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lowpolylight-controller.yaml
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lowpolylight-controller.yaml
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substitutions:
name: "kids-room-bedlight"
num_leds: '65'
max_led_idx: '64'
gamma_correct: '1.5'
esphome:
name: ${name}
project:
name: "hexalight.lowpoly-butterfly"
version: "1.0.0"
esp32:
board: esp32dev
framework:
type: arduino
# Enable logging
logger:
# Enable Home Assistant API
api:
ota:
password: !secret ota_password
wifi:
ssid: !secret wifi_ssid
password: !secret wifi_password
# Enable fallback hotspot (captive portal) in case wifi connection fails
ap:
ssid: "Lowpoly-Butterfly"
password: !secret ap_password
captive_portal:
switch:
- platform: restart
name: "Restart Light"
light:
- platform: partition
name: ${name}
id: lowpoly
restore_mode: ALWAYS_OFF
gamma_correct: ${gamma_correct}
segments:
- id: right_wing
from: 0
to: ${max_led_idx}
- id: left_wing
from: 0
to: ${max_led_idx}
effects:
- addressable_lambda:
name: "Reading Light"
update_interval: 1s
lambda: |-
it.all()= Color(255, 150, 50);
return;
- addressable_rainbow:
name: "Rainbow"
width: ${num_leds}
- addressable_lambda:
name: "Rainbow Segments"
update_interval: 1ms
lambda: |-
static const uint8_t nsegments = 18;
static const uint8_t speed = 10;
// Count of LEDs in each of the segments
static const uint8_t segments[nsegments] = {6, 6, 5, 12, 2, 13, 3, 4, 5,\
7, 6, 5, 12, 2, 13, 5, 4, 3};
static uint16_t colors[nsegments];
if (initial_run) {
for (int i = 0; i < nsegments; i++) {
// Initialize to a random color
colors[i] = (uint16_t)(random_uint32() & 0x0000FFFF);
}
}
ESPHSVColor hsv(0, 240, 255);
uint16_t start = 0;
for (uint8_t i = 0; i < nsegments; i++) {
uint16_t end = start + segments[i] + 1;
colors[i] = (colors[i] + speed) % 0xFFFF;
hsv.hue = (colors[i] >> 8) & 0xFF;
it.range(start, end) = hsv.to_rgb();
start = end;
}
return;
- addressable_lambda:
name: "Ice"
update_interval: 1ms
lambda: |-
#define INT_TO_FIXED16(n) (n << 8)
static const uint8_t nsegments = 18;
static const uint8_t speed = 2;
// Count of LEDs in each of the segments
static const uint8_t segments[nsegments] = {6, 6, 5, 12, 2, 13, 3, 4, 5,\
7, 6, 5, 12, 2, 13, 5, 4, 3};
static uint16_t colors[nsegments];
static const uint16_t min_hue = INT_TO_FIXED16(142);
static const uint16_t hue_range = INT_TO_FIXED16(81);
static const uint16_t max_hue = min_hue + hue_range;
if (initial_run) {
// Initialize colors to orange-ish color, 45 degrees on hue scale,
// 1/8th of the full range.
// Assuming colors are represented by fixed point hue value with
// 8 bits of fractional part, 45 deg would correspond to 0x2000.
// We do want a bit of jitter around the middle value.
for (uint8_t i = 0; i < nsegments; i++) {
uint16_t offset = (random_uint32() & 0xFFFF) % hue_range;
colors[i] = min_hue + offset;
}
}
ESPHSVColor hsv(0, 240, 255);
uint16_t start = 0;
for (uint8_t i = 0; i < nsegments; i++) {
uint16_t end = start + segments[i] + 1;
colors[i] = (colors[i] + speed) % max_hue;
if (colors[i] < min_hue) colors[i] = min_hue;
hsv.hue = (colors[i] >> 8) & UINT8_MAX;
it.range(start, end) = hsv.to_rgb();
start = end;
}
return;
- platform: fastled_clockless
gamma_correct: ${gamma_correct}
restore_mode: ALWAYS_OFF
rgb_order: GRB
chipset: WS2813
pin: GPIO22
num_leds: ${num_leds}
name: "Right Wing"
id: right_wing
internal: true
- platform: neopixelbus
gamma_correct: ${gamma_correct}
restore_mode: ALWAYS_OFF
type: GRB
variant: WS2813
pin: GPIO23
num_leds: ${num_leds}
name: "Left Wing"
id: left_wing
internal: true
esp32_touch:
setup_mode: false
iir_filter: 15ms
low_voltage_reference: 0.5V
high_voltage_reference: 2.7V
voltage_attenuation: 1.5V
binary_sensor:
- platform: esp32_touch
name: "On/Off"
pin: GPIO32
threshold: 1150
filters:
- delayed_on_off: 50ms
on_click:
- min_length: 800ms
max_length: 5000ms
then:
- light.turn_off: lowpoly
- min_length: 50ms
max_length: 700ms
then:
lambda: |-
static const int levels = 5;
static const float brightness_levels[levels] = {0.0, 0.15, 0.45, 0.8, 1.0};
static int current_level = 0;
current_level = (current_level + 1) % (levels);
auto effects = id(lowpoly).get_effects();
std::string effect_name = id(lowpoly).get_effect_name();
if (effect_name == "None") {
effect_name = effects.front()->get_name();
}
if (current_level > 0) {
auto call = id(lowpoly).turn_on();
float brightness = brightness_levels[current_level];
call.set_brightness(brightness);
call.set_effect(effect_name);
call.perform();
}
else {
auto call = id(lowpoly).turn_off();
call.perform();
}
return;
- platform: esp32_touch
name: "Toggle Effect"
pin: GPIO33
threshold: 1050
filters:
- delayed_on_off: 100ms
on_click:
- min_length: 800ms
max_length: 5000ms
then:
- light.turn_off: lowpoly
- min_length: 50ms
max_length: 700ms
then:
lambda: |-
auto call = id(lowpoly).turn_on();
auto effects = id(lowpoly).get_effects();
std::string name = id(lowpoly).get_effect_name();
uint8_t i = 0;
if (name != "None") {
// There's an effect in progress, move to the next one
for (auto e : effects) {
++i %= effects.size();
if (e->get_name() == name) {
break;
}
}
}
call.set_effect(effects[i]->get_name());
call.perform();
return;