-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.py
executable file
·327 lines (269 loc) · 10.1 KB
/
app.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
#!/usr/bin/python
#--------------------------------------------------------------------------
# Software: InVesalius - Software de Reconstrucao 3D de Imagens Medicas
# Copyright: (C) 2001 Centro de Pesquisas Renato Archer
# Homepage: http://www.softwarepublico.gov.br
# Contact: invesalius@cti.gov.br
# License: GNU - GPL 2 (LICENSE.txt/LICENCA.txt)
#--------------------------------------------------------------------------
# Este programa e software livre; voce pode redistribui-lo e/ou
# modifica-lo sob os termos da Licenca Publica Geral GNU, conforme
# publicada pela Free Software Foundation; de acordo com a versao 2
# da Licenca.
#
# Este programa eh distribuido na expectativa de ser util, mas SEM
# QUALQUER GARANTIA; sem mesmo a garantia implicita de
# COMERCIALIZACAO ou de ADEQUACAO A QUALQUER PROPOSITO EM
# PARTICULAR. Consulte a Licenca Publica Geral GNU para obter mais
# detalhes.
#-------------------------------------------------------------------------
import multiprocessing
import optparse as op
import os
import sys
import shutil
if sys.platform == 'win32':
import _winreg
else:
if sys.platform != 'darwin':
import wxversion
#wxversion.ensureMinimal('2.8-unicode', optionsRequired=True)
#wxversion.select('2.8-unicode', optionsRequired=True)
wxversion.ensureMinimal('3.0')
import wx
#from wx.lib.pubsub import setupv1 #new wx
from wx.lib.pubsub import setuparg1# as psv1
#from wx.lib.pubsub import Publisher
#import wx.lib.pubsub as ps
from wx.lib.pubsub import pub as Publisher
#import wx.lib.agw.advancedsplash as agw
#if sys.platform == 'linux2':
# _SplashScreen = agw.AdvancedSplash
#else:
# if sys.platform != 'darwin':
# _SplashScreen = wx.SplashScreen
import invesalius.gui.language_dialog as lang_dlg
import invesalius.i18n as i18n
import invesalius.session as ses
import invesalius.utils as utils
# ------------------------------------------------------------------
class InVesalius(wx.App):
"""
InVesalius wxPython application class.
"""
def OnInit(self):
"""
Initialize splash screen and main frame.
"""
self.SetAppName("InVesalius 3")
self.splash = SplashScreen()
self.splash.Show()
wx.CallLater(1000,self.Startup2)
return True
def MacOpenFile(self, filename):
"""
Open drag & drop files under darwin
"""
path = os.path.abspath(filename)
Publisher.sendMessage('Open project', path)
def Startup2(self):
self.control = self.splash.control
self.frame = self.splash.main
self.SetTopWindow(self.frame)
self.frame.Show()
self.frame.Raise()
# ------------------------------------------------------------------
class SplashScreen(wx.SplashScreen):
"""
Splash screen to be shown in InVesalius initialization.
"""
def __init__(self):
# Splash screen image will depend on currently language
lang = False
# Language information is available in session configuration
# file. First we need to check if this file exist, if now, it
# should be created
create_session = False
session = ses.Session()
if not (session.ReadSession()):
create_session = True
install_lang = 0
# Check if there is a language set (if session file exists
if session.ReadLanguage():
lang = session.GetLanguage()
if (lang != "False"):
_ = i18n.InstallLanguage(lang)
install_lang = 1
else:
install_lang = 0
else:
install_lang = 0
# If no language is set into session file, show dialog so
# user can select language
if install_lang == 0:
dialog = lang_dlg.LanguageDialog()
# FIXME: This works ok in linux2, darwin and win32,
# except on win64, due to wxWidgets bug
try:
ok = (dialog.ShowModal() == wx.ID_OK)
except wx._core.PyAssertionError:
ok = True
finally:
if ok:
lang = dialog.GetSelectedLanguage()
session.SetLanguage(lang)
_ = i18n.InstallLanguage(lang)
else:
homedir = self.homedir = os.path.expanduser('~')
invdir = os.path.join(homedir, ".invesalius")
shutil.rmtree(invdir)
sys.exit()
# Session file should be created... So we set the recent
# choosen language
if (create_session):
session.CreateItens()
session.SetLanguage(lang)
