An open-source interoperability standard for tools and content management systems used in media production.
It aims to reduce the integration effort and maintenance overhead of modern CGI pipelines, and pioneer new, standardized asset-centric workflows in content creation tooling.
In modern creative pipelines, data is often managed by an authoritative system (Asset Management System, Digital Asset Manager, MAM, et. al).
It is common for media creation tools to reference this managed data by its present location in a file system.
This not only limits document portability, but strips semantically meaningful information about the identity, purpose or heritage of the data - complicating topics such as loading, version management and distributed computation.
Common workarounds to the restrictions associated with path-based referencing can be fragile and require on-going maintenance as tools and workflows evolve.
OpenAssetIO enables tools to reference managed data by identity (using an "Entity Reference") instead of a file system path.
This allows for any properties of the entity (such as its location or available versions) to be "resolved" on demand, taking into account the current compute environment.
This is achieved through the definition of a common set of interactions between a host of the API (eg: a Digital Content Creation tool or pipeline script) and an Asset Management System (or DAM, MAM, etc.).
This common API surface area hopes to remove the need for common pipeline business logic to be re-implemented against the native API of each tool, and allows the tools themselves to design new workflows that streamline the creation of complex assets.
OpenAssetIO enabled tools and asset management systems can freely communicate with each other, without needing to know any specifics of their respective implementations.
OpenAssetIO is not unique in the ability to resolve identifiers, but it is the first to offer an industry-wide, truly open standard that can be used in any relevant tool or application.
The API has no inherent functionality. It exists as a bridge - at the boundary between a process that consumes or produces data (the host), and the systems that provide data coordination and version management functionality.
The API covers the following areas:
- Resolution of asset references (URIs) into a dictionary of data, grouped into one or more "traits" (providing URLs for access, and other asset data).
- Publishing data for file-based and non-file-based assets.
- Discovery and registration of related assets.
- Replacement/augmentation of in-application UI elements such as browsers and other panels/controls.
The API, by design, does not:
- Define any standardized data structures for the storage or description of assets or asset hierarchies.
- Dictate any aspect of how an asset management system operates, organizes, locates or manages asset data and versions.
The API builds upon the production-tested Katana Asset API, addressing several common integration challenges and adding support for a wider range of asset types and publishing workflows.
The documentation for OpenAssetIO can be found here: https://openassetio.github.io/OpenAssetIO.
Important: The project is currently in early beta stage and is subject to change. Do not deploy the API in production critical situations without careful thought.
We are currently working towards a v1.0.0 release. We are in the process of porting the core API from Python to C/C++.
The code is presented here in its current form to facilitate discussion and early-adopter testing. We actively encourage engagement in the discussion and to give feedback on current Issues and Pull Requests.
We have been making some structural changes whilst migrating to this repository and removing some spurious/legacy concepts. There may well be some rough edges so bear with us whilst we get things ship-shape.
Please see the project board for work in progress, as well as up-coming topics.
- Complete core C/C++ API work
- Define Traits for post-production in the OpenAssetIO-MediaCreation repository
- AR2.0 interop investigations
- Katana Asset API migration guide/shims
Within the Media and Entertainment sector, digital content (such as images, models and editorial data) is usually managed by a central catalog. This catalog is commonly known as an "Asset Management System", and forms a singular source of truth for a project.
OpenAssetIO provides an abstraction layer that generalizes the dialog between a 'host' (eg. a Digital Content Creation application such as Maya® or Nuke) and one of these systems - a 'manager' (eg. ShotGrid, ftrack or other proprietary systems).
This project first began in 2013, taking inspiration from the production
tested Katana Asset API
to make it more suitable for a wider variety of uses. Modern pipelines
are incredibly nuanced. Finding a common framework that brings value in
this space is challenging to say the least. Prototypes built during the
development of OpenAssetIO
over the last few years have demonstrated
significant developer and artist value.
We hope the API forms a practical starting point that addresses many
real-world use cases, and as an industry, we can evolve the standard
over time to support any additional requirements. We are currently
investigating the relationship with Ar 2.0,
which appears to overlap with a subset of OpenAssetIO
s concerns.
OpenAssetIO aligns itself with VFX Reference Platform CY2022 with additional support for python 3.7.
Windows, macOS, and Linux are all supported platforms.
OpenAssetIO can be used either as a pure Python package, or as a hybrid package, which includes a core C++ component, as well as optional C and Python bindings.
Note Currently, to create a non-python host or manager plugins, one must use a hybrid package, which is only available via building from source.
For pure Python projects, OpenAssetIO is available on PyPI, simply run:
Warning PyPI releases are currently
x86_64
binary only (nosdist
). If you are on an ARM based machine (e.g. Apple Silicon), then you will need to build locally or install anx86_64
version of Python.
python -m pip install openassetio
You may also build all formulations of OpenAssetIO from source, in various combinations and configurations. For detailed instructions, see building.
- See the contribution guide
- Join our working group meetings
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