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Biomes with param2 for their nodes #15319
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It can also be useful with #13811. |
I suggest to not use |
@cx384 biome-specific hardware-accelerated coloring, not more complex textures. |
Then biome dependent node tile (not texture) modifiers (like |
@cx384 Biome depend node tile does not sound good to me. In that case, the node you place will be able to look different depending on the biome. The builders will not be happy with that. |
Yeah, this is something I previously meant with the use case. |
I also do not think this will work well for my use cases. |
Problem
param2
can be used for coloring nodes, such as grass, per biome; but the current biome API does not allow the specification ofparam2
values for nodes, only node names.I saw that earlier proposals #6441 were rejected, but maybe just because they were too complicated.
Solutions
A biome definition currently contains node names, but no param2 values. E.g., from the current documentation:
Adding fields
param2_dust
,param2_top
,param2_filler
etc. would be simple and consistent with the decoration API.Alternatively,
node_dust
could accept a table withname
andparam2
.Because the decoration API has support for param2:
Alternatives
fill_ratio=10, place_offset_y=-1
to replace nodes (untested)Additional context
No response
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