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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Cool Shoot"
config/version="0.1.0"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[autoload]
PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
window/subwindows/embed_subwindows=false
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=0
mouse_cursor/custom_image="res://crosshair.png"
mouse_cursor/custom_image_hotspot=Vector2(80, 80)
[dotnet]
project/assembly_name="Cool Shoot"
[editor_plugins]
enabled=PackedStringArray("res://addons/phantom_camera/plugin.cfg")
[gui]
theme/custom="res://main_theme.tres"
[input]
exit_to_desktop={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":81,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
reload={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
exit_to_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_4="PlayerBullets"
3d_physics/layer_5="Targets"
[phantom_camera]
updater/enable_updater=false
updater/show_new_release_info_on_editor_launch_in_output=false
tips/show_jitter_tips=false
[rendering]
textures/vram_compression/import_etc2_astc=true
scaling_3d/scale=0.75
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true