperty.Position;
/**
* Scale factor, `[100, 100]` for no scaling
*/
s?: AnimatedProperty.MultiDimensional;
/**
* Opacity
*/
o?: AnimatedProperty.Value;
/**
* Skew
*
* Skew amount as an angle in degrees
*/
sk?: AnimatedProperty.Value;
/**
* Skew Axis
*
* Direction along which skew is applied, in degrees (`0` skews along the X axis, `90` along the Y axis)
*/
sa?: AnimatedProperty.Value;
/**
* Position - Translation or Translation with split components
*/
p?: AnimatedProperty.Position | AnimatedProperty.SplitVector;
};
/**
* Bezier shape used to mask/clip a layer
*/
type Mask = Helpers.VisualObject & {
/**
* Inverted
* @default false
*/
inv?: boolean;
/**
* Mask Vertices
*/
pt?: AnimatedProperty.Shape;
/**
* Opacity
*/
o?: AnimatedProperty.Value;
/**
* Mode
* @default 'i' (ModeIntersect)
*/
mode?: MaskMode.Value;
/**
* Dilate
*/
x?: AnimatedProperty.Value;
};
/**
* Single bezier curve
*/
interface Bezier {
/**
* Closed
* @default False
*/
c?: boolean;
/**
* In Tangents
*
* Array of points, each point is an array of coordinates.
* These points are along the `in` tangents relative to the corresponding `v`.
*
* @default []
*/
i: number[][];
/**
* Out Tangents
*
* Array of points, each point is an array of coordinates.
* These points are along the `out` tangents relative to the corresponding `v`.
*/
o: number[][];
/**
* Vertices
*
* Array of points, each point is an array of coordinates.
* These points are along the bezier path
*/
v: number[][];
}
/**
* One of the ID in the file's slots
*/
type SlotID = string;
}
declare namespace AnimatedProperty {
/**
* Bezier handle for keyframe interpolation
*/
interface KeyframeBezierHandle {
/**
* Time component:\n0 means start time of the keyframe,\n1 means time of the next keyframe.
*
* @if type array
* @then minItems: 1
* @default 0
*/
x: number[] | number;
/**
* Value interpolation component:\n0 means start value of the keyframe,\n1 means value at the next keyframe.
*
* @if type array
* @then minItems: 1
* @default 0
*/
y: number[] | number;
}
/**
* A Keyframes specifies the value at a specific time and the interpolation function to reach the next keyframe
*
* 'i' and 'o' are not included in the last element of the keyframe array usually when the
* Bezier curve is not closed, or when the last vertex is defined by the last element is the
* same as the first vertex.
*
* @if "h": { "const": 0 | undefined }
* @then 'i' and 'o'
*/
interface KeyframeBase {
/**
* Time
* @default 0
*/
t: Helpers.Time;
/**
* Hold
* @default 0
*/
h?: Helpers.IntegerBoolean;
/**
* In Tangent
*
* Easing tangent going into the next keyframe
*
* @if "h": { "const": 0 | undefined }
* @then 'i' is present
*/
i?: KeyframeBezierHandle;
/**
* Out Tangent
*
* Easing tangent leaving the current keyframe
*
* @if "h": { "const": 0 | undefined }
* @then 'o' is present
*/
o?: KeyframeBezierHandle;
/**
* Start
*/
s: number[] | Helpers.Bezier[];
}
/**
* A Keyframes specifies the value at a specific time and the interpolation function to reach the next keyframe.
*/
interface Keyframe extends KeyframeBase {
/**
* Value
*
* Value at this keyframe. Note the if the property is a scalar, keyframe values are still represented as arrays
*/
s: number[];
/**
* End Value
*
* Value at the end of the keyframe, note that this is deprecated and you should use s from the next keyframe to get this value
*
* @deprecated true
*/
e?: number[];
}
/**
* Keyframe holding Bezier objects
*/
interface ShapeKeyframe extends KeyframeBase {
/**
* Keyframe end value
*
* depends on "v"
*/
e?: Helpers.Bezier;
/**
* Start
*/
s: Helpers.Bezier[];
}
interface Main
extends Helpers.PropertyIndex,
Helpers.VisualObject,
Helpers.Expression {
/**
* Animated - Whether the property is animated
* @default 0
*/
a?: Helpers.IntegerBoolean;
/**
* 'k' is the list of keyframes that define the change and the rate of change of
* an animated property between any given two frames. therefore, 'k' is require for
* all animated properties.
*/