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map.h
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map.h
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//
// Created by Jikai Lu on 4/24/20.
//
#ifndef FINAL_MAP_H
#define FINAL_MAP_H
#include <iostream>
#include <queue>
#include <vector>
#include <unordered_set>
#include <cmath>
#include <utility>
#include <fstream>
using namespace std;
class TestResult
{
public:
int shortest;
int* thread_explore;
TestResult (int thread_count) {
thread_explore = new int[thread_count];
}
~TestResult() {
delete thread_explore;
}
};
class Node
{
public:
int node_id;
// for bidirectional
// int g2_value[2];
// int f2_value[2];
vector<pair<Node *, int>> adjacent_list;
// Node *path_parent;
// extra information
public:
int x;
int y;
public:
Node(int id)
{
node_id = id;
// path_parent = nullptr;
x = y = -1;
}
int compute_heuristic(Node *node)
{
return abs(node->x - this->x) + abs(node->y - this->y);
}
};
class Map
{
public:
Node *start;
Node *goal;
vector<Node *> node_set;
int width, height;
public:
Map(ifstream& input, bool block_goal = false)
{
// ifstream input(fileName, ifstream::in);
// int height, width;
input >> width >> height;
node_set = vector<Node *>(width * height);
int startX, startY, destX, destY;
input >> startX >> startY >> destX >> destY;
vector<vector<Node *>> node_matrix(height, vector<Node *>(width, nullptr));
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
Node *node = new Node(width * i + j);
node_set[node->node_id] = node;
node_matrix[i][j] = node;
node->x = i;
node->y = j;
}
}
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
int x, y;
input >> x >> y;
int count;
input >> count;
while (count--)
{
char dir;
input >> dir;
int newX, newY;
switch (dir)
{
case 'N':
newX = x;
newY = y - 1;
break;
case 'S':
newX = x;
newY = y + 1;
break;
case 'E':
newX = x + 1;
newY = y;
break;
case 'W':
newX = x - 1;
newY = y;
break;
default:
throw string("unknow direction");
}
if (!block_goal || ((newY != destY || newX != destX) && (y != destY || x != destX)))
{
node_matrix[y][x]->adjacent_list.push_back({node_matrix[newY][newX], 1});
}
}
}
}
start = node_matrix[startY][startX];
goal = node_matrix[destY][destX];
}
// Map(const Map &map)
// {
// start = map.start;
// goal = map.goal;
// for (Node *node : map.node_set)
// {
// node_set.insert(node);
// }
// }
// void reverse()
// {
// Node *start_tmp = start;
// start = goal;
// goal = start_tmp;
// is_reverse = true;
// }
// int compute_heuristic(Node *node)
// {
// return abs(node->x - goal->x) + abs(node->y - goal->y);
// }
// int compute_heuristic_reverse(Node *node)
// {
// return abs(node->x - start->x) + abs(node->y - start->y);
// }
};
#endif //FINAL_MAP_H