session.WriteSessionFile()
session.SaveConfigFileBackup()
# Only after language was defined, splash screen will be
# shown
if lang:
# For pt_BR, splash_pt.png should be used
if (lang.startswith('pt')):
icon_file = "splash_pt.png"
else:
icon_file = "splash_" + lang + ".png"
if hasattr(sys,"frozen") and (sys.frozen == "windows_exe"\
or sys.frozen == "console_exe"):
abs_file_path = os.path.abspath(".." + os.sep)
path = abs_file_path
path = os.path.join(path, "icons", icon_file)
else:
path = os.path.join(".","icons", icon_file)
if not os.path.exists(path):
path = os.path.join(".", "icons", "splash_en.png")
bmp = wx.Image(path).ConvertToBitmap()
style = wx.SPLASH_TIMEOUT | wx.SPLASH_CENTRE_ON_SCREEN
wx.SplashScreen.__init__(self,
bitmap=bmp,
splashStyle=style,
milliseconds=1500,
id=-1,
parent=None)
self.Bind(wx.EVT_CLOSE, self.OnClose)
wx.Yield()
wx.CallLater(200,self.Startup)
def Startup(self):
# Importing takes sometime, therefore it will be done
# while splash is being shown
from invesalius.gui.frame import Frame
from invesalius.control import Controller
from invesalius.project import Project
self.main = Frame(None)
self.control = Controller(self.main)
self.fc = wx.FutureCall(1, self.ShowMain)
wx.FutureCall(1, parse_comand_line)
# Check for updates
from threading import Thread
p = Thread(target=utils.UpdateCheck, args=())
p.start()
def OnClose(self, evt):
# Make sure the default handler runs too so this window gets
# destroyed
evt.Skip()
self.Hide()
# If the timer is still running then go ahead and show the
# main frame now
if self.fc.IsRunning():
self.fc.Stop()
self.ShowMain()
def ShowMain(self):
# Show main frame
self.main.Show()
if self.fc.IsRunning():
self.Raise()
# ------------------------------------------------------------------
def parse_comand_line():
"""
Handle command line arguments.
"""
session = ses.Session()
# Parse command line arguments
parser = op.OptionParser()
# -d or --debug: print all pubsub messagessent
parser.add_option("-d", "--debug",
action="store_true",
dest="debug")
# -i or --import: import DICOM directory
# chooses largest series
parser.add_option("-i", "--import",
action="store",
dest="dicom_dir")
options, args = parser.parse_args()
# If debug argument...
if options.debug:
Publisher.subscribe(print_events, Publisher.ALL_TOPICS)
session.debug = 1
# If import DICOM argument...
if options.dicom_dir:
import_dir = options.dicom_dir
Publisher.sendMessage('Import directory', import_dir)
return True
# Check if there is a file path somewhere in what the user wrote
# In case there is, try opening as it was a inv3
else:
i = len(args)
while i:
i -= 1
file = args[i]
if os.path.isfile(file):
path = os.path.abspath(file)
Publisher.sendMessage('Open project', path)
i = 0
return True
return False
def print_events(data):
"""
Print pubsub messages
"""
utils.debug(data.topic)
def main():
"""
Initialize InVesalius GUI
"""
application = InVesalius(0)
application.MainLoop()
if __name__ == '__main__':
# Needed in win 32 exe
if hasattr(sys,"frozen") and (sys.frozen == "windows_exe"\
or sys.frozen == "console_exe"):
multiprocessing.freeze_support()
#Click in the .inv3 file support
root = _winreg.HKEY_CLASSES_ROOT
key = "InVesalius 3.0\InstallationDir"
hKey = _winreg.OpenKey (root, key, 0, _winreg.KEY_READ)
value, type_ = _winreg.QueryValueEx (hKey, "")
path = os.path.join(value,'dist')
os.chdir(path)
# Create raycasting presets' folder, if it doens't exist
dirpath = os.path.join(os.path.expanduser('~'),
".invesalius",
"presets")
if not os.path.isdir(dirpath):
os.makedirs(dirpath)
# Create logs' folder, if it doesn't exist
dirpath = os.path.join(os.path.expanduser('~'),
".invesalius",
"logs")
if not os.path.isdir(dirpath):
os.makedirs(dirpath)
if hasattr(sys,"frozen") and sys.frozen == "windows_exe":
# Set system standard error output to file
path = os.path.join(dirpath, "stderr.log")
sys.stderr = open(path, "w")
# Add current directory to PYTHONPATH, so other classes can
# import modules as they were on root invesalius folder
sys.path.insert(0, '.')
sys.path.append(".")
# Init application
main()