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int game_loop(GAMESTATE* gamestate, int (*player_a)(GAMESTATE* gs, int), int (*player_b)(GAMESTATE* gs, int), bool print_output = false, int opt_A = -1, int opt_B = -1);
int sowing(GAMESTATE* gs, int hole_index, bool verify = true);
void print_board(GAMESTATE* gamestate);
void unsow(GAMESTATE* gs, int hole_index, int seed_count, int move_type = 0);