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After implementation of #235 it has become obvious that our engine has an issue: it analyzes opponent's moves by using evaluations of our engine.
However in reality the opponent thinks differently.
This issue goal is to brainstorm an idea: how to detect the opponent's way of thinking in order to evaluation his moves from his brain side point of view.
Some AI?
After implementation of #235 it has become obvious that our engine has an issue: it analyzes opponent's moves by using evaluations of our engine.
However in reality the opponent thinks differently.
This issue goal is to brainstorm an idea: how to detect the opponent's way of thinking in order to evaluation his moves from his brain side point of view.
Some AI?
Partially intersects with #64
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