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Collision handling #11

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Bigorneau opened this issue Mar 19, 2016 · 1 comment
Open

Collision handling #11

Bigorneau opened this issue Mar 19, 2016 · 1 comment
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@Bigorneau
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When two actors collide, something should happen!

  • We need to be able to check if two actors collide
  • We need to implement what happens when they do

A QuadTree algorithm should be used to speed up things

@Bigorneau
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Added ~13 ~11 labels

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