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I suspect it has something to do with NVIDIA, though there is not yet a fix on there end even with the latest driver. Probably there is a way to avoid the call at initiation? I think the only usage I see will work without xrandr.
See DISTRHO/DPF#451 for details.
I suspect it has something to do with NVIDIA, though there is not yet a fix on there end even with the latest driver. Probably there is a way to avoid the call at initiation? I think the only usage I see will work without xrandr.
pugl/examples/pugl_shader_demo.c
Line 466 in e33b2f6
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