Skip to content

Latest commit

 

History

History
125 lines (125 loc) · 4.06 KB

TODO.org

File metadata and controls

125 lines (125 loc) · 4.06 KB

SoupDL 06 To-do list

Bugs to Fix

  • [ ] Freezing when window is minimized
  • [ ] EcmBody structs getting stuck in the ground sometimes
  • [ ] Collision system
    • [ ] Reliable snapping to walls
    • [ ] Prevent walking over 1 block gaps
    • [ ] Prevent missing 1 block horizontal gaps when holding into them
  • [ ] Clouds
    • [ ] Make clouds spread out slightly better This can theoretically be done by updating camera xshift and yshift before scattering
    • [ ] Fix clouds reapearring at the wrong places This happens with scroll stop enabled

Misc

  • [ ] Shop system
    • [ ] Items to purchase
      • [ ] Health upgrades
      • [ ] Trumpets?
      • [ ] Speed boosters?
  • [ ] NPCs
    • [ ] Dialogue system
    • [ ] Way specify pool of random dialogue per map
    • [ ] Way to specify specific dialogue for specific entities in a map
  • [ ] Improve memory handling in maped_init()
  • [ ] Video
    • [ ] Change vsync at runtime
    • [ ] Change between software and gpu renderer

Optimization

  • [ ] Lower number of bits dedicated to entity base index
  • [ ] Use sin & cos tables instead of calculating each frame for turret update code
  • [ ] Create rotated textures for spikes by manipulating SDL_Surface objects so they aren’t rotated at runtime each frame
  • [ ] Make evilballs check for evilstop collision every other frame

Enemies & Obstacles

  • [ ] Turrets that shoot left & right
  • [ ] Turrets that shoot 360 degrees
  • [ ] Disappearing blocks
  • [ ] Destroyable turrets
  • [ ] Guys that shoot fireballs
    [ ] Gunguy
    360 directions
    [ ] Trumpetguy
    left and right
  • [ ] Guys that chase you around
    [ ] Insaneguy
    running and jumping

Sound effects

  • [ ] Saving game
  • [ ] Saving map?
  • [ ] Healing
  • [ ] Jumping?
  • [ ] Restore fireballs?

Save files

  • [ ] Save data in binary?

Tile System

  • [ ] Foreground and background tiles

Game Polishing

  • [ ] Options menu or config file
  • [ ] Trumpet shot GUI
    • [ ] Add trumpet icon next to fireballs?
  • [ ] Function for getting string input from player without using stdin
  • [ ] Title screen
  • [ ] Death screen
  • [ ] Fix trumpet drawing inside the player if the player doesn’t move when the game first begins
  • [ ] Screen shake
  • [ ] Destroy far away fireballs that the player spawns

Code Polishing

  • [ ] Organize player struct member variables better
  • [ ] Game loops source file

Map editor

  • [ ] Ensure that the map isn’t resized beyond max width & height
  • [ ] Shift entire map with HJKL
  • [ ] Add a way to enter a map in non-edit mode / restart the game
  • [ ] Special icons for some entity tiles
  • [ ] Fill tool
  • [ ] Line tool

Dialogue boxes?

  • [ ] Box drawing
  • [ ] Dialogue formats
  • [ ] Player states

Level design

  • [-] intro.map - starting area/hub
    • [X] entrace to cove.map
    • [ ] fix enemy placement near cove
    • [ ] add extra path with trumpet
    • [ ] add secret under the world
  • [ ] cove.map - area where you get the trumpet
    • [ ] add secret room in center
    • [ ] another secret door maybe
    • [ ] add signs
  • [-] sliders.map - area where slideguys are introduced
    • [X] section 1
      • [X] intro to slideguys
      • [X] minor closed-space platforming
    • [-] section 2
      • [X] small fight with guys (intro to barriers)
      • [ ] difficult platforming
      • [ ] platforming with careful guys
    • [-] section 3
      • [X] short platforming section
      • [X] chance to get another trumpet
      • [ ] difficult section with many slideguys
    • [-] section 4
      • [X] sliding jumpers
      • [X] fast groundguys that are careful
      • [ ] difficult platforming
  • [-] turretland.map
    • [X] section 1
      • [X] intro to turrets
    • [X] section 2
      • [X] difficult platforming with turrets
      • [X] fight with groundguy
    • [X] section 3
      • [X] tight corridor with turrets and spikes
      • [X] jumpguys later in the corridor
      • [X] small platforming
      • [X] coin secret
    • [ ] section 4
  • [ ] different turrets & gunguys
  • [ ] disappearing platforms
  • [ ] bunch of guys map
  • [ ] triple jump platforming map & turret platforming
  • [ ] insaneguys
  • [ ] fans
  • [ ] temp jumps
  • [ ] infinite jumps
  • [ ] boss arena
  • [ ] final area