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Procedural Terrain Generation with Nau3D

This repository contains an heuristic implementation of Procedural Terrain Generation using Simplex Noise.

Renderer

The renderer folder links to the Nau3D engine's repository, which was used for this project. This renderer is needed to run the .nau projects present in this repository.

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Contributors

Diogo Gonçalves Miguel Carvalho
Diogo Gonçalves Miguel Carvalho
github.com/goncalves-diogo github.com/maacarvalho